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-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

Fifi 07-10-19 04:11 AM

@ Benzin: no compatible with update 3 saves unfortunately (because of IID2 career insertion)

@ Templar: i’m Afraid this artifact is on your side...i don’t have it and can’t reproduce it.

Thank you guys for your support!

Fifi 07-11-19 07:42 AM

Small head up:

Currently fixing all U-Boats periscope wakes missing, and adjusting all U-Boats conning towers « splashes wake » when diving :up:

Furthermore, i will try to greatly enhance those effects :03:
...if i figure out how all those work :haha: (not only a texture matter imho)

:Kaleun_Salute:

Benzin1973 07-11-19 09:19 PM

Awesome! Cant wait to try out those new effects! :salute:
Thanks Fifi!

Templar 07-11-19 11:43 PM

Also waiting for next update.:Kaleun_Thumbs_Up::Kaleun_Salute:

Fifi 07-12-19 12:25 PM

Okay, today’s head up :)

- All U-Boats periscope wake are fixed :up:

- All U-Boats conning splash when diving adjusted correctly :up:

- New periscope wake more visible :up: (still some tries to test)

- New conning splash greatly enhanced :up:

Doing this, i discovered an other stock OM issue...all types IX command room compass are screwed up :timeout:
So some more work on the table! :D

:Kaleun_Salute:

Fifi 07-13-19 10:18 AM

New periscope wake from above and under water:

https://image.noelshack.com/fichiers...3-resultat.jpg

https://image.noelshack.com/fichiers...9-resultat.jpg

All snorkels have now their own wake!

https://image.noelshack.com/fichiers...8-resultat.jpg

Type XXI:

https://image.noelshack.com/fichiers...4-resultat.jpg

Wakes are much more visible by calm sea now, and slightly visible by rough sea.
The rendering is much better in gamel than those screen shots :yep:

Templar 07-13-19 10:29 AM

:Kaleun_Thumbs_Up::Kaleun_Salute:

Niume 07-13-19 02:43 PM

Could you add splashes? In wac there are..

Fifi 07-13-19 04:51 PM

Quote:

Originally Posted by Niume (Post 2618343)
Could you add splashes? In wac there are..

Yes, it’s doable...but very time consuming.
Plenty nodes and materials to add in both particules.dat and materials.dat interfering with others in each U-Boat.val :yep:
When you think there are about 15 U-Boats models in OM... :roll:

Not for this next update.

Benzin1973 07-14-19 02:34 AM

Looking great Fifi! Really looking forward to trying out the new update!


Do you have an estimate of when it will be ready? (not trying to rush you, just asking :) )

Fifi 07-14-19 02:57 AM

Quote:

Originally Posted by Benzin1973 (Post 2618396)
Looking great Fifi! Really looking forward to trying out the new update!


Do you have an estimate of when it will be ready? (not trying to rush you, just asking :) )

We are Sunday, probably during this next week...few days to wait :salute:

Fifi 07-14-19 04:04 AM

I managed to give periscopes a splashing wake :yeah:

https://image.noelshack.com/fichiers...5-resultat.jpg

Now have to rework all 15 U-Boats X2 periscopes... :timeout:

Fifi 07-14-19 09:03 AM

Finally was faster than expected...All U-Boats have now periscopes splashing wake + all snorkels too! :Kaleun_Wink:

https://image.noelshack.com/fichiers...2-resultat.jpg

Now back to fix the IX command room compass...

Templar 07-14-19 10:16 AM

Excellent work Fifi.:Kaleun_Applaud::Kaleun_Salute:

Niume 07-14-19 12:13 PM

Now we need smoke coming out from the snorkel head.:Kaleun_Thumbs_Up::Kaleun_Thumbs_Up::Kaleun_T humbs_Up:


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