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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

AVGWarhawk 04-10-08 02:16 PM

Quote:

Originally Posted by modisch
Quote:

Originally Posted by AVGWarhawk
I do not know much about the Torsk:D Just kidding. Come on up on a Saturday and i will walk you through the boat. If you can come before 10 am, you can have the boat to yourself. Visitors start boarding after 10 am. I can give you the grand tour. No problem at all. Let me know the day you choose and I will meet you there. I'm there just about every Saturday restoring one thing or another. I see you are having some medical things done, it you arrive before 10, you do not have to fight the tourist. Let me know.

Hahah. Open mouth, insert foot. :rotfl:

I would love to come up and do that. I don't know when that would be (I'm not usually in Baltimore on Saturday), but I will definitely talk to my wife about it. I know she also wants to go to the aquarium again. She won't go near the sub, claustrophobic. Me, I do great in tight places (helps when you spend so much time in an MRI machine).

I'll definitely PM you if I can put together firm plans. Thanks for the offer, I really appreciate that. Yet again, what a great community here.

Thanks,

-m

If you arrive say at 0900 on a Saturday, you can tour the boat and then hit the aquarium at 10 am when it opens. There are benchs your wife can sit while you go through the boat.

M. Sarsfield 04-10-08 02:47 PM

Quote:

There are benchs your wife can sit while you go through the boat.
Don't forget the mini-mall nearby with restaurants and shops. Women love to spend money. She'll forget all about your boat tour... (and your appointment, too). ;)

modisch 04-10-08 03:36 PM

She'll probably spend the time in the Barnes and Noble. We were just in the Inner Harbor yesterday for lunch and it took me an hour to get her out of the book store.

If anyone has any recommendations for good places to eat, I'll definitely take those. A lot of the tourist trap restaurants are terrifyingly overpriced.

-m

AVGWarhawk 04-10-08 03:49 PM

We go to Hooters for lunch...no kiddng! :D Nothing like some old Salts at Hooters for lunch. Hard Rocks food is awful. Cheesecake Factory is awesome.

M. Sarsfield 04-10-08 03:52 PM

Agreed on all points. Hard Rock is expensive, low grade pub grub. Same with ESPN Zone.

DeepIron 04-10-08 04:23 PM

Cheesecake Factory is awesome. Totally dude! :up:

AVGWarhawk 04-10-08 06:53 PM

If you want to splurge a bit...Ruth Christs Steak House. :up:

Back to our regularly scheduled program of RFB.

tedhealy 04-10-08 08:16 PM

Quote:

Originally Posted by AVGWarhawk

Back to our regularly scheduled program of RFB.

So besides the changes to sonar availability, anything else changed or new and cool cooking in the RFB pot you care to reveal?

AVGWarhawk 04-10-08 08:36 PM

Yes, you now have a ice cream maker. Enjoy the taste of ground metals and lube oil. It is very good! The rest I leave to Swdw and LukeFF. I'm just the beta tester and information gathering part of the mod.

tedhealy 04-10-08 10:23 PM

Roger, already enjoying ice cream in the current version though :damn:

tedhealy 04-10-08 10:36 PM

To the RFB crew, Clayton dug this up in the JANAC thread just now, I hope you guys incorporate into RFB

http://www.subsim.com/radioroom/showthread.php?t=113585

I'm not sure how well it works, but if it works as described it should update the leaderboard with wartime claims of tonnage sunk, not after the war revisions. Plus it looks like instead of the totals getting added to the day a ship was sunk, it gets added sometime after to allow for the sub to return to port and report sinkings.

Sardaukar67 04-11-08 02:19 AM

I really like RFB, played about 2 missions in stock campaign to familiarize myself with controls..which differ from my beloved SH III quite a bit. I never bother with missions ot tutorials...straight into fray...sink or swim ! :rotfl:

Anyhow, really liked RFB & RSRDC for 1.4, since I like realism, not necessarily harder gameplay. Since I just installed U-Boat Missions add-on, I'm really anxious to wait new version of RFB. Just downloaded RSRDC for 1.5 and ASW Air layer mods to entertain me while I wait for RFB for 1.5. Keep up the good work !

AVGWarhawk 04-11-08 07:36 AM

Quote:

Originally Posted by tedhealy
Roger, already enjoying ice cream in the current version though :damn:

Mine makes cotton candy :o. Where is LukeFF?

AVGWarhawk 04-11-08 07:37 AM

Quote:

Originally Posted by tedhealy
To the RFB crew, Clayton dug this up in the JANAC thread just now, I hope you guys incorporate into RFB

http://www.subsim.com/radioroom/showthread.php?t=113585

I'm not sure how well it works, but if it works as described it should update the leaderboard with wartime claims of tonnage sunk, not after the war revisions. Plus it looks like instead of the totals getting added to the day a ship was sunk, it gets added sometime after to allow for the sub to return to port and report sinkings.

I will bring this to that attention of the RFB team. Looks interesting. Bear in mind, this is the next installment to get RFB up to par with 1.5. Modding will continue. The RFB team is really enjoying the study of the fleets and crew.

M. Sarsfield 04-11-08 12:58 PM

Quote:

The RFB team is really enjoying the study of the fleets and crew.
In what respect? Subrons? Crew compliment?

AVGWarhawk 04-11-08 01:53 PM

Quote:

Originally Posted by M. Sarsfield
Quote:

The RFB team is really enjoying the study of the fleets and crew.
In what respect? Subrons? Crew compliment?

All of the above. For example, the original game only gives so many slots for crew for certain things. So this was corrected in so far as each compartment is manned with the correct number of crewmen. Same with the guns and cannon. Also, the game sets you up with just about every space filled with officers. This has been corrected as well. In other words, you and your crew will be earning their dolphins as you patrol. The expert crew you were once used to having from the start are now fresh from Groton CT submarine school. The study of when radar and what type was available. Same with torpedoes. Which ones gave the skipper hell and which ones worked. Things of this nature.

M. Sarsfield 04-11-08 01:59 PM

Me likely! Bring it on! The only newbish qualities that I've seen with a new crew (stock) is that they often fail to call out radar and visual contacts. Once I had a DD pummel me in the Solomons because they failed to mention that a 35 knot destroyer was bearing down on us with guns blazing.

Currently I'm patrolling south of Japan in late '44 and my n00bs miss contacts all of the time. I'm practically glued to the radar set. So much for being captain.

tedhealy 04-11-08 02:08 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by M. Sarsfield
Quote:

The RFB team is really enjoying the study of the fleets and crew.
In what respect? Subrons? Crew compliment?

All of the above. For example, the original game only gives so many slots for crew for certain things. So this was corrected in so far as each compartment is manned with the correct number of crewmen. Same with the guns and cannon. Also, the game sets you up with just about every space filled with officers. This has been corrected as well. In other words, you and your crew will be earning their dolphins as you patrol. The expert crew you were once used to having from the start are now fresh from Groton CT submarine school. The study of when radar and what type was available. Same with torpedoes. Which ones gave the skipper hell and which ones worked. Things of this nature.

Sounds good. Though if you were starting a career later in the war you'd be getting some experienced transfers from other boats, would you not?

AVGWarhawk 04-11-08 03:22 PM

At Ted,

Yes you would in RL. But, and LukeFF can correct me if I'm wrong, the game will
not allow that. After 1.5, the boat was stuffed with 8-9 officers and it would not allow anymore...even at the cost of renown. So, it looks like you are starting out with a new crew every time. This is not to say some correction was made here for that.

What LukeFF has done is man the rooms with what the real boat would have. Even at the start of your tour. It is not 8-9 officers and the rest are unrated new crewmen. You have your rated machinist, gunners mate, etc with experience. As it should be and was. You then develop the unrated guys. For example, the cannon was manned by 6 men(the original game gave you 3). LukeFF corrected this. You start with a gunners mate to lead the crew of 6. You have 6 slots now for men to man. Now, you can not load them up with more gunners mates, the game will not allow that. You fill them with new unrated crew and develop them. You will definitely notice proficiency gains by promoting and developing you cannon crew (and the rest of the crew). Reload times become faster as they grow in experience. Torpedoes load faster. Basically, you are starting a carreer in say 43 but your crew has rated superiors overlooking the unrated new crew. Again, the process starts again. As in RL, you received or kept experience crew no matter when you started your patrol but you also received new sub school graduates as well.

I hope I helped you understand how LukeFF went about it. The sub will be manned as if you were moving on to your next patrol with experienced men and new men as well no matter the year. I think you will be satisfied with what LukeFF has done. He has put a lot of time into crew configs for the best realism he can get from the game. Let me tell you, some situations you wish you had the super team of officers loading your torps!!!

tedhealy 04-11-08 03:31 PM

Sounds good, thanks for the explanation. Looking forward to the release.


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