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Wasn't it that the Uboats that were sent to the Med never left the Med.
I finished my last campaign sinking ships off the American coast, actually failed the campaign 7 out 10 score, I never completed the tanker mission before the due date, anyway was able to pick Distant Waters campaign next. My objective is to sink shipping in the carribbean waters (Carribbean Oil mission) But my home base is Toulon in the Med :o So I will have to get through the Gibraltar each time! :) :dead: Is this right or should my home base be at some other port. Edit: nvm, while heading back from the Caribbean I received a message saying new base is now La Pallice. :up: mod list http://i41.tinypic.com/29favtl.jpg |
And you haven t problems using sort of type IX mod with TDW newUIs ?? I have read the 2 mods can t run together
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kiwi see post 285-286, it deals with your problem i think:03: |
Would it be better to get rid of waypoints alltogether and just use the node system for all shipping (PortDefence , PlayerBases layer) etc .
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I think the waypoints give more precise plotting. Im sure these can be adjusted to force the ship to stay in water deep enough. Now this is ok for home ports etc but when players are raiding harbours a new problem happens. If we can get the port defence to work without sticking - if the player is in shallow water and the DD follows - it will get stuck (i have seen this is scapa). So perhaps DDs for deep channels and PT boats for harbours. Or Sober if you have several months to spare - we could make all the harbours deeper with terrain editor:03: |
Months :eek:
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hello,
SH5 life boats 2.1 is included in OH 1.6? many thanks for answers:salute: |
Coordinates for 'Squares' in Radio Messages
Hi All,
I've been searching for this answer and can not find it. How can coordinates for 'squares' in Radio Messages can be determined inside the game without having to look them up in the internet?:damn: Regards. |
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No - it is not in OHII Install it after OHII in your mod list:up: Quote:
See here - MARINEQUADRATKARTE - for the thread by Illyustrator:up: |
One simple question , OHII change the tonnage requeriments for campaigns ??
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Occasionally, when leaving any port during any of the campaigns, I find something like this happening in the harbor, ships inside other ships, or ships rammed into a pier.
I am of course using the latest version of the mod, and my mod soup is below. http://img513.imageshack.us/img513/2...0619510284.png Generic Mod Enabler - v2.6.0.157 [D:\SilentHun5\MODS] RemoveLogoIntroTheDarkWraith nVidia missing lights No magic skills v1.5 No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Shadow Improvement Mod Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 Manos Scopes-patch for 8x5 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 TDW_Waypoint_Contacts_No_Symbols_1_1_0 Critical hits 1.1 Torpedos TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english OPEN HORIZONS II_full v1.6 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix |
Nice job thank you:yeah:
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great work!
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