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-   -   SUBSIM SH4 Patch 1.1 Bug Thread (https://www.subsim.com/radioroom/showthread.php?t=107766)

bclaw2004 03-24-07 12:02 PM

My control room officer missing eyes.... (Running from original DVD, and no cracks) After long patrol
Also noticed that the indicator for the forward dive planes is reversed.
Props turning wrong direction for pitch

Plus's I have had one (my last patrol this pic was taken on) death dive reversed out of three, an emergency blow and a ahead flank drove it back to the surface. (Flooding in the Control Room and Aft Torpedo)
My previous one, going back emergency and an emergency blow helped with flooding fwd (Fwd Torpedo)till I tried to hold it at periscope depth..... instead of going to the surface.

http://i50.photobucket.com/albums/f3...-2007_17-6.jpg

Jimbuna 03-24-07 12:03 PM

Quote:

Originally Posted by gnirtS
Quote:

Originally Posted by Sulikate
The same has just happened to me :cry: Blowing ballast doensn't make a difference. I sunk to the bottom like a brick:shifty:

Its never going to get a crippled sub up from a death dive.

Blowing does make me rise when i click the icon by accident during a convoy attack but when i get damaged and use it, its not once rescued me :)

Suspect thats realism though.

Quote:

As for the science thing...Im well aware of it having done university level biochemistry
Well you certainly aint studied sub warfare because blowing emergency ballast when mortally wounded with flooding was the only way a sub had a chance of getting to the surface :arrgh!:

gnirtS 03-24-07 12:09 PM

Depends how wounded.

So far its failed 100% of the time for me. Presumably due to being too heavily damaged for it to have an affect.

macky 03-24-07 12:20 PM

havent looked at the 15 pages of this thread:o but has anyone had a problem with the game not loading because it cannot verify the disc?

Usually works the 2nd time but is that the cp or is it my dvd drive slowing:-?

gronbek 03-24-07 12:32 PM

No external damage on ships
 
Big problem with damage physics on surface vessels.
When I shoot with the deck gun at a vessels external structure, non of it is visually damaged. In SH3 masts, life boats, cargo etc. all got destroyed by shell fire.
But not in SH4. Its so stupdily lame shooting at a ship and there is no visible damage.

BR Anders

Flanker15 03-24-07 12:41 PM

Here's some bugs from my experience:
The clouds and the smoke from the large fires moves waaaaaaay to fast (the clouds apear to be moving far faster than the speed of sound!)
Sometimes my torps explode and cause no damage to a merchant ship except for small fires and such but no hole or flooding.
Ships sink too fast after they reach the "Enemy unit destroyed" phase.
Sometimes the framerate in the map screen drops so much under high time compression it becomes unusable.
Sometimes there is a huge framerate drop while looking a certiain direction for no apparent reason.

Lannes 03-24-07 12:43 PM

Dec. 10th, 1941, Asiatic Fleet. Picked up a heavily escorted enemy TF moving NNE off the west coast of Luzon....moving at 1 knot.

After attacking and bagging a Agano Lt. Cruiser and a Small Passenger, the TF took off like a bat out of H**L....then dropped back down to 1 knot.

I tracked it via periscope and radar for the better part of a day and the TF maintained 1 knot when not under attack.

A small bug in the grand scheme of things, but thought I should report anyway.

Avatar 03-24-07 12:43 PM

Here are some bugs. (I think):
- Time Compression doesn't set to 1x when the "Ship sighted!" is reported.

- Sound head moves while running on the surface. I doubt the dude would be listening to ari.

... how the heck to you use sonar to listen to contacts and get bearing info?
I'll report more as I play longer. The time compression thing is a real bummer. It reverts to 1x when radio messages are received, but not when ship sighted is issued.
- I just remembered. The whistle and command for the watch changes works once per patrol, right after leaving harbor. And if you use time compression, it works only after you revert to 1x.

- Some ships will not be included on the map, or even when you move the target recticle over them. This has happened when leaving port.

Sonarman 03-24-07 01:02 PM

Quote:

Originally Posted by macky
havent looked at the 15 pages of this thread:o but has anyone had a problem with the game not loading because it cannot verify the disc?

Usually works the 2nd time but is that the cp or is it my dvd drive slowing:-?


I was having that problem too I think it's to do with Starforce from other games which haas caused the secondary IDE channel to drop into PIO mode which causes problems with drive access. I followed the procedure on this page: http://winhlp.com/WxDMA.htm and managed to reset the channel and have had no problems since.

-Pv- 03-24-07 01:08 PM

Minor bug:
When surcafing and air is replenished, get report- Out of air, we need to surface..." Prob just a trigger text reversal.

AS far as blow ballast- I either get minor damage that I let the repair crew handle, or I get so much damage it's too late for the emergency blow.

For those experienced in SH3, yes, your air supply lasts a long time compared to battery. This is historically accurate and from what I've seen, not a measurable change from the behavior in SH3 compared to SH4. Anyone who has watched Das Boot or read real WWII sub stories, there are many instances where the crew would be under for very long periods of time (even a full day+ at min battery usage) and although the air gets increasingly stale and eventually unbreathable, with CO2 removal systems and in US subs even air conditioning, it will be very rare in the sim when you run out of air unless you try to do that. This is expected and normal.

For those worried SH4 would be a cake walk and no challange, I have found the sim to be MUCH harder than SH3. The enemy destroyers are very tallented (as long as they don't need to do terraign avoidence.

Has anyone played the photo recon single mission? I get the impression the enemy destroyers have radar while I do not. With only the sail exposed, all three detroyers protecting the harbor will begin a fast attack from beyond visual range where I cannot even see them or detect them on sonar. It makes trying to surface to replenish battery impossible since I cannot outrun them even when they start their attack from 15 miles away.
-Pv-

R3D 03-24-07 01:23 PM

i get a massive Fps drop when looking towards the rear of my tambor sub at random times, its so bad it actually locks my gfx card up completely and causes it to hit critical temps within minutes if i cant force myself into another sub compartment or view.

its to do with the rotor wake im sure, and my gfx card is not broken or poorly cooled either :)

- Damage sounds (gushing water/flooding effects) are all missing when damaged
- subs are sumberging alot slower than i thought they were supposed to be, dive planes seem not to be working as intended
- No radar control or Sonar control
- Radar in Non radar equiped subs and crew giving radar bearing calls when its not present.
- Aircraft nose diving into the sea after bombing runs (suicide)



x1900xtx 7.1's

9th_cow 03-24-07 01:23 PM

difficulty bug ?
more of a question than a report.

set out on my third patrol, sank 2 ships and completed my merchant sinking mission.
ok found a task force submerged and attacked. realised that my crew had reloaded within a few minutes.
so, what the heck happened there ? do i have super crew or is that a really werid feature/bug
i checked after i returned to dock (wich was immediatly its hardly fun when you have some super loading mechanism on board)
and checked the difficulty settings, yet oddly enough they were still the way i had set them.
so what caused my torps to reload in moments when the settings ticked for realistic reload ?

Sonoboy 03-24-07 01:37 PM

For one of the dive planes, the needle on the guage is pointed the wrong way.

catar M 03-24-07 01:58 PM

Deck gun crew missing (no room in interface for them)
deck gun crew won't fire because of rough weather but i can fire myself
Every time I pop up periscope I get message from watch "ship spotted bla bla but we are in periscope depth how can they see outside :hmm:
This is not a bug.....no technical info on Sub , torpedoes, upgrades like in SH3 and the whole crew , weapons interface is just shocking...:down: Stil haven't figured out how to repair , no indication on repair time nothing.............I wish this game had similar interface as SH3 and + all the usual stuff posted above

DaMaGe007 03-24-07 02:08 PM

Not really a bug but a gameplay issue.

how about a hotkey to get max time compression. Above 4096 I get low fps at the map screen an I end up having to press the + key a million times to get to 8192. And it takes a while to get there.

ctrl + for max time compression
ctrl - for 1x time compression

would be sweet

also please allow the stopwatch to be resized, its just too big...small medium and large option would be good.


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