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-   -   [REL] RCB's SH4 effects GWX 3.0(and 2.1) V7.1 (https://www.subsim.com/radioroom/showthread.php?t=136018)

A6Intruder 06-03-09 11:25 AM

Quote:

Originally Posted by asanovic7 (Post 1111381)
Well, it is nice to see everyone here reads readmes.. :rotfl:

Noone shared thoughts about the smokes, noone shared the thoughts about that burning oil fire, should that flare be removed, etc.

I am not even shure whether people use 7.1 version.. :rotfl:

Just fyi, 204F1 is old version, I hope a6intruder knows what he is doing..

Just kidding, if people are using this inany form and are not complaining great :rock:

One little update.
OLC GOLD MKII IS COMPATIBLE TO THIS MOD!


Be sure: I use your mod and i like it. NOTHING to complain about!:up:
Best regards

asanovic7 06-05-09 03:58 AM

Quote:

Originally Posted by A6Intruder (Post 1111510)
Be sure: I use your mod and i like it. NOTHING to complain about!:up:
Best regards

Racerboy and other fine men stated in the readme are responsible for the beauty of this mod, my work is just tip of the iceberg..
And cool if there are no complaints!

asanovic7 07-07-09 09:52 AM

about filefront loss..
 
http://www.filefront.com/user/asanovic7


this is what I get on filefront.. :doh:

Schwuppes 07-25-09 11:08 PM

Can I use this mod with GWX Gold and OLC GUI 1.2.7?

asanovic7 02-14-10 08:23 AM

yo
 
just an announcement..
storm 87 is working on an update of this mod.. :arrgh!:
always good to have fresh ideas..

cheers!

p.s. does anyone know where is racerboy? what about his improvements?

Wolfenstein 03-11-10 05:25 PM

Hi,

I don't know exactly if it's a bug but after torpedo hits the ship won't start burning\smoking.

I noticed that on my 4th patrol where I sunk 7 ships and 1 Southampton cruiser. On my 2nd and 3rd patrol there was always smoke after a hit.

I tested it after the 4th patrol in the tutorial. No smoke with torpedos but with the deck canon there is smoke, a lot.

I play the GWX 3 Gold mod with no other mods except the effects from SH4.

Fubar2Niner 03-11-10 06:14 PM

Quote:

Originally Posted by asanovic7 (Post 1267516)
just an announcement..
storm 87 is working on an update of this mod.. :arrgh!:
always good to have fresh ideas..

cheers!

p.s. does anyone know where is racerboy? what about his improvements?


@asanovic7

just read your post with much interest 'storm 87' search on posters shows an invalid return, but a new modder would be surely welcome :rock:
Regarding RB...... haven't seen him here in an age it seems :(

Best regards.

Fubar2Niner

Storm87 03-11-10 06:30 PM

Yes, work in progress. :) I still have to do some testing. Few things still requires my attention. But it shall be done. :up:

Madox58 03-11-10 07:08 PM

Very nice Storm87
:salute:

I'll be interested to see your results.
Not many people have the drive to dive into Particals stuff.
:nope:

You have my respect!
:yeah:

Damo 03-11-10 08:26 PM

Quote:

Originally Posted by Wolfenstein (Post 1309402)
Hi,

I don't know exactly if it's a bug but after torpedo hits the ship won't start burning\smoking.

I noticed that on my 4th patrol where I sunk 7 ships and 1 Southampton cruiser. On my 2nd and 3rd patrol there was always smoke after a hit.

I tested it after the 4th patrol in the tutorial. No smoke with torpedos but with the deck canon there is smoke, a lot.

I play the GWX 3 Gold mod with no other mods except the effects from SH4.

I think there are a lot of factors involved in what effects you get depending on where you hit, probably stipulated in the ship model's .zon file. I often hit a ship and there is no smoke and it goes down, other times there is widespread smoke and burning. Sometimes, and this is my favorite, the torp hits and there is nothing for ages except a slight list or dip and then suddenly, KABOOM!!! the whole ship explodes in utter carnage.

It's random, and I love that, having the same effect every time would detract from the overall 'ooooh, aahhhhh' factor.

Madox58 03-11-10 08:37 PM

Yes.
Where you hit determines what effect you see.
If there is no zone that uses smoke or fire?
The ship must take enuff damage to set off other zones.
It's a high wire act to build a damage model for every ship in GWX

Some Ships are imported from others not in the GW Team.
Great ships that's why they are there.
They just may not have a full GW Damage model.

I've only seen 3 people really work that damage model.
:03:

Magic1111 03-12-10 02:46 AM

Quote:

Originally Posted by Storm87 (Post 1309522)
Yes, work in progress. :) :up:

Yes, itīs good to hear that......:up:

Best wishes for your work !

Magic:salute:

Fubar2Niner 03-12-10 05:40 AM

Oops ! My apologies @Storm87 perhaps I should have left out the space while searching for your posts.

Best regards.

Fubar2Niner

Wolfenstein 03-12-10 06:31 AM

@ Privateer & Damo

Ok, thanks for the response.

Storm87 03-12-10 08:45 AM

Quote:

Originally Posted by Magic1111 (Post 1310057)
Yes, itīs good to hear that......:up:

Best wishes for your work !

Magic:salute:

Thank You! :)

I think I should tell You some more about this version. This will not be something realy new, with new features etc. This is just fixed version of one of the older asanovic7's version (with black smoke - most natural in my opinion). Main target is to remove all remaining bugs (like no sound of burning oil, or bad looking sinking bubbles, increase environment light influence on most particles, so they look more natural at night). Nearly all work is now done. Yet, It's hard to tell when it'll be ready to release. :hmmm:


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