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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

Sledgehammer427 02-24-09 11:03 PM

checking now.
this internets incredibly slow tonight

EDIT: got it. after the attachment gets downloaded, I'll get to work, I love Raiders!

Sledgehammer427 02-24-09 11:57 PM

beautiful pictures ivan...how many aging germans did you have to bribe to get them?
joking aside,

the in-game atlantis looks like a Pinguin, and you need to refrence me to the models you were going to use to make the other HK's, Ill do the havy modifying, and perhaps miner can fill in the gaps (no pun intended)

ivank 02-25-09 03:06 PM

:salute: Okay will send e-mail out later.

Alexace31190 02-25-09 05:51 PM

I'm glad to see the mod is going ahead. I love the playable ships feature and this mod sounds like it will be awesome.
I can't wait to see some more screenshots and features from you guys.

polyfiller 02-25-09 06:54 PM

OK folks, major update on debugging the critical damage failure on the Bismark and Graf Spee - fixed :D

Now ... important .. cause of the issue was the original .zon file I used for both (from the original playable versions released by Xantroles) ... these .zon files contain a serious bug - they have spheres with a radious of zero, type zero, collision = false, armour = 0. These are what was causing a critical hit to occur at random times.

For anyone working on the conversion of ships - if you use a stock .zon and expand the number of spheres (to give entire coverage over the hull area) DO NOT, repeat DO NOT leave any zones with 0,0,false,0.

And the really good news is that with this fixed, the physical external damage shows up. Just tested the Bismark against 3 KGV's ... and I got blown to peices ... but didn't sink quickly ... and the external damage view was spectacular - big holes all over the place, including the bridge.

I'm going to work on re-balancing the armour values and tidying up some zone definition (need to re-enable the critical zones for the fore and aft magazines) and then I'll send these to Ivan & Tom for review.

Finally feel like I'm making progress :)

Sure we'll get around to gicing due credit when the mod is fully released, but in the meantime I'd like to give a big thumbs up to SKWAS for S3D :up: and Observer for his vast knowledge and willingness to answer questions :up:

ivank 02-25-09 07:23 PM

great news polyfiller!

Shamer427: I was using ship models that barely looked like their RL counterparts, what I was suggesting was that you and miner make new ships. If you want I can fish through my files, and try to find my old raiders.
Did you see what I meant with the lack similarities between the RL ships and the Atlantis in game? the bow, bridge, and prop are just pissing me off.

EDIT: Shammer, I do not know what your progress on the PE is, but I just found a blueprint of her for you! if you are still working on her I will send you it

Sledgehammer427 02-25-09 09:30 PM

and thy hammer sed, let thine send thy photo

ivank 02-25-09 10:51 PM

Quote:

Originally Posted by Sledgehammer427
and thy hammer sed, let thine send thy photo

Okay, I will after school tomorrow

mickey117 02-27-09 07:08 PM

yer
 
Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by mickey117
i was just thinking if it is possible when you fire the mane gun could you have an actual shell flying instead of a yellow fire ball?? just wondering cause it would be mass cool:yeah:

It is. I have already tested such things for myself and it works. But I wonder if you see the difference on a shell flying 800 m/s.
Besides, I do not know what impact it'll have on FPS when you're engaged in a big battle with lots of shells flying.

i supose your right but it's still worth a shot just to test it cause it would look awesome to have like an 18.1 inch from the yamoto flying at a destoyer it would make the best screen shots:yeah::up:

Task Force 02-27-09 10:07 PM

Im looking foward to this mod.:up: keep up the great work youall.:salute:

Sledgehammer427 02-28-09 12:25 AM

Quote:

Originally Posted by mickey117
i supose your right but it's still worth a shot just to test it cause it would look awesome to have like an 18.1 inch from the yamoto flying at a destoyer it would make the best screen shots:yeah::up:

Perhaps have it as an add-on?
PE4 has quite a few "Packs" and other little tweaks, why not have a "flying shell skin?"

ivank 02-28-09 12:37 AM

Quote:

Originally Posted by Sledgehammer427
Quote:

Originally Posted by mickey117
i supose your right but it's still worth a shot just to test it cause it would look awesome to have like an 18.1 inch from the yamoto flying at a destoyer it would make the best screen shots:yeah::up:

Perhaps have it as an add-on?
PE4 has quite a few "Packs" and other little tweaks, why not have a "flying shell skin?"

good idea

Sledgehammer427 02-28-09 02:30 AM

okay, i found this kind of interesting.
it appears as though the captains of the hilfskreuzers were allowed to name their ship. maybe as an added bonus include a tutorial on how to name your own HK?
maybe this would be just as interesting as commanding a historical HK

DarkFish 02-28-09 10:13 AM

Quote:

Originally Posted by mickey117
Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by mickey117
i was just thinking if it is possible when you fire the mane gun could you have an actual shell flying instead of a yellow fire ball?? just wondering cause it would be mass cool:yeah:

It is. I have already tested such things for myself and it works. But I wonder if you see the difference on a shell flying 800 m/s.
Besides, I do not know what impact it'll have on FPS when you're engaged in a big battle with lots of shells flying.

i supose your right but it's still worth a shot just to test it cause it would look awesome to have like an 18.1 inch from the yamoto flying at a destoyer it would make the best screen shots:yeah::up:

All right then, you want something like this?
http://i525.photobucket.com/albums/c...18intype91.jpg
I must say it is indeed very impressive to see those massive shells heading for a small fletcher:arrgh!:
http://i525.photobucket.com/albums/c...vsfletcher.jpg

Sledgehammer427 02-28-09 01:41 PM

...:rotfl:THATS PERFECT!!!


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