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-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

nionios 12-07-16 01:25 PM

Quote:

Originally Posted by propbeanie (Post 2450940)
It used to be like within 3 nm of the mark (2?), and at a Stop, if I'm not mistaken. It would then ask if you wanted to launch your charge. If you've done that, it might be broke... I'll look at the "Insert..." missions too...


Edit: All of the Philippine Insert missions have

[MapZone 1]
Name=Insertion Spy Philippines 01_Zone1
Radius=3.000000
MaxHeight=1000.000000
MinHeight=-1000.000000
Long=14494539.000000
Lat=1723636.000000
Height=0.000000

with slightly different co-ordinates, but all four of them are set to a 3 mile Radius and fully surfaced. Now, if you come in surfaced, it used to be that you had to submerge to PD, then re-surface in order to get the "Launch" to activate. Or else, you came in submerged and then surfaced ~within~ that 3 mile radius... half of that is usually eaten up by the shorline...

In RFB,I'm sure the launch is done automatically when conditions are met.You're not asked for launching.
I'll try again.

Sniper450 12-07-16 02:08 PM

Quote:

Originally Posted by jldjs (Post 2450909)
RR posted
The new file's name will be 105_FalloftheRisingSun_Ultimate_v0.40_PublicBeta_E N and it will replace the former version which has temporarily been removed.

But when I go to Subsim downloads I only see
100_FalloftheRisingSun_Ultimate_v0.40_PublicBeta_E N

I must be missing something?

you are not...it says 100 but when you download it the file reads 105. Give it a go, you will see.

Larrywb57 12-07-16 02:40 PM

Station Controls
 
I found that when you use the keyboard shortcut 'I' to open/close the 'Torpedo Management' screen, it also open/closes the 'System Management' screen which the keyboard shortcut 'Y' does. Completed first patrol, narrowing missed being sunk by PB Wakatake after sending a Big Old Hansa Freighter into early retirement. :) Almost went too deep trying to get away. Suffered some hull damage before my porpoise submarine came back up to a safer depth.

cdrsubron7 12-07-16 02:50 PM

Quote:

Originally Posted by Sniper450 (Post 2450959)
you are not...it says 100 but when you download it the file reads 105. Give it a go, you will see.


Confirmed..........:up:

Moonlight 12-07-16 03:04 PM

Quote:

Originally Posted by propbeanie (Post 2450937)
Whereabouts are you there in the great Pacific? I'm more inclined to blame it on the "not 100%" campaign layers. We'll check the skinning though too, just to be sure...

Edit: I've checked the CFG files on five vessels that have "Split" in their names, and none of them have a "hole" in their dates. On Dec 24, 1942, they should have either the one that ends on 12/31, or the that began on 06/06... Into the campaign I go again, unless max-peck or s7rikeback find something...

I think I was near the Abandon area, not 100% sure on that though.
There was a Chidori escorting them and another warship but that was too far away to identify it, these 3 merchants were in the convoy and there was 4 of them, I forget what the other merchant was called.
Big Old Split
Medium Raked Bow Split
Large Old Passenger Carrier
That list might give you some further clues as to which convoy it was, I can't help any further as I hardly ever save any of these missions.

Note to self, start saving more often you blinking idiot.

Rockin Robbins 12-07-16 03:17 PM

Quote:

Originally Posted by jldjs (Post 2450909)
RR posted
The new file's name will be 105_FalloftheRisingSun_Ultimate_v0.40_PublicBeta_E N and it will replace the former version which has temporarily been removed.

But when I go to Subsim downloads I only see
100_FalloftheRisingSun_Ultimate_v0.40_PublicBeta_E N

I must be missing something?

Yes. If you look at the actual file you download it will be 105, not 100. I wanted to leave the download link the same for this one so the name didn't change, only the contents of the download.

Rockin Robbins 12-07-16 03:41 PM

Quote:

Originally Posted by Larrywb57 (Post 2450963)
I found that when you use the keyboard shortcut 'I' to open/close the 'Torpedo Management' screen, it also open/closes the 'System Management' screen which the keyboard shortcut 'Y' does.

Thanks for the report. We're on it!

propbeanie 12-07-16 06:46 PM

Quote:

Originally Posted by Moonlight (Post 2450971)
I think I was near the Abandon area, not 100% sure on that though.
There was a Chidori escorting them and another warship but that was too far away to identify it, these 3 merchants were in the convoy and there was 4 of them, I forget what the other merchant was called.
Big Old Split
Medium Raked Bow Split
Large Old Passenger Carrier
That list might give you some further clues as to which convoy it was, I can't help any further as I hardly ever save any of these missions.

Note to self, start saving more often you blinking idiot.

That's a big help Moonlight. No need to save more often, unless you really want to. Just remember, don't overwrite saves, always make a new one...

The main things for reports is location and time frame. Screen grabs are fantastic, and if you get the chart, stupendous. But just getting us into the neighborhood is good enough.

Edit: OK Moonlight, you're right in the middle of 42b_Jap_Convoys.mis, and that is a file that cdrsubron7 found issues with also, and I'll bet it was in the Fast Merchants groups, of which there are two in that file. Your most likely convoy was the 42b_Jap_Convoys_021 group with calls for 3 Generic cargo vessels, 1Generic Troop Transport, and 2 Generic DE. If there was a Tanker in your convoy, let me know, but the calls for yours was OK. Looking at skins also.

Berserker 12-07-16 08:37 PM

Sank a aux cruiser in the celeb sea 2 torpedoes to the bow..She brewed up and then sank within 2 minutes went down by the stern..:hmmm:.No bodies,no lasting debris field all debris sank within 1 minute of sinking the ship..:hmmm:.

propbeanie 12-07-16 09:03 PM

We haven't done much work on a "sinking model", and none in several months, so what you encounter there is mostly the way it was in the old FotRS, or where ever the vessel came from. Some of the ships do take quite a while to go down. Some of the cruisers still have a glass jaw and take only one properly placed torp. Some like CL Naka, even if hit with three of them in the rear... will sink bow first and stand on its nose every time... We'll have to work on it as time permits. You'll also find a few vessels break in two in the middle every time, with just one torp to the bow or stern.

Rockin Robbins 12-08-16 07:44 AM

Quote:

Originally Posted by propbeanie (Post 2451027)
We haven't done much work on a "sinking model", and none in several months, so what you encounter there is mostly the way it was in the old FotRS, or where ever the vessel came from. Some of the ships do take quite a while to go down. Some of the cruisers still have a glass jaw and take only one properly placed torp. Some like CL Naka, even if hit with three of them in the rear... will sink bow first and stand on its nose every time... We'll have to work on it as time permits. You'll also find a few vessels break in two in the middle every time, with just one torp to the bow or stern.

A sinking model is also Billy's pride and joy, what he looks forward to working on when he comes back. He's made considerable progress so far but it isn't releasable.

Wernersobe's old NSM will work but only covers a minority of ships in FOTRS Ultimate. Ships covered by NSM would sink Werner's way. Ships not in the mod? Glugglugglug down. Interestingly, one of the big selling points of FOTRS 2.0, where our ships come from, was a sinking mechanics model where ships flooded naturally and took awhile to sink. I was looking forward to that and like Rabid, was mostly disappointed.

Rockin Robbins 12-08-16 07:48 AM

Thanks to bismarck1011, I have a Bismarck and Tirpitz with full damage modeling. Although I'm put many a torpedo into the Bismarck I've never seen a hole in her. I'll be testing bismarck1011's ships tonight! Then they'll go to s7rikeback for adaptation into FOTRS Ultimate!

jldjs 12-08-16 08:12 AM

Edit: sorry jldjs, mis-read you there. It says "100..." on the link, but that should be the new file it's linked to. If not, you'll know right away if it's not because there won't be any anchors for bases. If that's the case, we can link you to a fix for that.[/QUOTE]

Got it. Very impressed so far but I feel that fantastic visuals are more than my old Nvidia GT330m gpu can't handle it. Can you advise on which Graphic options might lesson the strain?

s7rikeback 12-08-16 08:48 AM

Guess who's back?!?!
 
Downloading v0.40 now..

Any other downloads needed folks?

Rockin Robbins 12-08-16 09:06 AM

Quote:

Originally Posted by s7rikeback (Post 2451067)
Downloading v0.40 now..

Any other downloads needed folks?

That's all you need if you want to try what everybody's testing. We have some corrected campaign stuff on Area 51.

Do our Bismarck and Tirpitz have damage models at all? I don't recall ever seeing a hole in them. We were gifted a Bismarck and Tirpitz by bismark1001, which have complete damage models. I'll put them up in Area 51 tonight so you can evaluate and adapt for FOTRS Ultimate if appropriate. Damage models would be really great.


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