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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Gato76 12-21-09 02:41 PM

Quote:

Originally Posted by BGrey (Post 1222891)
I no longer have spots to put the crew on on the deck gun after getting a new gun :cry:

That is a known bug with the game,go back to port and switch the deck gun location,the crew should be back after doing that

BGrey 12-22-09 11:37 PM

Quote:

Originally Posted by Gato76 (Post 1222907)
That is a known bug with the game,go back to port and switch the deck gun location,the crew should be back after doing that

So no forward gun for me? :cry:

LukeFF 12-23-09 12:17 AM

Quote:

Originally Posted by Fish40 (Post 1222751)
Christmas is Friday:hmmm: I was a good boy this year!:haha:

It's close to release. :yep: I made some last-minute changes that need to be tested first before the mod is released to the public. It shouldn't take more than a couple of extra days.

LukeFF 12-23-09 12:20 AM

Updated RFB 2.0 Readme
 
New Readme Details:

Quote:

Warship Damage Model, Covers:

-Akizuki
-Asashio
-Fubuki
-Mutsuki
-Minekaze
-Shiratsuyu
-Clemson
-Fletcher
-Somers
-Subchaser
-CHa-1

(LukeFF and Observer)

-New Interior Camera Mechanics (vickers03)

-New Torpedo Textures by Captain America

-New depth guage in control room for Balao and Tench class (LukeFF)

-Re-worked texture mapping for Gato/Balao/Tench/Tambor/Gar and S Class interiors (LukeFF)

-CHa-1 subchaser (Nisgeis)

-New Radar Display (Hitman)

-New American binocular, TBT and deck gun optics (Hitman)

-New German binocular optics (Hitman)

-Darker attack periscope (skwas)

-Adjusted camera positions for various deck guns.

-Adjusted elevation rates for American deck guns.

-Starting crew rosters for the Tambor, Gar, Gato, Balao, and Tench class boats now based on USS Icefish roster (June 1944).

-Starting crew rosters for the Salmon and Sargo class boats now based on USS Sculpin roster (November 1943)

-Machinists now man the control room in all American boats.

-Crew skills re-worked.

-Lookout specialization re-named to Quartermaster. In reality, petty officers with the Quartermaster and Signalman ratings drew the duty of 'Quartermaster of the Watch' and were assigned to bridge detail. (Source: The Fleet Type Submarine). In addition, the Signalman rating was absorbed into the Quartermaster rating twice in the post-war era (1948 and 2003).

LukeFF 12-23-09 12:23 AM

Quote:

Originally Posted by subunit (Post 1220630)
The other thing that was bothering me was that some of the deck gun models in RFB have the viewfinder in the immediate center of the zoomed-out view, concealing the crosshair/center of the screen. This renders the zoomed-out view basically worthless and makes targeting in high seas somewhat ridiculous (zooming into the viewfinder for a split second to make sure the target is still there and then zooming out to adjust elevation, etc). Is there a way to alter this so I can see what I'm shooting at without using the viewfinder?

This will be fixed in RFB 2.0.

Fish40 12-23-09 07:23 AM

Quote:

Originally Posted by LukeFF (Post 1223809)
It's close to release. :yep: I made some last-minute changes that need to be tested first before the mod is released to the public. It shouldn't take more than a couple of extra days.



That's great news Luke! Take all the time you need to get it right. I had one question though. Is this version going to have the PE mod integrated into it?

Nit 12-23-09 02:23 PM

Only one question: WHEN?

Hitman 12-23-09 02:29 PM

Quote:

Only one question: WHEN?
Oh, that has an easy answer:

WHEN IT'S READY!! :smug:

LukeFF 12-23-09 02:55 PM

Quote:

Originally Posted by Fish40 (Post 1223935)
Is this version going to have the PE mod integrated into it?

Yes

Anvart 12-27-09 09:15 AM

Quote:

Originally Posted by Hitman (Post 1209836)
I have the new binocular ready now :D
...

I see monocular... :hmmm:

Hitman 12-27-09 11:07 AM

Quote:

I see monocular... :hmmm:
Why that?

Of course in a flat 2D screen it is impossible to have true "binocular" perception, but other than that it is correct. :hmmm:

Anvart 12-27-09 06:04 PM

If you look through the binocular optical device (by two eyes) you cannot see a correct circle FoV... :DL

LukeFF 12-28-09 02:51 AM

RFB 2.0 should be uploaded within the next couple of days. :)

Hitman 12-28-09 04:04 AM

Quote:

Originally Posted by Anvart (Post 1226203)
If you look through the binocular optical device (by two eyes) you cannot see a correct circle FoV... :DL

:o

No, that is NOT true :nope:

If you look through a binocular with two eyes, you see a perfectly round circle :) I have used several binoculars in my life and they always had a rounded field of view. Right now I have here by my side a marine binocular from my granfather (A Noctex 10x) and I can assure you that when you look through it, what you see is a perfect circle.

EDIT: See this post here: http://www.subsim.com/radioroom/show...postcount=3110

Sudo 12-28-09 06:06 PM

Quote:

Originally Posted by LukeFF (Post 1226318)
RFB 2.0 should be uploaded within the next couple of days. :)

Oh yeah!!! Now that's what I'm talking about.... :yeah:



Thanks.
Sudo


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