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-   -   [REL] Living breathing Ocean (https://www.subsim.com/radioroom/showthread.php?t=119064)

leovampire 08-22-07 01:47 AM

602Sqn_Puff
 
the first download link for LBO gives you the visability mods for above and bellow the water the second one under it gives you just LBO nothing else included.

The only thing that might be differn't with the first one vs the 9km visability is the Horizon setting because I believe it originaly was set at 3000 and I have it set at 6000 so change that one value using the new mini tweeker for the scene.dat file and you will have the orginal 9KM back in full.

kv29 08-22-07 05:31 AM

the jelly water effect is still there :cry: , the only way to not notice it is ...well...not looking at the water.

WilhelmTell 08-22-07 05:41 AM

I don't know what you guys mean with jelly water. It's working perfect for me.
I just have some stuttering water when moving the external camera but that's for sure due to my slow framerates I get.

sneekyzeke 08-22-07 05:47 AM

I'm not exactly sure what they mean either, perhaps because i don't get fast enough frame rates for it to show up. The game looks great nowadays as far as i'm concerned but i would like to see an example of what they're talking about.

ReallyDedPoet 08-22-07 07:01 AM

Quote:

Originally Posted by WilhelmTell
I don't know what you guys mean with jelly water. It's working perfect for me.
I just have some stuttering water when moving the external camera but that's for sure due to my slow framerates I get.

As Dave mentioned, it is related to the cameras, otherwise it would show up in other views. I have gotten this occassionlly on the bridge. I get 35-45 fps, not really any slowdown in storms either, so it is not related to FPS.

Lets remember to folks that much work has gone into this and it is still continuing, so remember that when asking questions, reporting issues, etc.


RDP

l3th4l 08-22-07 07:19 AM

Quote:

Originally Posted by reallydedpoet
As Dave mentioned, it is related to the cameras, otherwise it would show up in other views. I have gotten this occassionlly on the bridge. I get 35-45 fps, not really any slowdown in storms either, so it is not related to FPS.

i've pretty much experienced what i think you guys call the jelly-water effect right from the start. nothing seems to get rid of it and while it doesn't show up in external view when the viewpoint isn't moving, it becomes visible again as soon as you start moving the camera (not just tilting or pitching).
So i guess the effect is dependent on the movement of the camera in relation to the water - the faster it's moving the more apparent it becomes.
if i knew a bit more about it i'd got through the vertex shaders myself. i suspect in the process of calculating all the vertex deformations that create the waves there is a small bug or maybe an error while rounding one variable.

ReallyDedPoet 08-22-07 08:16 AM

Quote:

Originally Posted by l3th4l
Quote:

Originally Posted by reallydedpoet
As Dave mentioned, it is related to the cameras, otherwise it would show up in other views. I have gotten this occassionlly on the bridge. I get 35-45 fps, not really any slowdown in storms either, so it is not related to FPS.

i've pretty much experienced what i think you guys call the jelly-water effect right from the start. nothing seems to get rid of it and while it doesn't show up in external view when the viewpoint isn't moving, it becomes visible again as soon as you start moving the camera (not just tilting or pitching).
So i guess the effect is dependent on the movement of the camera in relation to the water - the faster it's moving the more apparent it becomes.
if i knew a bit more about it i'd got through the vertex shaders myself. i suspect in the process of calculating all the vertex deformations that create the waves there is a small bug or maybe an error while rounding one variable.

I am confident Dave and others will work the camera issue out :yep: As far as your last comment I will let him answer that one.

RDP

moosenoodles 08-22-07 09:24 AM

Leo,

your link to V2 on filefront from your edited first page for LBO says,

Date added 20th August,, is this the right file for V2?

I downloaded it yesterday and had to do the overwrite thing with krillers mod.

cheers,

Moose.

Edit: Ive just gone over the info again on first page, and to be honest find it most confusing.. Now if anyone can give more clarity on the details it be great, here are my questions..

1) The ready to use mod file. Is that a one stop use the installer and your good to go file no tweaking with the scene file needed job.. ?

2) I take it is without the vis mods etc for slower machines and consists of just certain files..

Now you then read below those 2 links and it says "Now here is the hard part for some maybe" etc... and it goes on about editing the scene files with mini tweaker with no reference to wether your supposed to be doing this regardless of downloading the ready to use mod link or the one without the vis mod..

Does anyone see my thoughts on that ? It just makes me wonder if I need to be doing something im not..

Thanks for any info..

Seaman_Hornsby 08-22-07 10:08 AM

Moosenoodles, if you've got the download version, you just install it with JSGME and you're good to go. No need to manually edit files. Those instructions are for folks who are looking to avoid conflicts with other mods.
As for your second question, there are two versions available on the first page, one with 9km visibility and added underwater vis, and one that is just LBO for slower machines. Take your pick, install with JSGME and enjoy those beautiful waves! :rock:

Digital_Trucker 08-22-07 10:09 AM

Quote:

Originally Posted by AkbarGulag
Maybe a new TAG under LeoVampires name is in order? I think he is more than a mere Captain now.

This is true. I'll be the first to vote for the rank of Magician.

602Sqn_Puff 08-22-07 10:20 AM

The second download still gives me no fog and a crisp horizon...no difference between versions on my system. Where do I get the mini teaker and how do I use it ot revert back to having atmospheris perspective with the LBO standalone version?

EDIT, found the tweaker, trying to work out how do I change that Horizon from 6000 to 3000 mate? Where do I find that value etc?...any help would be very appreciated :)

WilhelmTell 08-22-07 10:52 AM

Quote:

Originally Posted by 602Sqn_Puff
[...]
EDIT, found the tweaker, trying to work out how do I change that Horizon from 6000 to 3000 mate? Where do I find that value etc?...any help would be very appreciated :)

You need this tweakfile for the minitweaker ---> http://files.filefront.com/Scene+DAT.../fileinfo.html
Put the scene_dat_wind.txt into your MinTweaker\TweakFiles folder. Start minitweaker, locate your SH4 main folder and click on Load Tweak File. Choose scene_dat_wind.txt and open it. Then choose category HORIZON and change value ZMax. Save new value and delete the 'Copy of Scene.dat'.

pocatellodave 08-22-07 12:45 PM

Looks great!Will someone tell me if I can download this mod and use JSGME,and thats all I need to do?I got confused,and I didn't exactly understand all the steps.
Pocatellodave

leovampire 08-22-07 01:05 PM

Okay l3th4l the shaking ocean
 
The problem has been an ongoing issue since I started this project and it has something to do with the camera file it self and I am checking it out now with the S3D editor to see what I can do with it. I have ajusted and reajusted the ocean effects both above and beyond proper physics levels and then below and it has never really made a difference one way or the other except in the lower wave states it did lessen slightly and that is part of the reason why I calmed the sea a little more there by bringing the General Environmental levels to 0 on the largewavecoef and largewavearmonics so I could have more freedom with setting the ocean states and also why I made the wave state 1 wind speed 0 instead of 3.75 But it still didn't solve the problem so then I started to look at the camera views and noticed that differn't angles and changes in the views changed or stoped the effect all together but to even make this happen on my PC I had to start 2 differnt games and keep them running in the back ground and add another monitor to my video card's to run those games to slow down my PC down enough to see the effects in the first place and it only happend once I got my FPS rate down to 30 or bellow.

So now I am trying to see what can be adjusted in the camer a file that will solve the problem all together.

I hope this answers that question and what I had to do just to recreate it in the first place to see what people were talking about.

It is being looked into though and as soon as I figure out a way to fix it for good I will post a new camera file or give you the info on how to adjust it yourself.

leovampire 08-22-07 01:11 PM

pocatellodave
 
both download links for LBO are JSGME ready but the top one contains 9km visual and the 30m underwater visual effects and for some people that slows down their FPS so I also made the second download link underneath it that has a stock scene.dat file with only the LBO work on it nothing else.

I posted a couple of new optional manual changes using the mini tweeker if anyone wanted to add the 2 extra effects that was asked of me in Private Messages that is all.

Just trying to accomidate everyone out there as best as possable.


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