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the IJN was working on a lot of secret projects and ONI indicates that one of them is a submergible aircraft. that radar might save this Kaleun's life some day. |
Propbeanie Made it Tough!
Late in the war (February 1945) along the coast of Honshu I started encountering "Large Groups" by radar contact. Moving to intercept what seemed to be a constant north heading, I soon found myself being intercepted by multiple escorts steaming directly at me. It turns out that the groups are large, 6 to 8 ships, but only one or two are merchants! The rest are escorts and they are hungry for Balao steak. They are brutally efficient if you let them get you while diving or deep; shallow and you better be ready to dodge torpedos.
I am still running the v1.39 version because I was so close to completing the career to war's end. However, I sincerely doubt our friend Props made it any easier in the latest release. Consider it a warning- go after those one or two merchants at your peril. Despite propaganda to the contrary, the IJN has become even more protective of the few merchants they have left (mostly smaller freighters). Good luck! |
crew skill point issue
After several patrols with satisfying tonnage, I found the skill of the crew don't increase, guns, electricals, mechanical.... all the skill points remain the same as when career begins. Is this a bug or ForRSU just remove the skill upgrading mechanism?
Although i feel crew skill has almost no influence to the game play,it's a little bit frustrated to see my crewmen make no progressing in their specialities. |
Starting play with v1.46 observation
Started play with v1.46 using same mods as with v1.39. I configure campaign normal difficulty and realistic sensors. Aircraft seem to find me at 11nm while surfaces day or evening reduced light, and beeline for me even after diving. I use a 7.5 nm circle to follow the AC flight path and usually get under as the plane enters this circle. The Betty usually drops a bomb string just aft of my submerged position. This is different from v1.39, or seems to be for me! What’s changed? I feel like a yo-yo in Java and South China Sea where I’ve started in early ‘42.
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Prop: I have had similar things happen. I get a plane report on radar, and dive to a safe distance. The event camera pops up with a plane dropping a bomb near me (but not close enough to do harm.) I did some experimenting: a: dive by selecting a depth, I get the bomb b: emergency dive 'ctrl d', no bomb c: normal dive "d" key, no bomb. Don't forget to level off somewhere for b & c. just some food for thought |
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the experience of combat patrols will not raise the skill level for any crew member. the only way to increase skill level is through promotion. about the highest set of skills you can expect is to have some mix of Officers and Chiefs up to 12 (typical is 8 to 4) and then get as many of the enlisted crew to first class (level 6 or E6, if you were military). after that you have to get creative. if you want more on that topic, send me a PM. good luck. :Kaleun_Salute: |
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that is amazing. i will have to test that and see if i get the same results. :Kaleun_Salute: |
Hi guys,
Thanks for your supports and your feedback :salute: The best boost to push on the rendering. The idea is to make something that could be used from 1941 to 1945. And keep in mind the fact that most of those ships were frequency repaint with new camo scheme standards. But you're right, a version most in "wartime" spirit is finally better. In the new skin, the weathering is not on the occlusion map, like the stock version, but on the skin itself. So that give the opportunity, with multiskin option from different wartime periods, to make something more clean for 1941, and more "rusty" for 42/43/44/45. So, following your advices, I've made a more rusty version from the base one, sort of evolution of the first one, that show this version that haven't seen a dock since long, but not those wrecked style of the game base. Here a pict that show on top the base one, for 1941, and the other more rusty for the rest of the war, so used on the two camo scheme. https://zupimages.net/up/21/16/htyr.jpg Here also some picts ingame https://zupimages.net/up/21/16/o1w8.jpghttps://zupimages.net/up/21/16/wm5a.jpg Quote:
Thank you propbeanie, it seems that there was three camo scheme type. https://zupimages.net/up/21/16/vhhj.jpg The Measure 12 and 22 was used in the first time of the war, from 41 to 43. That was concealment concepts, the Measure 32 is based on the disruptive concept, and reinterpret the old dazzle concept of WW1, it was massively used from 42/43 to the end of the war. At the end of 44, beginning of 45, lot of ships received an overall dark colour, that has always been interpreted as dark navy blue, but the testimony of your dad show that there was some green, probably dark Olivdrab green. That's very interesting as I've never seen a colour illustration that show some green for USN. Thanks for that info, I couldn't make a Measure 22 on the Clemson because of the UV map, but it could be interesting to have an overall dark green version for 1945. About the Measure 12 camo scheme, it's for sure something thought for Atlantic escort missions, it's because we find the concealment spirit with splashes of sky blue. Most of the Clemson and others DD types were used first in Atlantic duty and ASM tracking. Fletcher and Asashio are on progress Stay tuned |
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Schwweeeettttt... :up: Also, appreciate the update. Thanks. :yep: M. M. :Kaleun_Salute: |
Curious who has encountered AI enemy submarines on patrol? Have the fired torpedoes? Did your crew/ radar. sonar detect them? Warn? Were you able to see the torpedoes? Evade? I have yet to encounter but am curious.
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not sure if they attack because i have either evaded at long range or submerged and sank him. it's not much of a target and i only attack/sink if there is a dearth of targets for that patrol. |
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So, sayonara lil' subbie... glub glub... for them, I generally use just 1 fish. fish boats, junks.. I generally pass them by, not much as it goes with tonnage. M. M. :Kaleun_Salute: |
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