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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Sepp von Ch. 05-23-11 11:48 AM

CanŽt wait for the new version of this mod with another ships!:sunny:

SteelViking 05-23-11 11:53 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1669028)
CanŽt wait for the new version of this mod with another ships!:sunny:

Actually Joe, I am about to release the ships in a separate mod, hopefully today if I can just straighten out a few more things.:up:

Sepp von Ch. 05-23-11 12:22 PM

Quote:

Originally Posted by SteelViking (Post 1669030)
Actually Joe, I am about to release the ships in a separate mod, hopefully today if I can just straighten out a few more things.:up:

Really? Wow! Thank you so much SteelViking!

http://i886.photobucket.com/albums/a..._Applaud-1.gif

Today, I will not go to sleep and IŽll just wait for this mod!:o:DL


IŽll watch for a large tanker and other new ships!

http://i886.photobucket.com/albums/a..._Binocular.gif

Zedi 05-23-11 12:36 PM

SteelViking. pretty please can you set up for me the zombie ship listed in german roster and a different name? Im working again on ports and I badly need a ghost ship now...

SteelViking 05-23-11 02:07 PM

Quote:

Originally Posted by Zedi (Post 1669058)
SteelViking. pretty please can you set up for me the zombie ship listed in german roster and a different name? Im working again on ports and I badly need a ghost ship now...

Sure thing Zedi, give me about an hour or so. Are just imported ships okay?

Zedi 05-23-11 02:51 PM

Any ship you can zombify.. more than 1 type would be nice. No big rush, I still have a lot of work on reworking ships path etc. Thanks.

SteelViking 05-23-11 02:52 PM

Okay Zedi as promised I made up a pack of 4 different zombie ships. They are renamed and everything as "ported" since they will be in port. Only have them in the Roster for Britain, but you can easily put it into any country you want. Will be sending a link in PM shortly.

Let me know if you need anything else with regards to this.

SteelViking 05-23-11 06:01 PM

I have to apologize folks. I will not be getting the ship mod out today. I suddenly have an error popping up that just seems like it shouldn't be. Needless to say, I don't know how to fix it.:nope:

I am getting really tired of working on this to hit wall after wall. But, I will keep trying.:salute:

THE_MASK 05-23-11 06:33 PM

http://img842.imageshack.us/img842/6817/scapaedit.jpg

tonschk 05-23-11 06:59 PM

:yeah: Thank you Zedi:DL

THE_MASK 05-23-11 07:19 PM

Get rid of all the shallow water in scapa huh .
Taken me an hour and a half to do this bit :yep:
http://img26.imageshack.us/img26/8408/shallow1.jpg
Only have this bit to go .
http://img69.imageshack.us/img69/1024/shallow2.jpg

7thSeal 05-23-11 08:02 PM

Hey sober, I noticed the screenshot in the other thread with chimney smoke working, nicely done. :rock:

Rongel 05-24-11 02:15 AM

Quote:

Originally Posted by SteelViking (Post 1669208)
I have to apologize folks. I will not be getting the ship mod out today. I suddenly have an error popping up that just seems like it shouldn't be. Needless to say, I don't know how to fix it.:nope:

I am getting really tired of working on this to hit wall after wall. But, I will keep trying.:salute:

Hi again!

Been out for a few days... I've been working with the first four ships, adding the missing wakes and wake-sounds, so do you wan't to include them in your release or have you fixed them already? I haven't finished with them yet, need more work still.

When I have time, I wan't to look into the ship zones and try improve the sinking mechanics of the ships and also to get the FX sounds (fire, secondary explosions) to play. Have you SteelViking had any succes with the zones? And what is the problem you have encountered, I wonder if I can help.

SteelViking 05-24-11 02:18 AM

Quote:

Originally Posted by Rongel (Post 1669374)
Hi again!

Been out for a few days... I've been working with the first four ships, adding the missing wakes and wake-sounds, so do you wan't to include them in your release or have you fixed them already? I haven't finished with them yet, need more work still.

When I have time, I wan't to look into the ship zones and try improve the sinking mechanics of the ships and also to get the FX sounds (fire, secondary explosions) to play. Have you SteelViking had any succes with the zones? And what is the problem you have encountered, I wonder if I can help.

Hey Rongel. No, I have not worked extensively with the .dat or controller files for the first 4 ships. I have been working hard on my own 4 ships and Stormfly's passenger ship mostly. I finally sorted out what was wrong.

I will probably package up the ships and release the mod here in the next few hours. If you would like to send me the new version of the first 4 ships, I will include them. Otherwise they can wait till a later version of the ship pack mod.

Rongel 05-24-11 02:25 AM

Quote:

Originally Posted by SteelViking (Post 1669376)
Hey Rongel. No, I have not worked extensively with the .dat or controller files for the first 4 ships. I have been working hard on my own 4 ships and Stormfly's passenger ship mostly. I finally sorted out what was wrong.

I will probably package up the ships and release the mod here in the next few hours. If you would like to send me the new version of the first 4 ships, I will include them. Otherwise they can wait till a later version of the ship pack mod.

Sounds good! I'll release the re-tuned first four ships later (when the wakes are in place), and maybe later we can merge these ships to your release.

And good to hear you found your problem! Can't wait to see some new ships :DL


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