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Danke Dowly. :03:
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Random tiger I knocked up this afternoon, sorry about the poor quality but my scanner is on its way out
http://i6.photobucket.com/albums/y22...ple/Tiger1.jpg |
I wanted to get back into my sketching (stopped after high school... which gave me an excuse to start)
and with the upcoming meet, I figured I would draw something that...well...fit :D http://i391.photobucket.com/albums/o...t91/SSN571.jpg it's rather rough but I don't think it's bad for a half an hour with only pencils and charcoal the paper was a smisge too big for the scanner, rest assured the entire 571 is there |
another one, a freehand I did of a type XXI being launched.
http://i391.photobucket.com/albums/o...trat91/XXI.jpg |
Trying out some 3D compositing stuff. :hmmm:
http://i230.photobucket.com/albums/e..._Street_v1.jpg |
Nice work, texture and model!
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The Mech comes with Modo. :O: Tho, currently building my own. :hmmm:
EDIT: And here be the little I've got done for my mech. http://i230.photobucket.com/albums/e.../Mech_hand.jpg |
Oh is that the mech that is written about in all those tutorials?
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Maybe.. I've been all sorts of confused lately :doh:
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Dowly, how are you finding Modo? How does it compare to say 3ds Max, in terms of ease of use, render quality/time etc?
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Wouldn't switch to anything else. Very easy to use and learn. I heard Industrial Light & Magic switched to Modo awhile back too. :yep:
I mostly do non-textured renders, so they are pretty fast. Once you start using complex materials with reflections etc. the render times go up naturally, but it's not that bad. Think it took 4-5 minutes to render an 1280x720 version of the Minigun with some extra geometry and all kinds of shiny materials in it. :hmmm: Definitely a worth to check out, think they got a 15-day trial on their page. :salute: |
@ Dowly : I can do it in a few seconds at my end once the light in the scene is set up correctly. :o
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As what you need to have in the scene is an atmospheric light, I think you've all been amazed by the time you need to render a scene with some skylight included, eh. :nope: Why does it take so much time ? The more light rays, the more atmospheric the light will be, the better it will look in the end... And consequently ? The more time you'll need to render the scene. How to reduce the number of light rays, thus reducing rendering times ? :hmmm: Simple. Create your skylight. Select "Rendering" at the top of the screen, and click on "Light Tracer". Then, decrease the original number of rays/sample (250, originally). Decrease it to something like 100, for example, and your rendering time is going to be reduced by... 2000 % ? (yes, 2000) :|\\ Apart from that... Pretty good job so far, Dowly, keep it up ! :arrgh!: |
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