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I have now tried it on another PC and get the same error. Did notice that the meshes are loaded but nothing is being displayed. The error multiplies as I move the cusor (presumably controlling the camera) within the screen after trying to load the GR2 file. |
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MLF |
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v1.0.450.0 available for testing: http://www.gamefront.com/files/21105..._1_0_450_0_zip You cannot save anything to the files - it won't let you. This is just to test all the new features and the ability to move objects/vertices around with mouse. I haven't coded in the ability to move bones yet. Need to know this is working ok for everyone before proceeding on :yep: Working on a 'reset' for the mesh/verticies so you can 'reset' them back if you don't like what you did currently... Looking to know if there are any errors/bugs, typos, whether the movement of the objects with mouse is smooth or jerky, when you edit the item's parameters and it 'rebuilds' the mesh does it take forever or not, when selecting verticies does it take forever to 'register', etc... Any changes you make are not automatically saved to the file anymore. I have an ingenious way of doing this now. |
Downloading now :salute:
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Have downloaded and tried loading the Fletcher class. Same error. I'm starting to wonder whether its my SH5 install that's up the creek.:hmmm:
Think I will re-install SH5 :zzz: Where is the de-bug stuff saved? MLF |
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I just tried v1.0.450.0
Agian I tried to move node and in the GR2 Exporter View it is Moved but when loaded in GoblinEditorApp the node is still at original location. What am I actually moving when moving a Bone?:06: REPRO STEPS:
cfg#SNK is still located up at original location. Start GR2 Editor, load Conning_7B_00.GR2 and cfg#SNK is location where I put it. What did I actually move? What am I missing? I even tried this without renaming cfg#C02 with same results. Regards! TheBeast |
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Thanks
@TheDarkWraith
I would like to thank you for all this work. Thank you for sharing all that with us. Perhaps, most of us, we stay silent ("only" 311 post in 3 months), but we follow your effort, here and in other areas of SH-5 or SH-3/4. I wish you merry Christmas and a peaceful new year 2012. :Kaleun_Salute: |
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I'm so aggravated right now :damn: The TreeView control in Visual Studio 2008 is bugged badly. If you enable checkboxes for the treenodes and you hook the event aftercheck according to the documentation it's supposed to fire when you change the checked state (either by code or by mouse click or keyboard). That all works. What isn't supposed to happen is this aftercheck event being fired when you select a treenode with the mouse. Which is exactly what's happening :nope: Now I have to find a different solution and change a huge amount of code :damn:
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TreeView has been a problem from 2005 to 2008 for C# as I understand?
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