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Wierd. what version are you running, I actually thought I had eliminated those missions, lol. Maybe that's just my current internal version.
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Hi Tater!
I was thinking (while being stalked by one of your deadly mine sweepers last night) about adding some more ASW power to the poor little guy. Would it be feasible to remove the rear gun and replace it with a Y-Gun? If that would work it could basically add another escort version much like some of the mid-late war escorts that Japan commisioned ie Kaikoban: 1 forward gun, DC rack, 3 K-guns per side, about 500 tons, speed ~16 knots. Just wondering if you'd tried anything like this in SH4. And as a subsimmer, I love more depth charges :rock: . Cheers! Peto |
I've actually been trying to mod ships lately. Not "real" 3d mods, but making a new ship folder, and pointing the new ship at an existing model but changing it with only the eqp/cfg/sns files. I have been trying to make a Matsu DE with a minekaze or mutsuki that way (to marginal avail).
It MIGHT be possible. I have found the eqp files are very very screwy. http://www.subsim.com/radioroom/show...ght=bungo+pete In lieu of proper modded ships, I might do this. Does anyone know of any negative impact (fps hit?) of adding ships in this way? They point at the same models, so it seems no different. I rather like the idea of some ships with slightly altered capabilities (within historical limits). I was thinking of what ONI called "ODD"s for example the Wakatake/Momo classes. Dump 1 gun and 1 TT and drop their speed. Not perfect, but it would add some flavor. tater |
Understood. I've run into probelms before messing SH3 ships--trying to make a Treasury Class escort. The main limitation for me was hard points to put anything on. And I always seemed to get "unexpected" results by trying to make a ship with it's own sensor/equipment/unique anything loadout (unexpected usually=CTD). I like your idea of adding the Matsu--pretty close to a mutsuki with less speed and it historically carried a LOT more dc's.
Wish I had the time and energy to try some of this myself but when I get home from working on computers, the last thing I feel like doing is "working" on my computer. It's heck getting old LOL. Salute!!!! Peto |
Wish some of the ship modding gurus had some interest in this stuff.
tater |
PS And for those who don't realize it: Modding is incredibly time-consuming and involves and enormous amount of work. Never take what the modders are doing for this (or any other game) for granted.
Modders create the frosting for what is all to often a very dry and stale piece of cake. Another Salute!!! |
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Oh well. I really like what you've done with the Minesweeper. Nice to see them doing escort duty like they should be!!! |
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Here's the save log: [CareerTrack 1.CareerStatusLast] ID=ID Reason=CSS_LastStatus NameDisplayable=NULL CurrentDate=1942-03-21 04:36:43 PlayerRankAchieved=LTCDR PlayerCurrentLastPromotionDateTime=1941-12-08 14:00:00 CurrentFlotilla=PearlHarborCommand CurrentFlotillaBase=PearlHarbor CurrentSDepartureDescription=-1.89576e+007,2.54882e+006,242.189 CurrentUPCFlotillaUserPlayerUnitType=F1Tambor CurrentDifficulty=Normal PlayerCurrentRenown=7842.750000 PlayerCurrentRating=6.000000 PlayerHighestRating=0.000000 PlayerPatrolsCompleted=0.000000 PlayerTonnageSunk=147670.000000 PlayerWarshipsTonnageSunk=12404.000000 PlayerMerchantsTonnageSunk=135266.000000 PlayerShipsSunk=0.000000 PlayerCurrentMedals=NULL,CMOH,Navy Cross CrewMembersCurrentMedalsRepository=NULL CrewMembersCurrentPromotionsRepository=0 PlayerCurrentObjectiveCode=East China Sea PlayerDefaultObjectives=ID94 PlayerCurrentObjectives=ID181 PatrolStartDateTime=1942-03-21 04:36:43 http://www.mavmcleod.net/SH4/subsim/...ission_FF3.jpg Hope this helps - maybe it's just a coincident! Good Hunting! Maverick aka Iconoclast7x3 |
I might have left a few to China, actually. I dumped the japan ones, they were silly. China I could imagine as at least possible (unlike japan) even if it never happened.
tater |
Would it be possible to have a couple of fishing boats with these machine gunners on it . Just a couple so as to give a small uncertainty that not every fishing boat is completely harmless . You would only want a small chance and just that tiny bit of uncertainty .
http://img249.imageshack.us/img249/5751/mgme3.jpg |
#$%@$#@!$#@%#%@
Ahem. The damned fishing boats actually list guns in their eqp files, but they don't appear! The allied armed trawler lists DCs in the eqp, but the W node doesn't work. Very very frustrating. This would already be in there if I could get it to work, I beat my head against a wall for a while and gave up, maybe a 3d modder can help. tater |
Wheres Anvart when you need him ?
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Hello Tater.
I finally went to Truk. No screeching sounds on my rig, so that's allright. What I did find was this; A subchaser was patrolling the south entrance. It did just occasionally show on hydrophone, while a outgoing convoy showed behind land. This struck me as odd. After a while I torpedoed the convoy, they start scattering and this is what's happened: http://img341.imageshack.us/img341/5871/taterqv7.png It got stuck and stayed there for at least a day. Details: August 11 '42, time 2000, pos N007-14,3 E151-47,3 It was a med old split freighter. |
That's gonna be a problem, I'm afraid. Now that the AI will scatter. The AI doesn't recognize even friendly nets. That's why the ability to make the reef out of land would be so very much better. OTOH, I've read accounts of ships going on the reef at truk.
tater |
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