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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Krauter 06-22-10 08:26 PM

aah my bad.. thank you very much for your help and patience :D..

What is the night filter?

TheDarkWraith 06-22-10 08:31 PM

Quote:

Originally Posted by Krauter (Post 1425917)
aah my bad.. thank you very much for your help and patience :D..

What is the night filter?

it currently adds a red filter only to the nav map. It's not complete.

Krauter 06-22-10 08:53 PM

Still not working... tired of restarting the game.. I will try again tomorrow..

Quote:

# teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place
# change below to either True or False
TeleportOnCrashDive = True

# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 15

# the hotkey used for crash dive
# Format:
#
# CrashDiveKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + C:
# CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, False ]
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False ]
CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.C, False ]

PL_Andrev 06-23-10 09:04 AM

Stupid question:

Quote:

in sh1 a flooding in the electric motor room cause damage to the motors after some time, as in real life with electric systems
Possible in this mod?

Nausicaa 06-23-10 09:25 AM

Quote:

Originally Posted by TheDarkWraith (Post 1425851)
if you would please. Also run the game under admin rights (Right click the SH5 icon and select RunAs--> Administrator )
Just out of curiosity, what is your SH5 install path?

Ok here some test results.

Install path of the game is: computer/C/Ubisoft/Silent Hunter 5 (not in the program folders)
I run Windows Vista 64.

Test 1: Ran as admin, with TDW 3.08 and other mods: stadimeter displays "20.0"

Test 2: Disabled every other mod via JSGME, just ran TDW 3.08 base mod only stadimeter displays "20.0".

:down: No joy...
I am running out of ideas:dead:

Mithrandir 06-23-10 11:09 AM

Ok,
I report my tests on 3.0.8:
1) Ran once without admin priviledges: incorrect MAST height;
2) Ran with admin priviledges: correct MAST height;
3) Took ownership of the folder "Giochi" and all subfolders/files and ran without admin priviledges: correct MAST heights;
4) with ownership of the directory ran as admin: correct MAST heights.

Windows 7 32-bit - Italian, SH5 Italian.
Directory: "C:\Program Files\Giochi\Ubisoft\Silent Hunter 5"

Bye,
Mith

LeBabouin 06-23-10 01:30 PM

Win XP. No more 99.9 syndrom with 3.0.8, including for boats with e acurate in name. But I'm still having "ERROR DETERMINING CONTACT SPEED" in log and TAI contact report is always shown as "---".

Bungmiester 06-23-10 01:35 PM

Just an Idea!!!
Would it be possible to include the shell count for the deck gun and the flack gun as well as the torpedoes via the weapons officer at some point.
:up:




http://www.pandbartworks.co.uk/image...Sig%20copy.jpg

TheDarkWraith 06-23-10 02:56 PM

Quote:

Originally Posted by LeBabouin (Post 1426464)
Win XP. No more 99.9 syndrom with 3.0.8, including for boats with e acurate in name. But I'm still having "ERROR DETERMINING CONTACT SPEED" in log and TAI contact report is always shown as "---".

so the automatic mast height is working correctly now?

TheDarkWraith 06-23-10 03:03 PM

Quote:

Originally Posted by Nausicaa (Post 1426267)
Ok here some test results.

Install path of the game is: computer/C/Ubisoft/Silent Hunter 5 (not in the program folders)
I run Windows Vista 64.

Test 1: Ran as admin, with TDW 3.08 and other mods: stadimeter displays "20.0"

Test 2: Disabled every other mod via JSGME, just ran TDW 3.08 base mod only stadimeter displays "20.0".

:down: No joy...
I am running out of ideas:dead:

there's only one thing left I can think of. What version of the .NET framework do you have installed on your computer?

Maltro 06-23-10 03:26 PM

Quote:

Originally Posted by TheDarkWraith (Post 1424994)
ah, you're talking about the manual entry that you are able to do with the mast height. Reason is 1) some users still have problem with automatic mast height so this gives them a way to enter the mast height and 2) some ships are missing from the rec manual and thus you have to enter their mast heights.
I've put out some debug stuff for users to use to help me determine why some people still have trouble with the automatic mast height working. I'm still waiting on someone to give me feedback from it.

oh, ok then. Fortunatly I have no bug with it. Unfortunatly I can't help you so... :doh: :DL

What key do you use TheDarkWraith to hide all the interface please? I have tried shift Z (and also shift W...) but it doesn't works...

Again thank you for this great mod.

Krauter 06-23-10 03:53 PM

Also, TDW, I restarted the game and now just clicking C sends me to radio room and Crash Dives ! :up:

Your Mod is wonderful Mate, it really makes the game.

Cheers,

Krauter

TheDarkWraith 06-23-10 05:41 PM

Quote:

Originally Posted by Antar (Post 1426253)
Stupid question:

Quote:

in sh1 a flooding in the electric motor room cause damage to the motors after some time
Possible in this mod?

The mod has the ability to model failures, sabotage, breakdowns, etc. It's just a matter of adding the code to do it :yep:

LeBabouin 06-23-10 06:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1426538)
so the automatic mast height is working correctly now?

Yes it is.
But I'm still having "ERROR DETERMINING CONTACT SPEED" in log and TAI contact report is always shown as "---".

Nausicaa 06-23-10 06:49 PM

Quote:

Originally Posted by TheDarkWraith (Post 1426545)
there's only one thing left I can think of. What version of the .NET framework do you have installed on your computer?

.NET Framework 1.1 Configuration
(version 1.1.4322.573)


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