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-   -   New Interface for Uboats (https://www.subsim.com/radioroom/showthread.php?t=152590)

-Danse- 02-07-10 04:19 PM

Is it possible to use this outside of Operation Monsun, back in the Indian ocean area?

Is there a stand-alone download anywhere that I'm missing?

After playing with this thing for a couple of hours, I can't imagine playing a U-boat now without it, but there are aspects of Monsun that I could do without.

I assume it's not compatible with Trigger Maru?


Sorry, one question became a few. :)

karamazovnew 02-07-10 05:51 PM

Quote:

Originally Posted by -Danse- (Post 1261167)
Is it possible to use this outside of Operation Monsun, back in the Indian ocean area?

Is there a stand-alone download anywhere that I'm missing?

After playing with this thing for a couple of hours, I can't imagine playing a U-boat now without it, but there are aspects of Monsun that I could do without.

I assume it's not compatible with Trigger Maru?

Sorry, one question became a few. :)

No, there isn't a stand-alone version. The main reason is that to use the TDC you really need to know the length of the ship. Lurker included that info in the recognition manual using the same method that I used a long time ago for TMO 1.7. That mod is still on my filefront page but some ships were added or changed, and some values were not even correct so...

But you can import the mod in TMO yourself all you'll need from OMEGU are:
- the Karamazov folder that includes all the new images
- the G26 Page from the menu1024_768.ini file
- all the new dials (all start with "Karamazov") from the dials.cfg file.
- the American\Gui\Layout and German\Gui\Layout folders.

I've done this once to test it but as soon as I tried to use the AOBF without knowing the correct mast and length, I couldn't hit ****. What don't you like about OM? You can play in the pacific without any problems. And you can switch fast from OM and TMO with JSGME

-Danse- 02-08-10 12:47 PM

Quote:

Originally Posted by karamazovnew (Post 1261244)
I've done this once to test it but as soon as I tried to use the AOBF without knowing the correct mast and length, I couldn't hit ****. What don't you like about OM? You can play in the pacific without any problems. And you can switch fast from OM and TMO with JSGME

Thanks for replying Karamazov, you're a gentleman.

I was struggling to get my head around the contacts not having any indication of speed, but just a compass heading. I got used to working out quite accurate interceptions based on them.

Since I posted last night, I've made peace with the idea somewhat and I'm learning to work with it. Besides which, lets face it, every other aspect of OM is very impressive. I'll be sticking with OM I think, so I'm all good. :yeah:

My only concern now is that after OM and your AoBF, SH5 won't have half as much content and I won't want to play it.

We'll see I guess. :D

Thanks for the AoBF mate. It's great. :salute:

col_Kurtz 02-09-10 11:54 AM

Tubes setting up problems...
 
Hello Karamazovnew

OpsMonsun_V705
OMv_705_to_720
OMEGU_v300
OMEGU_v300_Patch2
OM_Harder_Escort_L1

My first VII`s patrol and...
I have a problem with setting up for torpedos tubes. In VII is only 5 tubes... and have a look on this screen...
Switch on II and III backlit third and fourth I mean activated ;)
http://naforum.zapodaj.net/thumbs/f9a4f85a2b3d.jpg

Switch on I and IV backlit first and second
http://naforum.zapodaj.net/thumbs/eb715975364c.jpg

Here is okay.
http://naforum.zapodaj.net/thumbs/79b6f7114954.jpg

In IX was/is everything okay.

karamazovnew 02-10-10 03:46 PM

Danse, thanks for the kind words :salute:

Kurtz, are you saying that the salvo selector for the Type 7 has wrong labels? The selector itself can't be bugged so maybe there's a problem with the image file used as a background. I can't test the game from this computer, I'll look into this next week. In the meantime, you can find the dial plate here: Data\Menu\Karamazov\Torp_parts3.tga. The salvo selector for the Type 7 is the one in the lower right corner of the image.



EDIT: Ok, now I see, they're clearly different. Weird, I've never seen that configuration of salvo before. When I get home I'll do a bit more testing and post a fix. To be honest I never use salvos but that's not an excuse to leave such a bug. Anyway, you can trust the torpedo light bulbs, they're ok.

Hitman 02-10-10 04:00 PM

karamazov,

I don't know how you did solve the matter in your mod, but in SH3 I was unable to have the game display correctly the encoded numbers of salvo dials of the attack map when adding a salvo dial to another screen.

So what I did for my own mod was create a graphic with the salvoes for the Type XXIII, one for the II, one for the VII and another for the IX, and then I tied that graphic to appear:

Type XXIII attached to tube II bulb
Type II attached to tube III bulb
Type VII attached to tube V bulb
Type IX attached to tube VI bulb

That way, since the Type XXIII only has two tubes, the other dial plates would display over it, but as soon as new tubes appear, the new dial plates are superimposed over the previous one, always displaying the correct salvo patterns for each sub class.

Will not work for the Type XXI, though, as it has 6 tubes like the Type IX but different salvo patterns.

Just in case it gives you an idea :up:

lurker_hlb3 02-10-10 06:00 PM

Quote:

Originally Posted by karamazovnew (Post 1263937)
Danse, thanks for the kind words :salute:

Kurtz, are you saying that the salvo selector for the Type 7 has wrong labels? The selector itself can't be bugged so maybe there's a problem with the image file used as a background. I can't test the game from this computer, I'll look into this next week. In the meantime, you can find the dial plate here: Data\Menu\Karamazov\Torp_parts3.tga. The salvo selector for the Type 7 is the one in the lower right corner of the image.



EDIT: Ok, now I see, they're clearly different. Weird, I've never seen that configuration of salvo before. When I get home I'll do a bit more testing and post a fix. To be honest I never use salvos but that's not an excuse to leave such a bug. Anyway, you can trust the torpedo light bulbs, they're ok.

Was going to upload a new patch for OMEGU, but I'm going to sit on it until you have completed your fix

AVGWarhawk 02-10-10 06:19 PM

The interface is super nice!

piri_reis 02-10-10 06:24 PM

This mod made me install SH4 again :salute:
Great work !

col_Kurtz 02-13-10 05:36 AM

Quote:

Originally Posted by karamazovnew (Post 1263937)
Danse, thanks for the kind words :salute:

Kurtz, are you saying that the salvo selector for the Type 7 has wrong labels? The selector itself can't be bugged so maybe there's a problem with the image file used as a background. I can't test the game from this computer, I'll look into this next week. In the meantime, you can find the dial plate here: Data\Menu\Karamazov\Torp_parts3.tga. The salvo selector for the Type 7 is the one in the lower right corner of the image.



EDIT: Ok, now I see, they're clearly different. Weird, I've never seen that configuration of salvo before. When I get home I'll do a bit more testing and post a fix. To be honest I never use salvos but that's not an excuse to leave such a bug. Anyway, you can trust the torpedo light bulbs, they're ok.

Great thanks for your answer...

Anyway, yes, I`m going say that, unfortunately :salute:
Did you mean that file? I found this: Torps_parts3.tga image on my PC and here is...

http://naforum.zapodaj.net/thumbs/ac4647dfc646.jpg

and actually it`s a higher right corner as you see :) Maybe... I say maybe that is a reason of this little bug.
I hope it is a little help from mi side not a problem ;)
I think for excuse is a one BIG GREAT JOB :) The Ubi team mades much more bugs ;) and tookes lot of money and no excuse for this day :D
Respect i and many words of thanks.

karamazovnew 02-13-10 05:10 PM

Quote:

Originally Posted by Hitman (Post 1263949)
karamazov,

I don't know how you did solve the matter in your mod, but in SH3 I was unable to have the game display correctly the encoded numbers of salvo dials of the attack map when adding a salvo dial to another screen.

So what I did for my own mod was create a graphic with the salvoes for the Type XXIII, one for the II, one for the VII and another for the IX, and then I tied that graphic to appear:

Type XXIII attached to tube II bulb
Type II attached to tube III bulb
Type VII attached to tube V bulb
Type IX attached to tube VI bulb

That way, since the Type XXIII only has two tubes, the other dial plates would display over it, but as soon as new tubes appear, the new dial plates are superimposed over the previous one, always displaying the correct salvo patterns for each sub class.

Will not work for the Type XXI, though, as it has 6 tubes like the Type IX but different salvo patterns.

Just in case it gives you an idea :up:

Except for the Type XXIII, (there isn't one in OM, or is there:hmmm:, never checked), I've done the same thing, I had to also do that for the torpedo open/close switches too (which are also dials). But thanks :salute:


Quote:

Originally Posted by lurker_hlb3 (Post 1264095)
Was going to upload a new patch for OMEGU, but I'm going to sit on it until you have completed your fix

Thanks dude. Back home, proud to say that I've passed my Estimated Coastal Navigation Exam with flying colors. Will work on it today and send it to you in about 24 hours. There's one more thing I'd like to do. There's no "Lock" display on the interface and it's hard to tell when the lock breaks. I'll make a visual cue, how about a bright green circle that shows around the Stadimeter button when you're locked on a ship?

Quote:

Originally Posted by AVGWarhawk (Post 1264135)
The interface is super nice!

Thank you :oops:


Quote:

Originally Posted by piri_reis (Post 1264143)
This mod made me install SH4 again :salute:
Great work !

Have fun playing, don't forget to read the manual(s) :haha:

Quote:

Originally Posted by col_Kurtz (Post 1266579)
Great thanks for your answer...

Anyway, yes, I`m going say that, unfortunately :salute:
Did you mean that file? I found this: Torps_parts3.tga image on my PC and here is...

http://naforum.zapodaj.net/thumbs/ac4647dfc646.jpg

and actually it`s a higher right corner as you see :) Maybe... I say maybe that is a reason of this little bug.
I hope it is a little help from mi side not a problem ;)
I think for excuse is a one BIG GREAT JOB :) The Ubi team mades much more bugs ;) and tookes lot of money and no excuse for this day :D
Respect i and many words of thanks.

Hehe, That's the file, but you're wrong:

Up-Left: Type IX single
Down-Left: Type IX salvo
Up-Right: Type VII single
Down-Left: Type VII salvo.

I'll also make an english labels version for those who don't like the german ones. I'll send it all to Lurker so keep an eye on his OMEGU thread :salute:

-Danse- 02-13-10 06:42 PM

Quote:

Originally Posted by karamazovnew (Post 1267049)
There's one more thing I'd like to do. There's no "Lock" display on the interface and it's hard to tell when the lock breaks. I'll make a visual cue, how about a bright green circle that shows around the Stadimeter button when you're locked on a ship?

That would be fantastic. :D

karamazovnew 02-16-10 01:57 PM

Done, and I'm sorry it took so much time.

1. Salvo Selector fixed for the Type VII, thanks Kurtz for pointing that out
2. Added the missing Straight Leg dial label (Laufstrecke, hope I've spelled that right)
3. Added a red ring around the stadimeter button when the target is locked. Note that there is no Lock Button in this interface, you'll still have to use the L key when the periscope is on a ship to see this effect.
4. At request, I also made optional English labels (see pic)

http://img19.imageshack.us/img19/5104/englishgo.jpg

All files were sent to Lurker a minute ago so expect to see these features in his next Omegu patch.

Cheers :salute:

FIREWALL 02-16-10 02:01 PM

Is this a Standalone mod or do I have to install other mods first ?

btw I have SH4 1.5 UBM installed without mods.

karamazovnew 02-16-10 02:03 PM

Quote:

Originally Posted by FIREWALL (Post 1269709)
Is this a Standalone mod or do I have to install other mods first ?

The latest version of this mod has been included by Lurker_hlb3 in OMEGU V300 WITH Patch 4, and OM Plot v402 so make sure to download his latest versions and patches.

And to avoid any confusion, this is the required order of install:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch1
OMEGU_v300
OMEGU_v300_Patch4
OM_SH3_Command_Keys (this one's optional)

The fix I've just made will be included in Patch 5 by Lurker so keep an eye on the OMEGU thread. Note that his patches inlcude all previous fixes so you won't need Patch 4 when patch 5 is out.


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