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She'll probably spend the time in the Barnes and Noble. We were just in the Inner Harbor yesterday for lunch and it took me an hour to get her out of the book store.
If anyone has any recommendations for good places to eat, I'll definitely take those. A lot of the tourist trap restaurants are terrifyingly overpriced. -m |
We go to Hooters for lunch...no kiddng! :D Nothing like some old Salts at Hooters for lunch. Hard Rocks food is awful. Cheesecake Factory is awesome.
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Agreed on all points. Hard Rock is expensive, low grade pub grub. Same with ESPN Zone.
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Cheesecake Factory is awesome. Totally dude! :up:
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If you want to splurge a bit...Ruth Christs Steak House. :up:
Back to our regularly scheduled program of RFB. |
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Yes, you now have a ice cream maker. Enjoy the taste of ground metals and lube oil. It is very good! The rest I leave to Swdw and LukeFF. I'm just the beta tester and information gathering part of the mod.
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Roger, already enjoying ice cream in the current version though :damn:
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To the RFB crew, Clayton dug this up in the JANAC thread just now, I hope you guys incorporate into RFB
http://www.subsim.com/radioroom/showthread.php?t=113585 I'm not sure how well it works, but if it works as described it should update the leaderboard with wartime claims of tonnage sunk, not after the war revisions. Plus it looks like instead of the totals getting added to the day a ship was sunk, it gets added sometime after to allow for the sub to return to port and report sinkings. |
I really like RFB, played about 2 missions in stock campaign to familiarize myself with controls..which differ from my beloved SH III quite a bit. I never bother with missions ot tutorials...straight into fray...sink or swim ! :rotfl:
Anyhow, really liked RFB & RSRDC for 1.4, since I like realism, not necessarily harder gameplay. Since I just installed U-Boat Missions add-on, I'm really anxious to wait new version of RFB. Just downloaded RSRDC for 1.5 and ASW Air layer mods to entertain me while I wait for RFB for 1.5. Keep up the good work ! |
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Me likely! Bring it on! The only newbish qualities that I've seen with a new crew (stock) is that they often fail to call out radar and visual contacts. Once I had a DD pummel me in the Solomons because they failed to mention that a 35 knot destroyer was bearing down on us with guns blazing.
Currently I'm patrolling south of Japan in late '44 and my n00bs miss contacts all of the time. I'm practically glued to the radar set. So much for being captain. |
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At Ted,
Yes you would in RL. But, and LukeFF can correct me if I'm wrong, the game will not allow that. After 1.5, the boat was stuffed with 8-9 officers and it would not allow anymore...even at the cost of renown. So, it looks like you are starting out with a new crew every time. This is not to say some correction was made here for that. What LukeFF has done is man the rooms with what the real boat would have. Even at the start of your tour. It is not 8-9 officers and the rest are unrated new crewmen. You have your rated machinist, gunners mate, etc with experience. As it should be and was. You then develop the unrated guys. For example, the cannon was manned by 6 men(the original game gave you 3). LukeFF corrected this. You start with a gunners mate to lead the crew of 6. You have 6 slots now for men to man. Now, you can not load them up with more gunners mates, the game will not allow that. You fill them with new unrated crew and develop them. You will definitely notice proficiency gains by promoting and developing you cannon crew (and the rest of the crew). Reload times become faster as they grow in experience. Torpedoes load faster. Basically, you are starting a carreer in say 43 but your crew has rated superiors overlooking the unrated new crew. Again, the process starts again. As in RL, you received or kept experience crew no matter when you started your patrol but you also received new sub school graduates as well. I hope I helped you understand how LukeFF went about it. The sub will be manned as if you were moving on to your next patrol with experienced men and new men as well no matter the year. I think you will be satisfied with what LukeFF has done. He has put a lot of time into crew configs for the best realism he can get from the game. Let me tell you, some situations you wish you had the super team of officers loading your torps!!! |
Sounds good, thanks for the explanation. Looking forward to the release.
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