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Mikemike47 05-04-13 01:43 PM

Mission completions - Iron cross? Bar Graph display?
 
Started a brand new campaign.

Modlist:
Code:

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V5 SH5
DBM Background Video
sobers green spinning thing SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
WolfPack Wotan
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Capthelms Audio+SV Touch Ups
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
sobers smoke screen V1 SH5 (DynEnv compatible)
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V22 SH5
sobers waves mod V12 27032013
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Speech fixes and additions (english version)
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
FX_Update_torpedo splash
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo
Updated_Depth_Scales_by_gap_for_v7_2_0
SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
silentmichal's interior mod 1.2.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Expanded Navies by Cybermat47 v.1.0.01
OPEN HORIZONS II_full v2.1
OPEN HORIZONS II v2.1 - TDW_Mines_Subnets_Detectable_in_hydro
OH II Minefield map for TDWs Ui
OHIIv2.1 test patch2 Full
OHII Type IID patch by Cybermat47
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Crew scripting by TheDarkWraith
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers Depth of Field V6 SH5
sobers bad weather deck gun V5 SH5
Voice, Sounds & Help

I sunk more than 5 destroyers in Baltic operations before Sep. 3, 1939. No bar graph display shown in the Baltic operations mission statement. As you sink more ships the bar graph would fill in more. On the nav map on the upper left when mission is completed for Baltic operation, the iron cross would be filled in. Not filled in there either. All places say mission incomplete. So I went back to base and requested the mission breaking the fortress.

I moved to Breaking the Fortress. I sunk two capital ships before October 10, 1939. No bar graph shown in the Breaking the Fortress mission statement. As you sink more ships the bar graph would fill in more. On the nav map on the upper left when mission is completed for Breaking the Fortress, the iron cross would be filled in. Not filled in there either. All places say mission incomplete.

Never seen this happen before V 2.1.
I found nothing on post #1 or post #2 to see if I missed anything such as dates. Am I doing anything wrong?

gap 05-04-13 01:48 PM

Quote:

Originally Posted by Trevally. (Post 2051334)
All at the same time thaks Gap:sunny:

ok :up:

Quote:

Originally Posted by Trevally. (Post 2051334)
I have a lot of work to keep me busy anyway:D
A new uboat base and port - as the port is closer to Danzig, I can set the start date back to the 1st of Sept again:up:

What about setting it to 31 August? Starting right on the eve of the invasion of Poland, and having to wait for the midnight before taking action looks good to me, and would give us time to take an advantageous position over our future targets :)

Quote:

Originally Posted by Trevally. (Post 2051334)
New missions with the port recce to trigger air raids
Mine layers to trigger mine fields
fFix some issues with French ports

:yeah:

Quote:

Originally Posted by Trevally. (Post 2051334)
and I think I may remove the type II boats again - I am not sure about them and wary of ctds:hmmm:

This issue with Type II boats is still a mistery to me. Would adding them to the German roster, but without scripting them in campaign, spawn them randomly, or at least make them available for TDW's Contact reports wolfpack patch? :hmm2:

volodya61 05-04-13 02:23 PM

Quote:

Originally Posted by Mikemike47 (Post 2051348)
Never seen this happen before V 2.1.
I found nothing on post #1 or post #2 to see if I missed anything such as dates. Am I doing anything wrong?

Did you used Generic Patcher by TDW?
If so, have you enabled Orbit Listener patches?
If so, disable them.. :yep:

PS: don't use SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0).. it's not correct..

TheDarkWraith 05-04-13 02:31 PM

Quote:

Originally Posted by volodya61 (Post 2051367)
Did you used Generic Patcher by TDW?
If so, have you enabled Orbit Listener patches?
If so, disable them.. :yep:

All of them don't have to be disabled. You can enable the ones for only the SHN_Client if you have an exe that doesn't have the uplay patched out :cool:

volodya61 05-04-13 02:39 PM

Quote:

Originally Posted by TheDarkWraith (Post 2051375)
All of them don't have to be disabled. You can enable the ones for only the SHN_Client if you have an exe that doesn't have the uplay patched out :cool:

Many people have reported that the mission bar doesn't fill when Orbit Listener patches are enabled..

TheDarkWraith 05-04-13 02:40 PM

Quote:

Originally Posted by volodya61 (Post 2051381)
Many people have reported that the mission bar doesn't fill when Orbit Listener patches are enabled..

That's only if the ones besides the SHN_Client are enabled

volodya61 05-04-13 02:52 PM

Quote:

Originally Posted by TheDarkWraith (Post 2051382)
That's only if the ones besides the SHN_Client are enabled

I'm sorry TDW, I don't use these patches at all so I didn't tested them..

volodya61 05-04-13 02:59 PM

Quote:

Originally Posted by gap (Post 2051351)
This issue with Type II boats is still a mistery to me. Would adding them to the German roster, but without scripting them in campaign, spawn them randomly, or at least make them available for TDW's Contact reports wolfpack patch? :hmm2:

I think, perhaps something wrong with TypeII GR2-model.. for some reason this unit requires a lot more resources than others.. :hmmm:

Mikemike47 05-04-13 03:01 PM

Quote:

Originally Posted by TheDarkWraith (Post 2051375)
All of them don't have to be disabled. You can enable the ones for only the SHN_Client if you have an exe that doesn't have the uplay patched out :cool:

Define Uplay patched out? Does it mean enable SHN_Client patch?

Quote:

Originally Posted by volodya61 (Post 2051381)
Many people have reported that the mission bar doesn't fill when Orbit Listener patches are enabled..

Quote:

Originally Posted by TheDarkWraith (Post 2051382)
That's only if the ones besides the SHN_Client are enabled

So if I understand this correctly, the mission bar will work if the following is done?
SHN_Client is disabled. Orbit Listener patches are enabled. Problem previously was using Patcher v1.0.86.0, now making changes to try with new v1.0.87. I always use Uplay offline.

Or backwards for mission bar functionality? SHN_Client is enabled. Orbit Listener patches are disabled.

TheDarkWraith 05-04-13 03:32 PM

Quote:

Originally Posted by Mikemike47 (Post 2051392)
So if I understand this correctly, the mission bar will work if the following is done?
SHN_Client is disabled. Orbit Listener patches are enabled. Problem previously was using Patcher v1.0.86.0, now making changes to try with new v1.0.87. I always use Uplay offline.

Other way around: SHN_Client enabled, OrbitListener patches disabled.

Fifi 05-04-13 03:36 PM

Quote:

Originally Posted by TheDarkWraith (Post 2051382)
That's only if the ones besides the SHN_Client are enabled

So using Uplay (offline) wich ones do i have to activate to keep the tonnage bar?
SHN Client, or OrbitListner? (currently all deactivated to get the bar working)

Mikemike47 05-04-13 03:38 PM

Quote:

Originally Posted by TheDarkWraith (Post 2051403)
Other way around: SHN_Client enabled, OrbitListener patches disabled.

Thanks

TheDarkWraith 05-04-13 04:24 PM

Quote:

Originally Posted by Mikemike47 (Post 2051392)
Define Uplay patched out? Does it mean enable SHN_Client patch?

Nope. It means no more uplay browser ever (removed aka patched out of the SH5 exe) :cool:

Trevally. 05-05-13 08:53 AM

Memel
 
As tensions in pre-war Europe continued to grow, it was expected that Germany would make a move against Lithuania to reacquire the region. German Foreign Minister Joachim von Ribbentrop delivered an ultimatum to the Lithuanian Foreign Minister on 20 March 1939, demanding the surrender of Klaipėda. Lithuania, unable to secure international support for its cause, submitted to the ultimatum and, in exchange for the right to use the new harbour facilities as a Free Port, ceded the disputed region to Germany in the late evening of 22 March 1939. Adolf Hitler personally visited the harbour and delivered a speech to the city residents. This was Hitler's last territorial acquisition prior to World War II.


Memel - 31/08/1939 23:00
http://img822.imageshack.us/img822/4213/84738747.jpg

http://img708.imageshack.us/img708/9716/63901979.jpg

http://img24.imageshack.us/img24/4219/87201484.jpg

and so it begins.....

volodya61 05-05-13 09:24 AM

Excellent work Trevally :yeah:

PS: remind me please, what the ranges of the patrol areas in the secondary missions in different campaigns.. could not find the post where you've already talked about it..


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