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-   -   GWX VERSION 2.1 Update Build Underway (https://www.subsim.com/radioroom/showthread.php?t=128097)

Kpt. Lehmann 01-30-08 08:32 PM

Quote:

Originally Posted by 3Jane
There's no time to squeeze a version of 'longer wakes' as an optional mod for 2.1 is there. It's the only thing I miss from 1.03.

Unfortunately no.

Every surface vessel and AI sub would need adjusting. There are over 160 wake producing units in GWX.

Unfortunately, it isn't a viable option for us as a result... and as the extended wakes generate a repeating graphic overlay, there would most likely be a performance deficit associated with it.

sh3rules 01-30-08 10:45 PM

Nice skin. Is that a Stuka?

Badger Finn 01-30-08 11:14 PM

Quote:

Originally Posted by sh3rules
Nice skin. Is that a Stuka?

Bf 109 G

A6Intruder 01-31-08 12:31 AM

Quote:

Originally Posted by Badger Finn
Quote:

Originally Posted by sh3rules
Nice skin. Is that a Stuka?

Bf 109 G


If you both are talking about the screenie on side 15 it is a Bf 109 E
Kind regards:up:

Badger Finn 01-31-08 05:00 PM

Quote:

Originally Posted by A6Intruder
Quote:

Originally Posted by Badger Finn
Quote:

Originally Posted by sh3rules
Nice skin. Is that a Stuka?

Bf 109 G


If you both are talking about the screenie on side 15 it is a Bf 109 E
Kind regards:up:

Didnt think the E had the spiral spinner paint job. I almost had it pegged for a F but they wernt to common nice skin anyways!

:)

Palidian 02-01-08 01:52 AM

Agreed however are you saying a type 7 is less stable then a PT boat? or British S boat sub?

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Palidian
PT boats and british s boats can man there gun in rough waters. Where a type 7 cannot.

Exactly.

Surface vessel engagement characteristics are quite different in some respects, as opposed to the surface capabilities of a submarine.

In very general terms, external submarine crew stations offer rather different amenaties compared to surface vessels. Submarine crew stations and surface capabilities must remain secondary to the needs of submergence. Surface vessel stations have no such need...

... until ya stick a torpedo in 'em.;)


Kpt. Lehmann 02-01-08 04:37 AM

Quote:

Originally Posted by Palidian
Agreed however are you saying a type 7 is less stable then a PT boat? or British S boat sub?

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Palidian
PT boats and british s boats can man there gun in rough waters. Where a type 7 cannot.

Exactly.

Surface vessel engagement characteristics are quite different in some respects, as opposed to the surface capabilities of a submarine.

In very general terms, external submarine crew stations offer rather different amenaties compared to surface vessels. Submarine crew stations and surface capabilities must remain secondary to the needs of submergence. Surface vessel stations have no such need...

... until ya stick a torpedo in 'em.;)


Yes, I am saying that surface vessels are more stable than submarines on the surface in rough weather.

Regarding AI subs manning their DG's in rough weather... the code for enemy AI crews is obviously not as fleshed out as the player U-boat AI crew.

If you aren't happy with what we do, you can mod it yourself or use something else. Whatever makes you happy.:up: :up: :up:

Schwuppes 02-01-08 09:08 AM

Hi guys!

Sorry I just have a quick request and I hope someone can help me.

I have been playing with the grey tails enabled buy replacing the GWX2.0 contline.tga with the the one from GWX1.03 (actually a member here helped me do it, but I can't remember who), well anyway.... now I changed my mind and would like to get rid of them again.... :oops:

Could someone please provide me with the GWX2.0 contline.tga file.

cheers!

Sailor Steve 02-01-08 10:32 AM

Quote:

Originally Posted by Kpt. Lehmann
Yes, I am saying that surface vessels are more stable than submarines on the surface in rough weather.

Very true. A small (50 tons!) boat is short enough to 'ride' the waves; that is, the boat will never 'plunge' through them. The submarine is long and narrow like a destroyer, and has a very low freeboard as well. The u-boat's deck crew will be getting swamped by waves that a PT boat will ride quite handily.

1480 02-03-08 04:20 PM

Minor problem I encountered. I was being hounded by a V&W class who ended up losing it's D/C racks (saw it on in free view prior to me doing angles and dangles and after I caught my breath, I peeked again and the D/C crew and racks were gone). Since he no longer is a threat I decided to add some tonnage and fired a snap shot at 400 meters. It CTD on impact. Three times now. Love your work, just wondering is it me or a minor problem with the mod. Thanks much.:cool: The armed trawler fix is last mod installed in the sequence.

filefool 02-06-08 06:13 AM

Quote:

Originally Posted by 1480
Minor problem I encountered. I was being hounded by a V&W class who ended up losing it's D/C racks (saw it on in free view prior to me doing angles and dangles and after I caught my breath, I peeked again and the D/C crew and racks were gone). Since he no longer is a threat I decided to add some tonnage and fired a snap shot at 400 meters. It CTD on impact. Three times now. Love your work, just wondering is it me or a minor problem with the mod. Thanks much.:cool: The armed trawler fix is last mod installed in the sequence.

Something similar happened to me in GWX 1.03. An armed trawler was hunting me in shallow waters when he suddenly lost his DC racks. He kept going over me again and again, scratched my turret a few times but couldn't do anything else. He did that for about 42 hours (game time) until he got his racks back as suddenly as they disappeared.

Then he blew my nice little IID to pieces. :cry:

CptCrunch 02-09-08 10:07 AM

Flying Boats :)
 
Hi, I recently had a run in with an early war ASW unit. After evading it for awhile it managed to depth charge itself to smithereens - nothing unusaual in that ... however the force of the explosion was so powerful that the ship was lifted out of the water an flung skyward. When it fell back into the sea it entered a perpetual loop where it kept reappearing from the sky and falling into the water. Meanwhile the debris scattered around it. The loop continued until the ship officially 'sank' and I turned away and resumed my course.:D

ViperU48 02-15-08 02:47 AM

...is it ready yet?

:arrgh!:

Myxale 02-15-08 04:26 AM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Kpt. Lehmann
Yes, I am saying that surface vessels are more stable than submarines on the surface in rough weather.

Very true. A small (50 tons!) boat is short enough to 'ride' the waves; that is, the boat will never 'plunge' through them. The submarine is long and narrow like a destroyer, and has a very low freeboard as well. The u-boat's deck crew will be getting swamped by waves that a PT boat will ride quite handily.

You're right...but it'll be hardcore rodeo!:hmm: Either way its not easy!

Sirkam 02-15-08 04:34 AM

Quote:

Originally Posted by ViperU48
...is it ready yet?

:arrgh!:

Not yet...


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