propbeanie |
12-08-16 09:39 AM |
Quote:
Originally Posted by Rockin Robbins
(Post 2451070)
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Do our Bismarck and Tirpitz have damage models at all? I don't recall ever seeing a hole in them. We were gifted a Bismarck and Tirpitz by bismark1001, which have complete damage models. I'll put them up in Area 51 tonight so you can evaluate and adapt for FOTRS Ultimate if appropriate. Damage models would be really great.
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Were biskamrk1001's vessels in any other mod? s7rikeback and I have been looking at one from somewhere else (I'm on the wrong computer to look), and are having a tough time getting it to display the "camo" skin... But we'll definitely look at these two! Big question though... :har: - sorry, can't help myself... :har: - is it Bismarck, or Bismark internally?... :har:
The sinking model from FotRS on some of the vessels works wonderfully, but I don't think they got around to some, skipped others, and then we've brought in other vessels from the other versions, so it's a bit of a hodge-podge, and tough to say which ones don't have it. Two torps could definitely take out an Auxilary Cruiser given the right circumstances, though two hits on the bow should mean it'd sink from that end, not the other... Dead bodies are "not allowed" in the sim. Even the life boats & rafts have been debated about over the years. I do know that even the life rafts and life boats from a ship's sinking will disappear after a while, as well as the debri, at a set time in one of the config files. The main reason for that of course, is to release computer resources...
jldjs, I'd just turn everything off and see how the game plays. Set the games display to the same as your video settings are, which should be set to the "native" resolution of the actual display screen. On this little dual-core I have, the main things was that "particles..." setting in the lower-right of the Display Settings in the game. That "sped" things up the most, but of course, made the game look like a cartoon for the most part. If after you turn it all off and things play great, you could adding them back in one at a time, and see what adds the greatest impact from a performance and visual perspective... It takes a bit to experiment, and you might end up like me with everything still turned off. Oh, one of the sliders on the left had to be slid way to the left. Can't remember the name of it... Man, I'm going to have to fire the game up again and do some "testing"... I'll be back in a few hours... no more than four. :har:
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