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-   -   Silent Hunter 5 Announced? (https://www.subsim.com/radioroom/showthread.php?t=142624)

nikimcbee 11-06-08 02:04 PM

I held the demo disk in my hand! i shot some video of Neal playing the low poly version, and We took a screen shot on a cameraphone. I haven'r got around to posting it yet. (SH5 stuff)

elanaiba 11-06-08 02:10 PM

Damn it Jason... all was supposed to be kept secret :o :/\\!!

tomoose 11-06-08 02:16 PM

Give it a rest.
 
Scrapster's point....:up:

nikimcbee 11-06-08 02:18 PM

Quote:

Originally Posted by elanaiba
Damn it Jason... all was supposed to be kept secret :o :/\\!!

I guess it's a good thing I'm a slow poster. I'll get around to posting it when SH6 is released. SH6 " Elephant Seals of the Bay."

:lol:

longam 11-06-08 05:15 PM

Quote:

Originally Posted by elanaiba
Damn it Jason... all was supposed to be kept secret :o :/\\!!

Is this one of those intentional leaks?:rock:

scrapser 11-07-08 11:16 AM

Quote:

Originally Posted by elanaiba
Quote:

Originally Posted by scrapser
Unfortunately, "All new code" means "all new mistakes". You'd think since UBISoft seems to be infatuated with pumping out sub sims they would finally get the dust to settle and put out some polished work for a change. I mean really, how many times do you have to re-invent the wheel to get it right?

Actually, there's an ongoing debate on how many polys you need for the wheel to look "perfect".

Now that's funny!

Rockin Robbins 11-07-08 05:48 PM

It isn't dead yet?http://i196.photobucket.com/albums/a...d-paranoid.gif

Patrick 11-07-08 07:59 PM

Not much, but check out this link. It seems that this thread is not a total waste of time...:hmm:


http://www.worthplaying.com/article.php?sid=56871

Rockin Robbins 11-08-08 06:44 AM

Yeah, after all this complaining they'll make it an unmoddable game.:nope:

Jimbuna 11-08-08 07:10 AM

Quote:

Originally Posted by elanaiba
Quote:

Originally Posted by TarJak
Quote:

Originally Posted by elanaiba
Yeah, we're listening, but there's no narrator...

Didn't Jim buy you enough rounds in Houston?:lol:

Ammunition or beer?

Beer ya bugga http://imgcash2.imageshack.us/img134/9742/angry8se2.gif

I distinctly remember having to steady you for the photo http://img403.imageshack.us/img403/6...ydh5wc2zm2.gif

http://img374.imageshack.us/img374/7623/1stmc8.jpg

....and who had difficulty standing whilst aboard the Texas http://img113.imageshack.us/img113/7...ebigtb9fg3.gif

http://img374.imageshack.us/img374/5665/2ndju5.jpg

Good times Dan http://imgcash3.imageshack.us/img412...uplargeon1.gif

rascal101 11-15-08 06:37 PM

A hunch re the new or possible SH5
 
I think, knowing the publishing industry as I do and the way editors think, not far different from the games industry

I have a hunch that the folks at Ubi have seen the amount of work and dedication from the various individuals and teams of modders, and I recon SH5 will simply be a game that utilises or improves on all the graphics and game play issues highlighted in SH3 and SH4 and they will still set it in WW2 but they will make it a surface and / or submerged sim, in other words you can choose ships or subs, who knows maybe even air as well

geosub1978 11-19-08 01:37 PM

I can only imagine of one title:

"SILENT HUNTER 5"

BACK TO THE ATLANTIC

gimpy117 11-19-08 05:31 PM

please be WWI!

Mikkow 11-21-08 01:18 AM

How brilliant! I feel like I'm reaping the rewards now by doing the good deed and buying the games of these niche markets. Bought SH3 and SH4 - my economy does not permit me to buy much to say the least. In the past my economy was even worse and I've seen some of my favorite studious go down, and I hadn't actually paid for some of their games that I played. Do I ever feel bad about it all. Much love to the Bucharest SH team & studio.

The immersion of SH3-4 always blew me away. But I knew it can be taken even further. Most of the game kicks ass already and I don't think it needs much more to it. My biggest wish is that sequels improve on the sub and it's machinery and the people inside it. I'd much rather have just one sub with full interiors and and as authentic working crew/damage as possible, and the freedom to walk around/explore/interact as much as is possible.

Examples of what this could include, and which is probably within reach of today's resources/abilities:

* Rescued airmen, prisoners of war, spies that are to be inserted, assault teams, represented as animated people, spending their time sleeping/eating/talking to crew (does not need to be very detailed, just some neat 3d models doing some looped animation like the rest of the crew is in SH3-4).

* Real/random incidents and choices regarding it - accidents, disease, crime, insubordination, mental illness, POW troubles and other incidents. Does not need any graphical work, only a text report with options on what your reaction as captain will be about it, which affects morale and other things. I remember playing a mod on SH3 that had random events while in port, which really added a lot to the game.

* More world atmosphere. SH4 included some radio broadcasts of speeches/news. I downloaded some mods about this, but sadly the SH4 radio playback system was very limited and it was very hard to be able to listen to it all, or even to know when there was a news announcement. I ended up (in the mod) just checking each day to see if a new MP3 was supposed to be played or not while alt-tabbed. I also found great joy by, when I came back to port, look up newspapers from the real world online, that the crew would have read when they were in port. News items presented in writing would be an immersive and interesting addition.

-

Now, who knows if it'll even be about WW2 or even WW1. If it's set in some fictional event, I guess they would have to come up with their own newsclippings, radio broacasts etc.

Edit: I just read Sailor Steve's excellent adventure, and some ideas there that Dan asked and was discussed were very good. A more dynamic campaign would be much welcome, and the renown thing. I like the idea of being able to change the outcome of the war, but only in very special circumstances. Normally a sub wouldn't be able to do much. Maybe postpone or advance the schedule of things. This conflicts a bit with the news media I'd like. Perhaps it could be optional. I.e. historical with news, or dynamic without some/most of the news.

THE_MASK 11-21-08 04:19 AM

Quote:

Originally Posted by Mikkow
Examples of what this could include, and which is probably within reach of today's resources/abilities:

* Rescued airmen, prisoners of war, spies that are to be inserted, assault teams, represented as animated people, spending their time sleeping/eating/talking to crew (does not need to be very detailed, just some neat 3d models doing some looped animation like the rest of the crew is in SH3-4).

* Real/random incidents and choices regarding it - accidents, disease, crime, insubordination, mental illness, POW troubles and other incidents. Does not need any graphical work, only a text report with options on what your reaction as captain will be about it, which affects morale and other things. I remember playing a mod on SH3 that had random events while in port, which really added a lot to the game.

* More world atmosphere. SH4 included some radio broadcasts of speeches/news. I downloaded some mods about this, but sadly the SH4 radio playback system was very limited and it was very hard to be able to listen to it all, or even to know when there was a news announcement. I ended up (in the mod) just checking each day to see if a new MP3 was supposed to be played or not while alt-tabbed. I also found great joy by, when I came back to port, look up newspapers from the real world online, that the crew would have read when they were in port. News items presented in writing would be an immersive and interesting addition.
.

Crews eyes would be good .


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