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-   -   [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2 (https://www.subsim.com/radioroom/showthread.php?t=134491)

Philipp_Thomsen 08-25-08 06:19 PM

Quote:

Originally Posted by croasse79
Hi all,

First a big thanks to you MISTER THOMSEN : you rule !!! :rock:

Honestly now I crash dive only for the sound cranking pleasure!
My favorites is all the vintage electronic sirens , buzzers, electric motors... (small electronic sound when torpedo lauch, periscope up/down motors and so on...)
Also I love the SWS allhands.wav + SWS battlestations.wav sound in the THOMSEN's sound folder but I can not find it ingame!!!!
How to do , pliz??? I tried by using the "surface attack button stations" and "immerge attack button stations" but no way......


Also I have a free comment about realism, I am fed up with the rotation of the periscope , we can use it like a small wood stick! Do you remember the scene in "Das Boot" when the submerged attack of the destroyer, how slow is the rotation + the sound
on the left gggzzzziiiiiiiiii clac! on the right ggggzzzzzzziiiiiiiiii clac!.........
Do you know if there is mod, soluce, about this problem?

THOMSEN, Tks again you gave me ear orgasm!!! :rotfl:

lol... thanks! :up:

The all hands at battlestations is a sound used for ENGLISH and AMERICAN vessels, such as destroyers. I've heard it in game in two ocasions:

When a destroyer detected a torpedo going in its direction, the siren sounded off and she tryed to maneuver out of the torpedo's pach.
When a destroyer detected that it was under attack by another vessel it didn't spotted already.

About the periscope, I had that discussion with some subsim members not so long ago, but the veredict was that the periscope was manually manned most of the time, and not by motor, and besides it would be nerving to hear that sound all the time.

Thanks! :up:

croasse79 08-26-08 01:33 AM

[/quote]

lol... thanks! :up:

The all hands at battlestations is a sound used for ENGLISH and AMERICAN vessels, such as destroyers. I've heard it in game in two ocasions:

When a destroyer detected a torpedo going in its direction, the siren sounded off and she tryed to maneuver out of the torpedo's pach.
When a destroyer detected that it was under attack by another vessel it didn't spotted already.

About the periscope, I had that discussion with some subsim members not so long ago, but the veredict was that the periscope was manually manned most of the time, and not by motor, and besides it would be nerving to hear that sound all the time.

Thanks! :up:[/quote]

Hi all,

ok, then no way to hear the sws allhands + battlestations.wav, pity!!!

However, I saw a youtube ingame video about the U-boat mission pack of SH4.
They attached this kind of siren when periscope depth order is given form surface on a XXIII U-boat if my memory still functionning well.

P. Thomsen --> Don't you think it should be nice to hear such a siren for all periscope order?

About periscope maniability, ok then if no motor it's logical there is nothing in this way.
But we don't feel the weight of the stuff during the rotation, do we?

Tks for your reply and good hunting!

croasse79 08-26-08 01:43 AM

diving siren
 
Hi P Thomsen!

Sorry it was about the XVIII u-boat.
Below the youtube link, you can hear the siren at 1'10'' when diving order is given

http://www.youtube.com/watch?v=Hcs70...eature=related :D love it!

sink them all!

Philipp_Thomsen 08-28-08 06:09 PM

Quote:

Originally Posted by croasse79
Hi P Thomsen!

Sorry it was about the XVIII u-boat.
Below the youtube link, you can hear the siren at 1'10'' when diving order is given

http://www.youtube.com/watch?v=Hcs70...eature=related :D love it!

sink them all!

Yeah, the sound is very nice, but was it realistic? The siren was played everytime that was ordered to dive? Anyone?

nirwana 08-29-08 03:30 AM

:huh: I dont feel like a betatester with this perfect mod! It might be too perfect ... while i was in a duell with some escorts i increased the volume and turned my ear close to the speaker to figure out what one crewmate was complaining about one of them damaged my tower running over it. :stare:

There is 1 thing about the alarm of solo escorts which are fighting the sub for hrs. Im no Navyguy but shouldnt be it in a permanent state of alert during the fight so no extra "on battlestation alert" should be necessairy. Everytime i fired on it after 20-60min i could here the sound.

croasse79 08-29-08 04:25 AM

diving siren + question
 
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by croasse79
Hi P Thomsen!

Sorry it was about the XVIII u-boat.
Below the youtube link, you can hear the siren at 1'10'' when diving order is given

http://www.youtube.com/watch?v=Hcs70...eature=related :D love it!

sink them all!

Yeah, the sound is very nice, but was it realistic? The siren was played everytime that was ordered to dive? Anyone?

Hi,

No, I didn't find anything about the diving siren... but if I were U-boot designer I will do it of course! :lol: How to alert the whole U-boot crew of diving procedure if no sound alert?

Also I have a question to you, Thomsen --> I like the "periscope_Fire#1" sound.
Do we have to rename it as "periscope_Fire#0" in order to play it ingame?

Thanks.

Philipp_Thomsen 08-29-08 04:17 PM

Quote:

Originally Posted by croasse79
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by croasse79
Hi P Thomsen!

Sorry it was about the XVIII u-boat.
Below the youtube link, you can hear the siren at 1'10'' when diving order is given

http://www.youtube.com/watch?v=Hcs70...eature=related :D love it!

sink them all!

Yeah, the sound is very nice, but was it realistic? The siren was played everytime that was ordered to dive? Anyone?

Hi,

No, I didn't find anything about the diving siren... but if I were U-boot designer I will do it of course! :lol: How to alert the whole U-boot crew of diving procedure if no sound alert?

Also I have a question to you, Thomsen --> I like the "periscope_Fire#1" sound.
Do we have to rename it as "periscope_Fire#0" in order to play it ingame?

Thanks.

Nope, you have to rename to periscope_fire.wav. Beware that there's already a file with that name, so you must rename it first. :up:

croasse79 09-01-08 12:31 PM

creak loop
 
Hi guys,

I have a (small) problem already mentionned on this thread:

There is one creak i only hear on loop : this is the creak_level_11, did you already meet this trouble? How to do? :roll:

bye!!!

Philipp_Thomsen 09-03-08 07:08 PM

Quote:

Originally Posted by croasse79
Hi guys,

I have a (small) problem already mentionned on this thread:

There is one creak i only hear on loop : this is the creak_level_11, did you already meet this trouble? How to do? :roll:

bye!!!

For now, delete that file. I'll be fixed on the next release! :up:

Sag75 09-03-08 07:35 PM

Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Philipp_Thomsen 09-03-08 08:13 PM

Quote:

Originally Posted by Sag75
Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Actually, lately I'm working only in scene.dat, transparent water and DECENT water, that really look like ocean. I mean, REALLY look like ocean, a water far better than SH4, for SH3. I'm getting there, my results so far are incredible, and not only for visuals, but the sailing behavior now is much more realistic, the small waves makes the ships look real big, like it was supposed to be. I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

ReallyDedPoet 09-03-08 08:19 PM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Sag75
Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Actually, lately I'm working only in scene.dat, transparent water and DECENT water, that really look like ocean. I mean, REALLY look like ocean, a water far better than SH4, for SH3. I'm getting there, my results so far are incredible, and not only for visuals, but the sailing behavior now is much more realistic, the small waves makes the ships look real big, like it was supposed to be. I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

Do it :yep:


RDP

Philipp_Thomsen 09-03-08 09:59 PM

Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Sag75
Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Actually, lately I'm working only in scene.dat, transparent water and DECENT water, that really look like ocean. I mean, REALLY look like ocean, a water far better than SH4, for SH3. I'm getting there, my results so far are incredible, and not only for visuals, but the sailing behavior now is much more realistic, the small waves makes the ships look real big, like it was supposed to be. I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

Do it :yep:


RDP

Thought you'd be interested... :lol:

I'll put a video online tomorrow, IF the time permits me to. A lot busy lately.

Sag75 09-03-08 10:03 PM

great!

ReallyDedPoet 09-04-08 07:03 AM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Sag75
Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Actually, lately I'm working only in scene.dat, transparent water and DECENT water, that really look like ocean. I mean, REALLY look like ocean, a water far better than SH4, for SH3. I'm getting there, my results so far are incredible, and not only for visuals, but the sailing behavior now is much more realistic, the small waves makes the ships look real big, like it was supposed to be. I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

Do it :yep:


RDP

Thought you'd be interested... :lol:

I'll put a video online tomorrow, IF the time permits me to. A lot busy lately.

Look forward to it :up:


RDP


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