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-   -   SH5 Screenshot & Video thread (https://www.subsim.com/radioroom/showthread.php?t=162521)

Der Baron 03-12-14 09:10 PM

Thanx to all for welcome!

Thanx, Cthulhu!
But...
MEGA Message when load the archive...

"Cannot decrypt metadata without key" :wah:

Cthulhu 03-13-14 03:19 AM

Quote:

Originally Posted by Der Baron (Post 2185217)
Thanx to all for welcome!

Thanx, Cthulhu!
But...
MEGA Message when load the archive...

"Cannot decrypt metadata without key" :wah:

Ok sorry, try downloading from https://www.mediafire.com/?ds7ndn66ae2dw6m

:up:

Der Baron 03-13-14 05:41 AM

Now, yessssssssss! :rock:
Thanx, Chtulhu! :yeah:

:Kaleun_Salute:

kenga 03-14-14 04:39 PM

Thick Convoy:arrgh!:
http://s2.ipicture.ru/uploads/20140315/5VkZPICn.png

tonschk 03-14-14 06:05 PM

One of the SH5 developers send me today a message that he is looking for to find into the SH5 software to get where is a specific (mysterious)setting to allow (ALL) the objects to cast shadows below (or above) a specific resolution, now if I change the settings and increase (or decrease) the resolution, some of the shadows disappear (not all), below are my latest shadows settings, the "Interior" and "Exterior" settings are acceptable, for the "bridge" settings I need to wait for the answer of the SH5 developer to get where is that specific mysterious shadows setting with in the SH5 software

I use GTX770 and I was able to increase the overall shadows Highresolution to 12000, if I increase even more that number there is a huge Big decrease of frame per second

[Shadows]
NumCascades=3
LowResolution=12000
HighResolution=12000
[Interior]
FarPlane=3.0
ExtrudeCamera=5.0
DepthBias=0.0005
DepthSlopeBias=2.0
Split0=0.07
Split1=0.27
Split2=1.00
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0
[Bridge]
FarPlane=17.0
ExtrudeCamera=23.0
DepthBias=0.0000002
DepthSlopeBias=2.0
Split0=0.07
Split1=0.27
Split2=1.0
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0
[Exterior]
FarPlane=50.0
ExtrudeCamera=22.0
DepthBias=0.00000015
DepthSlopeBias=2.0
Split0=0.10
Split1=0.33
Split2=1.00
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0

http://i194.photobucket.com/albums/z...psc4cc0804.png



Quote:

Originally Posted by bandongogogo (Post 2186053)
I got it working, i have a gts 250 and its running full fps (tested it on the inspite of everything ... mission i guess thats the name, anyway, i get some weird effect (only in the conning tower/deck) the shadows are weird, like stairways, like no antialiasing on the shadows, the rest works amazing, the ship shadows are great, inside and on the water, the thing just show up in the conning tower inner surface, like the uzo, the walls on the c.twr, the watch crew etc.. any solution?


tonschk 03-14-14 06:48 PM

Which number you have on the right side of the HighResolution= number?

NumCascades=3
LowResolution=12000
HighResolution=12000

tonschk 03-14-14 07:17 PM

If you want try decreasing gradually (one by one) the FarPlane number of the "Bridge" this will increase the resolution of the Bridge shadows, but as I already told you, I am waiting for the answer of the SH5 developer to know where is the (Mysterious) resolution Shadows setting to allow (ALL) the objects to cast shadows at the resolution chosen by "me"


[Bridge]
FarPlane=17.0
ExtrudeCamera=23.0
DepthBias=0.0000002
DepthSlopeBias=2.0
Split0=0.07
Split1=0.27
Split2=1.0

tonschk 03-15-14 05:43 AM

Can you increase the HighResolution number to 12000 with a GTX250 ? previously I had HD5870 with just 1Gb DDR5 memory and the maximum possible HighResolution number available for that video card was about 4500, going above that number the frame per seconds suffer a huge collapse, for the darker shadows question I think the fog level your are using make your shadows look less dark, I use a "lightfog" mod to get rid of most of the SH5 fog

Quote:

Originally Posted by bandongogogo (Post 2186092)

Exactly what you posted.
NumCascades=3
LowResolution=12000
HighResolution=12000

i'll try the farplane stuff =)
cheers, ill report back

Quote:

Originally Posted by bandongogogo (Post 2186093)
Done! =) farplane=3.0 same as inside the boad, tested on in spite of everything (as i consider it a "heavy loaded" map) runs like a charm! =) thanks so much mate!loving this already, just a thing, some way to do the shadows a liiitle darker? -like in the first version (the one with the screenshots???)-


tonschk 03-15-14 06:28 AM

Quote:

Originally Posted by bandongogogo (Post 2186103)
whats the minimun value possible to the exterior?, is there a value to increase the shadow drawing distance?

Thanks so much for the mod, it rocks!

For the Exterior at the moment I use Farplane = 50, this will cast shadows 500 meters around the player, if you increase to Farplane = 60, this will cast shadows 600 meters around the player, therefore always adding a extra zero to the Farplane number you have chosen you will be aware about the actual range you shadows will have, I am waiting for the answer of the SH5 Ubisoft developer to know where is that (mysterious) SH5 resolution shadows setting which at the moment is removing all shadows above (or below) a specific resolution chosen by the Ubisoft developers when SH5 was released, hopefully this weekend he will be able to find where is that resolution setting

[Exterior]
FarPlane=50.0
ExtrudeCamera=22.0
DepthBias=0.00000015
DepthSlopeBias=2.0
Split0=0.10
Split1=0.33
Split2=1.00
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0





Quote:

Originally Posted by bandongogogo (Post 2186122)
Actually i just realized somehow "how it works", if you put the farplane=1 in deck, then you'll get maximun detail, but the "range" of the shadows decrease (pretty unconvinient), so you have to find a sweet spot, a good compromise between detail and shados drawing distance.... at the moment ill play it farplane=1 on deck as i rather detail that a few shadows outside (giving the fact that those shadows you'll see in ports and stuff), so if there's a way to increase the shadow distance draw and keeping the detail, let me know (and i think thats what you're trying to do am i right?)
Cheers.


tonschk 03-15-14 07:53 AM

Welcome to Subsim :salute: kenga, nice screenshot :up:

Quote:

Originally Posted by kenga (Post 2186040)
Thick Convoy:arrgh!:


Capt. Kenna 03-15-14 10:33 PM

Just call me Ken! i been playing SH for a few days now put many hours in,So far i'm loving the game. Now to the fun stuff.

*DO NOT MAKE A SOUND!!!":o

http://cloud-3.steampowered.com/ugc/...55272ACE70EBF/

Jimbuna 03-16-14 05:33 AM

Welcome to SubSim Ken :salute:

Capt. Kenna 03-16-14 07:57 PM

Yea i gotta break that habbit of biting nails,lmao. I have a few questions though,

1. how do i get rid of the auto save in game
2. how do i get rid of that annoying console in the middle? i don't mind the mission reports but those other icons are arg!

3. What is the best way to aim Torpedo's? every time i have lined up a shot it would either completely miss or not go off when they should. Even with a stern shot but by then i'm out of ammo! :/\\!!:/\\!! very annoying when i have to keep getting kills with the deck gun.

Aktungbby 03-16-14 08:29 PM

welcome aboard
 
:Kaleun_Salute:Capt. Kenna!

THE_MASK 03-17-14 03:15 AM

Add your own funny caption .
http://i62.tinypic.com/orik3l.jpg


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