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sorry, i didnīt have seen that,
Thank you |
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Anyway, really great work! I must still test the performance. |
I am experiencing very slow camera speeds when I press Shift+F2 to explore the interior. This is distinct from a low-framerate stutter - the camera pans smoothly, but just extremely slowly. It's been torture for me, because I just love all the little details that have been added! Any thoughts?
E8400 Core 2 Duo at 3.6 GHZ 4GB DDRAM Radeon 5850 |
Grimes, how did You delete all the food ? I'd like to do that, but don't know what to delete...THX a lot
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Didn't DD's OH mod include the feature that will make the food disappear slowly as you progress more and more into the patrol?
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Problem
Hi,
It's an amazing mod, I've waited for it for a long time. Finally, when it's been released, I can't make it work. I install it via JSGME. Other installed mods: -GWX 3.0 -GWX 16 km atmosphere -GWX open hatch mod -MFM Beta 4.1 -<some additional ships> installation goes well, then I start the game, choose a single mission, VII type uboat, and still nothing, there's no way to open a hatch, in free camera mode there's a dark space behind it. What am I doing wrong? Please, help me guys, it would be great to visit the rest of my boat:) |
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Edit: Dang nevermind, I thought this was DD_OpenHatch thread, just realized the diesel room is released! :haha: Downloading ASAP ! |
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Read my post: http://www.subsim.com/radioroom/show...&postcount=314 Also Flack says to uninstall via JSGME any other Open H versions cause this mod includes it already! So uninstall the Mod plus the GWX OH mod and then install this one again. |
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No mate, no...I am running it with GWX Gold.:03: |
hi
Files downloaded at 21.30 and immediately made first tests I must say that it is a feast for the eyes really nice Pc pc features used CPU Intel E5300 @ 4 GHz 2 gb ram ATI HD4870 X2 positioning the most critical point because of the workload (engine room, next door room electric motors, looking towards CR.) Original FM = 40 FPS FM + open CT = 35 FPS FM + open CT (sense food) = 38/39 FPS The tests were made fog parameter increased from 11 mt. to 25 meters (to have more visibility now from CR can look at the engine room just clouded Regards, Luca |
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http://www.subsim.com/radioroom/show...&postcount=216 I guess i'm missing sthg(?) EDIT. I'm certainly missing sthg...http://www.subsim.com/radioroom/show...&postcount=221 It is GWX3 compatible. |
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The camera is slow to ascelta not for the FPS is only a problem of setting Regards, luca |
Never mind! I found out what the problem was - with stock SH3 I was in the habit of holding down the SHIFT key as I floated through the sub - once you release the shift key, you move at an acceptable rate.
Excellent work! :D I know you were frustrated about adding human figures, but how about placing some crewmembers under blankets in the bunks? That way you would only have to include maybe a head and hands underneath a spherical object. Regardless of what you decide to do, great job. |
Beautiful work ! :salute:
The textures, lighting, and everything is looking great, I think I'll be sleeping back at the bunks for a while instead of my little room, at least till the phantom starts pumping! No FPS load at all here, 45-65+fps throughout 3Ghz Core2duo, 4GB RAM, 9800GT, 1680x1050, WinXP Mods: GWX3, Uninstalled DD_OH, enabled ACM_GUI on top of this mod and my tweaked camera file. Seems to work flawless, I'll do more tests, and report back anything unusual. Great work Flak, thank you! Take your time for the animated version. And guys please read the README, some answers are there. BTW; Lots of food :up: We even need some back in the other compartments. |
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