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This will also play a part when the German task force arrives as they will have to pass these mines (some will float/drift, some are chained) Quote:
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When the air raids start - sometimes a ship is sunk - sometimes a player will sink a ship. As I am forced to ensure the ships will be there I must use a looped waypoit system for their patrol. I can't them break this loop. The only way to do it would be by date/time delete ships or by trigger - then respawn them with new orders to goto Hel and dock to add their AA to the air defence. The issue is that if the airraids or player sinks one - we will have reports of a zombie ship with zombie crew. This type of report at the very start of the war may be a bad omen:03: https://encrypted-tbn0.gstatic.com/i...4zyZuYUS9hJB1A |
Here's an idea for the next update: The kanalkampf, luftwaffe attacks on channel convoys, and the opening stage of the battle of Britain.
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Today mornig I have been looking into German warships active in the Baltic during the very first days of the invasion of Poland. I will divide them into two arbitrary groups:
1 - Schleswig-Holstein (Deutschland class battleship) + T-196 & T-963 (WWI era torpedo boats) About Schleswig-Holstein: Quote:
2 - Köln (Königsberg class light cruiser), Leipzig, Nürnberg (Leipzig class light cruisers) + 18 destroyers (yes, I was wrong in stating that only a little number of them was involved :doh:) About Köln: Quote:
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OHII Full v2.2
see post 1 for download http://img43.imageshack.us/img43/8963/52959434.jpg Quote:
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Congrats :Kaleun_Party:
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hello,
many thanks!! |
thanks trevally. installing...:rock:
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Thank you, sir :salute:
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w00t! Thanks Trevally.
I happen to be in the bunker at the moment, so will download and install straight away. Presumably I should activate this at the same point in the order that 2.1 currently occupies, right? Or wrong? |
Thanks everyone:sunny:
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You can even just edit the .mep file; 1. Add the new 2.2 to the C:\Ubisoft\Silent Hunter 5\MODS folder 2. Save your current mod list 3. Deactivate the mod list 4. Open the .mep file with Note Pad and delete the 2.1 5. Enter the exact name of the new 2.2 in the same place 6. Save the .mep file with a new name (make sure you save it in .mep format) 7. Activate this new .mep file in JSGME This way you always keep the same load order and keep a copy of the .mep file you used before. |
Hit a snag. When I click the download link I get this:
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Clearly my account's active (1, 4 and 5) as I've been posting and downloading without any problem so far. Clearly I'm not trying to do anything administrative (3) and as a "First Officer" (2) I should have a daily download limit of 25, right? Well I've only downloaded 22 in over 3 years! EDIT: Apparently the file is "in the moderation queue", whatever that means.... |
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