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-   -   ARB WideGui 1920x1080 (https://www.subsim.com/radioroom/showthread.php?t=232178)

Ruzbasan 09-01-20 08:29 AM

Does this Widescreen Mod work with GWX ?
 
Does this mod work with GWX? If so, how do you install it to GWX?

If it does not work with GWX, is there another widescreen mod that works with GWX?

Fifi 09-01-20 09:35 AM

Quote:

Originally Posted by Ruzbasan (Post 2693111)
Does this mod work with GWX? If so, how do you install it to GWX?

If it does not work with GWX, is there another widescreen mod that works with GWX?

Yes it works with GWX, Ccom12, NYGM etc :yep:
Just unzip and put it to your MODS folder that JSGME should have created...
Make sure of correct folder path in MODS... should be ARB Wide GUI/data etc (cause i remember there are some add-on mods inside too.

Kplt. Klaus Bartels 09-10-20 07:01 AM

So... ähm... looks like I didn't install this mod properly. I simply installed it via JSGME and did not run the batch file instead of the way explained in the first post.


Making it look like this.


https://www.subsim.com/radioroom/<a ...PJmzLH/Map.jpghttps://i.ibb.co/GPJmzLH/Map.jpg



I installed it the way I did (except for forgeting the Tycho.bat) because it is the same order as stated by wolfpack 345 in his video descriptions:



*MODS*** (In install order)
**Grey Wolves Expansion
*Sh3 Commander
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather]
Patch Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - ShipVanishingHull for MEP v6
Optional - FSF for MEP v6
TKSS18 German U-Boats Compilation No Eagle
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
U-Boot 7c-II
FixAllSubGWX
ARB WideGui 1920x1080 V3
Adaptation for English & Deutsch
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
H.sie Hard-coded fixes.


https://i.ibb.co/4Fz51Jh/Mods.jpg


Can I still fix this, without removing all mods? If not, what would be the proper order of installation to get ARB running correctly?

diego_gut 09-10-20 05:29 PM

You do not have to remove all mods. Just apply the patch to your sh3.exe and install it. I recomend installing it as a mod and you should apply it after Hsie's patch.


Regards,

j4ckkn1fe 09-13-20 03:02 AM

Quote:

Originally Posted by Kplt. Klaus Bartels (Post 2694691)
So... ähm... looks like I didn't install this mod properly. I simply installed it via JSGME and did not run the batch file instead of the way explained in the first post.


Making it look like this.


https://www.subsim.com/radioroom/<a ...PJmzLH/Map.jpghttps://i.ibb.co/GPJmzLH/Map.jpg



I installed it the way I did (except for forgeting the Tycho.bat) because it is the same order as stated by wolfpack 345 in his video descriptions:



*MODS*** (In install order)
**Grey Wolves Expansion
*Sh3 Commander
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather]
Patch Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - ShipVanishingHull for MEP v6
Optional - FSF for MEP v6
TKSS18 German U-Boats Compilation No Eagle
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
U-Boot 7c-II
FixAllSubGWX
ARB WideGui 1920x1080 V3
Adaptation for English & Deutsch
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
H.sie Hard-coded fixes.





Can I still fix this, without removing all mods? If not, what would be the proper order of installation to get ARB running correctly?

I'm having same issue with the tycho bat giving off an error and won't run. Fresh install with windows so I think I'm missing a correct visual c++ package but I don't know which one.

EDIT: I fixed this by installing every visual c++ package i could find 2005-2015. Not sure which one did the trick but it worked...

Ruzbasan 09-13-20 05:17 PM

Is ARB Widescreen mod compatible with LSH3
 
Is the ARB Widescreen 1920x1080 Mod compatible with LSH3 2015?

Fifi 09-14-20 01:10 AM

Quote:

Originally Posted by Ruzbasan (Post 2695424)
Is the ARB Widescreen 1920x1080 Mod compatible with LSH3 2015?

Yes.

all_my_loving 09-22-20 01:14 AM

http://www.mediafire.com/view/05rkkg...50-02.png/file
How do I change the font color to prevent confusion among the background color?

Anvar1061 09-22-20 06:57 AM

Quote:

Originally Posted by all_my_loving (Post 2696720)
http://www.mediafire.com/view/05rkkg...50-02.png/file
How do I change the font color to prevent confusion among the background color?

You find a podljki image.
data/Menu/Data/LOAD CAREER2.tga
Find the location in the menu_1024_768.ini file
https://sun9-67.userapi.com/zr9sGZpu...2AWZB-9WaE.jpg
Change the font color
Color=0xE26522FF
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
in the block [G17 I**]
to the color you need

 

White 0xFFFFFFFF
Black 0x111111FF
Orange1 0xD26400FE
Orange2 0xDD5800FF
Orange3 0xE26522FF
Tan 0xEBCF99FF
Light Tan 0xCDB59EFF
Brown 0x593A20FF
Light Brown 0x9F8671FF
Gray 0x8B8989FF
Light Gray 0xB0B0B0FF
Green 0x329632FE
Light Green 0x00FF99FF

*Manual_menu1024_768.pdf

all_my_loving 09-23-20 03:43 AM

Quote:

Originally Posted by Anvar1061 (Post 2696756)
You find a podljki image.
data/Menu/Data/LOAD CAREER2.tga
Find the location in the menu_1024_768.ini file
https://sun9-67.userapi.com/zr9sGZpu...2AWZB-9WaE.jpg
Change the font color
Color=0xE26522FF
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
in the block [G17 I**]
to the color you need

 

White 0xFFFFFFFF
Black 0x111111FF
Orange1 0xD26400FE
Orange2 0xDD5800FF
Orange3 0xE26522FF
Tan 0xEBCF99FF
Light Tan 0xCDB59EFF
Brown 0x593A20FF
Light Brown 0x9F8671FF
Gray 0x8B8989FF
Light Gray 0xB0B0B0FF
Green 0x329632FE
Light Green 0x00FF99FF

*Manual_menu1024_768.pdf

I modified [G17 I6] section
StatesColors=0x8B8989FF, 0xEBCF99FF, 0xDD5800FF, 0x995800FF
to StatesColors=0x111111FF, 0x111111FF, 0xFFFFFFFF, 0xFFFFFFFF, Only part of the font color can be changed, the rest
of font cannot be modified, like these:
http://www.mediafire.com/view/ps3wln...17-49.png/file
http://www.mediafire.com/view/pnddsg...17-52.png/file

according to geralt's post that he said text color from orange maybe with hardcoded, it is beyond my ability in programming.

 
Quote:

Originally Posted by geralt (Post 389938)
I've tried sometrhing similar using Sober's rig for red mod idea.
I wanted to change color of the main concole text.

Bad news: I haven't found any way to change 'highlighted' text color from orange:damn:...I've looked through the menu_1024_768.ini file... nope... maybe it's hardcoded


Good news: you don't need it I found these things
- you can change color of font*.tga
- you can change the color of frames when select an officer and - other ingame texts in the menu*.ini file

small example what I've learnd:
I wanted the main console text not to be white/ornge
I use the the font 'FPHunt15.tga' so I took this file and change the color for red in any photo/graphical editing software and saved as 'FPHunt16.tga' then I added new font to menu.ini and change the font udes in the main concole

Code:

[Fonts]
Fonts=19
Font0=DATA/Menu/Fonts/FPHunt26.tga
Font1=DATA/Menu/Fonts/FPCond14.tga
Font3=DATA/Menu/Fonts/FPHunt38.tga
Font4=DATA/Menu/Fonts/FPHunt12.tga
Font5=DATA/Menu/Fonts/FPHunt15.tga
Font6=DATA/Menu/Fonts/FPSmall.tga
Font7=DATA/Menu/Fonts/FPPencil12.tga
;Font10=DATA/Menu/Fonts/FPArhi24.tga
Font10=DATA/Menu/Fonts/FPHunt15.tga
Font11=DATA/Menu/Fonts/ShellsNr.tga
Font13=DATA/Menu/Fonts/FPCond18.tga
Font14=DATA/Menu/Fonts/FPCond12.tga
Font15=DATA/Menu/Fonts/FPCond9.tga
Font16=DATA/Menu/Fonts/FPBro20.tga
Font17=DATA/Menu/Fonts/FPBro100.tga
Font18=DATA/Menu/Fonts/FPHunt16.tga  ;new red font

[G3F I152]
Name=Messages; FLB Sale`s 6 Anzeigen
Type=1029;Static text
ItemID=0x3F040002
ParentID=0x3F040000
;Color=0xFF00FFBB
Color=0xFFFFFFBA
Pos=20,-23,700,70; Original Pos=20,-23,385,107
;Font=5; Original Font=13
Font=18 ;
new red font
Text=0
TextFlags=0x10


changing color of frames when selecting officers
as you know the color is in hex so it's RRGGBBxx I use orange
(D26400AA) and dark red (CC0000AA), the xx also in hex value means (I hope) the opacity of the color
Code:

[G3F I2]
Name=Highlight
Type=1030;Static bmp
ItemID=0x3F000002
ParentID=0x3F000000
Pos=0,198,40,40
;Color=0xD26400FF
Color=0xD26400AA
Materials=1
Display=4;All directions
Mat 0=data/menu/gui/layout/high.tga
MatFlags=0x1
TexFmt=0x9

[G3F I3]
Name=Selection
Type=1030;Static bmp
ItemID=0x3F000003
ParentID=0x3F000000
Pos=0,246,40,40
;Color=0xD2AA00FF
Color=0xCC0000AA
Materials=1
Display=4;All directions
Mat 0=data/menu/gui/layout/sel.tga
MatFlags=0x1
TexFmt=0x9

and back again to the main console... I found that the orange 'highlighted' color it's not always orange
It depends on the basic color in font*.tga file
when the default text is e.g. blue then the highlighted is dark grey/black I guess it's the defalt (blue) + highlight (orange) = dark grey

hope this will help I'll add some screens later
sorry for my english

edit screens:
ingame
http://img216.imageshack.us/img216/1034/barvyan9.jpg

main screen
http://img303.imageshack.us/img303/1...0071215sy4.jpg



I only know that I can change background color in a simple way, to prevent confusion again.
like this
http://www.mediafire.com/view/8b9xjx...39-26.png/file

Anvar1061 09-23-20 06:33 AM

You need to change the entire [G17 ] block there are lines responsible for the background, arrows (up and down) and text. Not only in I6!

all_my_loving 09-23-20 08:13 AM

Quote:

Originally Posted by Anvar1061 (Post 2696924)
You need to change the entire [G17 ] block there are lines responsible for the background, arrows (up and down) and text. Not only in I6!

I did all the [G17 ] block, but only the hard coding font cannot be changed.

http://www.mediafire.com/view/mkcnx0...31-16.jpg/file

Anvar1061 09-23-20 10:10 AM

Quote:

Originally Posted by all_my_loving (Post 2696934)
I did all the [G17 ] block, but only the hard coding font cannot be changed.

Well, then I don't know. Leave it like that.

http://www.mediafire.com/view/8b9xjx...3-14-39-26.png

SeniorChiefChef 09-25-20 07:09 PM

Is Camera and Periscope Blur Tied to Speed?
 
Hi, guys. I don't think anyone else has expressed an issue with this -- or I just didn't search for it fully enough -- but I just want to confirm that what I'm experiencing is part of the ARB WideGUI 1980x1080 mod. It seems the periscope and free camera blur when cruising at any speed above Ahead Slow / 4 knots?

If possible, what would I edit to remove the blur from the Free Camera?

Ahead Slow
Periscope
https://i.ibb.co/v3HgsjD/sh3-ARB-Wid...SLOW-scope.png

Free Cam
https://i.ibb.co/LCDyDCS/sh3-ARB-Wid...W-free-cam.png


4 Knots
Periscope
https://i.ibb.co/0r6cYdq/sh3-ARB-Wid...NOTS-scope.png

Free Cam
https://i.ibb.co/3kH1v56/sh3-ARB-Wid...w-free-cam.png

stork100 09-25-20 07:36 PM

Hi mate and welcome. This is a feature of the h.sie patch which tries to simulate periscope vibration at higher speeds. You'll read all about it in the h.sie pdf manual. It can be controlled with the Periscopes Fix checkbox found in the h.sie options selector. I'm not sure how to remove it only from the free camera, but there is possibly a way.


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