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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 06-20-10 05:06 PM

Quote:

Originally Posted by Maltro (Post 1423953)
Stadimeter seems to work at last... I haven't understood why you have done a setting to change the mast height cause it seems work correctly now?

what setting to change the mast height are you speaking about?

LeBabouin 06-20-10 07:16 PM

Still there with 3.0.6.

http://tof.canardpc.com/preview2/a73...dd1a045de6.jpg

TheDarkWraith 06-20-10 07:18 PM

Quote:

Originally Posted by LeBabouin (Post 1424123)
Still there with 3.0.6.

can you save your ship's journal of this one and send it to me? I'd like to review it.

EDIT:

In the meantime I'm going to release another bugfix version just for this error. I don't know exactly what is causing the error and thus when the error happens I will 'trap' it and add some text to whatever the message is it's trying to show in the messagebox. I'll prepend the message with "Error - " that way it will be noticeable in the messagebox. Hopefully then I can determine what is causing the problem.

Krauter 06-20-10 07:20 PM

DarkWraith.. just tried the game with just your Mod enabled..

The Q and E keys to change heading do NOT work

TheDarkWraith 06-20-10 07:22 PM

Quote:

Originally Posted by Krauter (Post 1424128)
DarkWraith.. just tried the game with just your Mod enabled..

The Q and E keys to change heading do NOT work

just to make sure you're using the heading bar correctly, you have the mouse inside the heading bar and the Q & E keys don't work?

Krauter 06-20-10 07:27 PM

Yes sir,

Mouse is inside the compass ribbon, hotkeys to change heading is enabled and Q and E do NOT work.

Clicking however does..

TheDarkWraith 06-20-10 07:42 PM

Quote:

Originally Posted by Krauter (Post 1424135)
Yes sir,

Mouse is inside the compass ribbon, hotkeys to change heading is enabled and Q and E do NOT work.

Clicking however does..

What happens if you click on the heading bar? on the very end of the heading bar is a round toggle, is that activated? Ensure you are also not pressing the ctrl key.

Krauter 06-20-10 07:46 PM

The button at then end was pushed (to enable changing course via hotkeys)

I moused over the compass ribbon (with it still enabled) and tried Q and E both normally and with shift.

Finally, (with button still enabled) I clicked on the ribbon and it changes course to whatever value my mouse was over (270 in this case)

TheDarkWraith 06-20-10 07:49 PM

Quote:

Originally Posted by Krauter (Post 1424152)
The button at then end was pushed (to enable changing course via hotkeys)

I moused over the compass ribbon (with it still enabled) and tried Q and E both normally and with shift.

Finally, (with button still enabled) I clicked on the ribbon and it changes course to whatever value my mouse was over (270 in this case)

that tooltip is backwards from how you're perceiving it. What it's telling you is if you click this then you will enable this state. The default state (not clicked/highlighted) is change heading via hotkeys. Having the button pushed enables changing heading via click. So it's working for you now?

ShoCkwaVe 06-20-10 07:50 PM

sh4 style UI - Plastic Lantern
 
was bored so I *edited* a sh4 ui style - plastic lantern

would be nice to have UI lantern lights toggle switch on/off

but for now try it out tell me what you think

jsgme ready if you use TDW sh4 style .py option enabled

download: http://www.sendspace.com/file/13boya

screeny

http://i48.tinypic.com/n1c84k.jpg

TheDarkWraith 06-20-10 07:54 PM

that's a pretty cool effect :up:

TheBeast 06-20-10 08:03 PM

Quote:

Originally Posted by ShoCkwaVe (Post 1424158)
would be nice to have UI lantern lights toggle switch on/off.

I've read several post that people have requested the abilty to change Red Lamp/Blue Lamp On/Off. That would be specially cool if it also illuminated all the dials when Red Lamp is switched on.

Krauter 06-20-10 08:04 PM

haha wow.. well that solved the problem quickly :har:

Thanks TDW.. it was the fact that I had the wrong one enabled :rotfl2:
I thought that when you mouse over and it says click to change that it meant your in that mode at the moment

Krauter 06-20-10 08:13 PM

OK.. one LAST question/problem.. when I click C (I had to remap the Compass button to another Key.. C is now for my crash dive) to crash dive and I am on the bridge.. I do not teleport to the radio room.. it gives me the message cannot submerge when crew is one deck.. i thought that this Mod took care of that?

TheDarkWraith 06-20-10 08:41 PM

Quote:

Originally Posted by Krauter (Post 1424175)
OK.. one LAST question/problem.. when I click C (I had to remap the Compass button to another Key.. C is now for my crash dive) to crash dive and I am on the bridge.. I do not teleport to the radio room.. it gives me the message cannot submerge when crew is one deck.. i thought that this Mod took care of that?

yes it does if the user option for it is enabled. The default for this user option is enabled. Check to ensure this is set this way in the options file:

TeleportOnCrashDive = True

if so then your remapping of the key is messed up somehow. Ah, just caught why it isn't working. You're using a key to crashdive...the mod isn't looking for a key, it's looking for the crash dive button on the depth bar on the left of the screen to be pushed. I'll have to think about adding a hotkey for this or not :hmmm:


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