SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

kylania 04-07-10 12:19 AM

Loving the gold and the new fuel icons!

rededge 04-07-10 12:28 AM

I'm looking forward to the new version of DW's UI mod more than Ubi's patch!

That can't be right can it? :o


Why, Yes It Can! :salute:

TheBeast 04-07-10 12:44 AM

Quote:

Originally Posted by gutted (Post 1350303)
Could you please add this to your UI mod:
http://www.subsim.com/radioroom/showthread.php?t=163587

It's much nicer than the stock ones, and its a pain to merge it since you also edited that .dds file.

Yes, I added this to my setup as well. I always get confused using the stock tool icons.

TheBeast 04-07-10 12:45 AM

Quote:

Originally Posted by dcooper (Post 1350296)
I cannot get this mod to work. I followed the instructions for the All Dials option. I can't really describe the problem, so please take a look at the screenshot.

I hope someone can help me :DL

I had this issue as well. To resolve it change your Key Mapping. Some keys just can not be used in a script.

SeaWolf U-57 04-07-10 03:42 AM

Quote:

Originally Posted by dcooper (Post 1350307)
It worked. Thank you. I thought I already had the latest patch. :D

I also had this issue because I didn't use a capital S when changing to SH3 mode :hmmm:

TheDarkWraith 04-07-10 09:37 AM

added another option to the user options file: IntegrateLevels. If you're using the SH5Enhanced UI: If IntegrateLevels is set to False then it's just the same SH5Enhanced UI you know but if it's set to True you'll see this:

http://www.subsim.com/radioroom/pict...pictureid=1678

TheDarkWraith 04-07-10 11:05 AM

bug fix for SH5. When you interact with the crew I've made sure everything hides and then returns when you're done talking with them. Have to do the same to SH3/4 UIs.

UI before talking with crew:
http://www.subsim.com/radioroom/pict...pictureid=1679

talking with crew:
http://www.subsim.com/radioroom/pict...pictureid=1680

done talking with crew:
http://www.subsim.com/radioroom/pict...pictureid=1681

notice I've partially fixed the heading/rudder dial disappering bug also. Still working on completely fixing that one.

jaxa 04-07-10 11:06 AM

Looks very good :up:

TheDarkWraith 04-07-10 11:46 AM

looky here:

http://www.subsim.com/radioroom/pict...pictureid=1682

finally got it working it appears....:D

kylania 04-07-10 12:14 PM

There's really nothing more to say about these new fixes and improvements than this:

SQUEEEEEEE!!!!!!!! :O:

Ironcoffin 04-07-10 12:31 PM

Dialog Box
 
Greetings,

I have the same problem with the dialog boxes in the center of my screen when I load Dark's mod IU (doen't matter which one, they all do it) as dcooper... But unlike dcooper I have the three dials and bar graphs in the LR corner. Not sure if I saw the solution. Did anyone respond with a fix?

http://www.subsim.com/radioroom/pict...pictureid=1676


Appreciate the time,

IronCoffin

TheDarkWraith 04-07-10 12:32 PM

Quote:

Originally Posted by Ironcoffin (Post 1351077)
Greetings,

I have the same problem with the dialog boxes in the center of my screen when I load Dark's mod IU (doen't matter which one, they all do it) as dcooper... Not sure if I saw the solution. Did anyone respond with a fix?

see here: http://www.subsim.com/radioroom/show...&postcount=296

SeaWolf U-57 04-07-10 12:48 PM

Quote:

Originally Posted by SeaWolf U-57 (Post 1350487)
I also had this issue because I didn't use a capital S when changing to SH3 mode :hmmm:


# the current UI Style
UIStyle = SH3Style
This bit SH3 S{caps. Lower case }tyle


Its simple as that I was stupid and didn't see the S was capital and I had the same problem Please check this out :salute:

PL_Andrev 04-07-10 01:32 PM

Quote:

Originally Posted by TheDarkWraith (Post 1332669)
New Version! v1.1.0

This mod will bring back the missing basic functionality to SH5. It will also give the user multiple UI options to choose from.

Hey TheDarkWraith,
Look, we (as clan) use you multi-UI mod and have very good opinion about it. Unfortunately this mod have one missing thing in multiplayer mode - this a a multiplayer chat:

http://img186.imageshack.us/img186/7703/multicw.jpg

I know that this mod is not designed for multiplayer games, but is it posiible to add this missing functionality to this mod in -maybe- next version of your excellent mod?

TheDarkWraith 04-07-10 04:55 PM

added two new commands to WEPS. Under his torpedo attack he gets tube status and take photo. Although the game acknowledges the command for tubes status it does nothing (hopefully fixed in next patch - and this command is found in the commands file so it is a valid command). Take photo works but not sure of the conditions for it. Does someone have a single mission that has a take photo as an objective so I can try and make sure this is working correctly?
Under a normal mission I had him take a photo (using the UZO and attack scope) and this is what I got:
http://www.subsim.com/radioroom/pict...pictureid=1683

far right order is the take photo icon and the icon just to the left of it is tube status.


All times are GMT -5. The time now is 06:10 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.