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Hi Guys
I’m sorry to be a pain but there a few points in your pdf installation instructions I would like to go over with you. So lets say Joey Noob wants to play your game. He is not very computer savvy and needs a bit of help. Page 1 Install instructions. You say, Quote:
Page 2 Install instructions Quote:
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LAA as you know is inside the FOTRSU folder. Do you mean place the unzipped FOTRSU folder you see in the Silent Hunter 4 main game folder, yes/no? Do you mean extract LAA from the FOTRSU folder and put it in the main game folder? Then start LAA and point it to the SH4.exe is that what you mean? On page 2 the Large Address Aware picture shows the installation path to the Program Files Folder (x86) the very thing you said not to do on page 1. Quote:
Excuse me, JSGME, where is it, where do I find it, no download link! There is no mention of JSGME until now. I know page 3 shows a picture of JSGME and 2 +2 = 4 but this is Joey Noob. So is FOTRSU only installed in the main game folder or just in the JSGME mods folder or both? Why does the JSGME picture show a COPY of FOTRSU? Are you saying make a Copy of FOTRSU from the main game folder and paste it to the JSGME Mods folder? All the other mods showing in the JSGME picture, where are they? Joey Noob he is off it is all too much for him and you have lost a FOTRSU player. As a tutorialist who deals with hundreds of PM’s in a year which you and I would treat as very basic questions you have to be a lot more explicit with your instructions I am afraid. I am not criticizing you here, I just want you to be very successful for all the hard work you have put in to FOTRSU, you deserve it. Peter |
Two more Anomalies Noted
I've been running the latest Ultimate, and so far I just love it! You guys are doing GREAT work.
There are two ship-related items I've encountered. First, on April 15, 1943 at 0531, I detected a warship somewhere in the Yellow Sea, and upon investigation my First Officer identified it as an "Auxiliary Cruiser Widder Class", but I cannot find it in the recognition manual - it's not there. But it did sink after two torps, and I got credit for it. Second, on another patrol in July 1942, we had to run down to Brisbane from Guadalcanal for fuel and torpedoes. In the approach to the harbor, on the Eastern side of the bay were at least two, if not three, heavy cruisers, a Northampton and a Pensacola class. They were like conjoined twins or even triplets. It literally looked like a tri-hull ship with triple turrets, etc. rather than three ships docked side by side. None of these are critical to the game, but I thought if you got the chance to address them you might want to. Keep up the great work, guys! :Kaleun_Salute: |
However, what IS critical to the game is that you have US bases to return to. Looks like we deleted another zero length file that is necessary for them to be used. We'll have a corrected download for that ASAP, maybe tonight.
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Edit: torpedobait, were they all US flagged, or were there an Australian flagged, do you remember?... 2nd Edit: How about a US battleship there torpedobait, did you see one of those in the harbor, and where were the cruisers in relation to it? . |
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http://i1381.photobucket.com/albums/...psfwxtbnbj.jpg I did not see anything immediately wrong with the US_HarborTraffic or the US_NavalBases files, and there weren't any other files involved in this area in July 1942, so looking closer at the HarborTraffic groups, these are the suspects. The Brooklyn Class vessel looked fine on my way out, but the Pensacola has slight skinning issues: http://i1381.photobucket.com/albums/...psokrdr0u8.jpg You might notice that the radar screen up top is all black, so we have an issue. Now, whether it's ~really~ a skinning issue, or something else in the file in that area, I'm not sure. It seems that the game is attempting to "spawn" the correct vessel, but can't, maybe. The vessel's Properties page is not right, yet it looks fine in a text editor. I'm thinking the easiest thing to do is just delete it, put in another, and see what that does... More later. Let us know if we got the right suspect in the line-up... Edit: of note, look closely at the gun turrets, and one has two barrels, the other has three. We'll look at the texture & turret calls first... |
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Edit: just read cdrsubron7's observation. Yes, the FOTRS campaigns did have random German ships running along with Japanese. Nobody knows why, but we've left it that way. He could be right that you have to find the ship in the German section of the Recognition Manual. We may have a "perfect ID manual" plugin after we get this puppy stable. Quote:
Did you have home ports available? |
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In my rush to try v.50, I deleted all my old missions and started clean. Now I have to go back and apply the latest bases patch. Think I'll take a run to Brisbane from Midway to see if the cruisers are still there. Can you help with advice on how to post any screen shots I make? Thanks! |
See your inbox for a PM torpedobait for a quick rundown for editing. Also, as info, I think we found the issue with that Pensacola. We have the Force wielding the Force on it now...
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Installed the fix by propbeanie. No issues. Started a new career and was able to complete a patrol. Sub base icons are now showing.
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How s going this new version guys? I m downloading it now.
I love sargo class.subs. but i dont love their white gauges. But that doesnt matter. Not important. An excellent mod. I usr a my personal version of the ai. An esier one. (like easier ai for tmo. Me too like harder escorts but.not supermen :) especially early war.) Should i mount.the fix.for the.bases? Can i use.on it the ijn radar.fix.for tmo? Chamge only the ai sensors file |
Below is a screenie of the German Widder class aux cruiser from the Museum on v.50 Beta. :D :up:
http://i63.tinypic.com/2je4k75.jpg |
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Edit: My bad. I just went in and looked at the Nav map in .50 and there were no bases. So yes, Ardito you will need to add the bases fix. |
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