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I think the versions below 3.0.0 have had worked fine. :yeah: I know 1 time, that I got 0,0 m masthigh, but I entered it fast by hand an ok.:salute: The version 3.0.x I haven't played intense, due to less time. I changed the menu.txt and tested the popuptexts, thats all. :-? Paco. BTW. I fixed some things in german menu.txt, If someone would test them, please pm. |
since Paco gave me some great feedback on the mast height problem that some of you are experiencing, it has allowed me to further refine my search for the problem. If you are getting 99.9 for automatic mast height then please use this debugging item. It will dump the name of the ship you're trying to get the mast height for along with all the ships and their mastheights that it knows about to your messagebox or it will dump that it doesn't know which scope station you're at. Once again this is for those users who are getting 99.9 for automatic mast height entry:
http://www.filefront.com/16819251/Ne...ebugging-1.7z/ Unzip staight to MODS folder and enable via JSGME. Say yes to all errors. This has to be installed AFTER v3.0.7 of the UIs mod. Once it has done it's dump to the messagebox, it will ask you to save the ship's journal and send it to me. This part is crucial as I need the information it has given to help figure out the problem. |
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I hope you can help me. |
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Its works now. :yeah: |
TDW, check the other stadimeter thread for pics... Got 99.9 with 3.0.7
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Thank you for all your patience and hardwork Wraith! WTG! |
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(Thank you McHub532! :salute: ) |
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I've put out some debug stuff for users to use to help me determine why some people still have trouble with the automatic mast height working. I'm still waiting on someone to give me feedback from it. |
All ok
Hi ALL OK be playing now for 4 hours no bugs :yeah:
Generic Mod Enabler - v2.4.0.145 [C:\Ubisoft\Silent Hunter 5\Silent Hunter 5\MODS] AilBubbles 1.0 Micro AilClimateZones 1.0 AilClouds 3.0 AilDeckwave 1.0 AilRain 1.0 AilSmoke 1.7 AilWhiteInterior 1.0 AlternateEndingScreen BRF 1.3 full Critical hits 1.1 Torpedos Damage assessment Dooms Decks for VIIABC 1.3 Enhanced FunelSmoke_by HanSolo78 Gouldjg's Crew Management v1.2 Grossdeutscher Rundfunk Lite Campaign LC 1.2 Old Style Explosions V1.1 Sub_Exhaust_1_0_2_byTheDarkWraith The Elite Campaign 1.1 Wamphyri's Plane Mod Menu - Das Boot Alarm Theme No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Sh5EnvModGold sobers base wave mechanics for SH5 v3 U-boat Historical Specifications 1.4 MightyFine Crew Mod 1.2.1 Stock w beards MFCM 1.2.1 OPTIONAL crash_dive workaround Radio Paris French Music Full Version 1.2 NewUIs_TDC_3_0_7_ByTheDarkWraith NewUIs_TDC_3_0_7_ColoredShippingChart_by_reaper7 NewUIs_TDC_3_0_7_emtguf_rework_scopes NewUIs_TDC_3_0_7_jimimadrids_map_tools Church's SHV 1.01 Keyboard Commands v1.1 Stormys DBSM SH5 v1.2 MFCM Basemod Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling Stormys DBSM SH5 v1.2 MFCM optional remaining orig sounds converted to 22Khz WoGaDi Mod BetaSix SH3_to_SH5_sub_physics Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 Feared Hunters 2.1 Wooden_Lifeboats_Mod_1.1 :salute: |
At game launch, by clicking on the intro video:
http://tof.canardpc.com/view/b5a28f2...b9fd263140.jpg Here's the saved journal and I didn't change anything in the option file, didn't even opened it yet. Also, selecting the mission, the objective map was not draggable. I let the game running in external view for about one hour but didn't get any other message. |
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