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Have to quit for now but will carry on testing later
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Unfortunately this fix doesn't work or rather it doesn't work as expected.. your fix just removes TypeII out of the campaign because I still don't see them at the Kiel harbour.. Quote:
Thank you, always interesting to learn something new about the events occurred long before my birth :up: |
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By the way, I am extremely pleased to see how much care Trevally has put into representing historical events as closely as possible :up: |
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I'm going to Danzig Gulf now (again :)) to see how many British destroyers will be there at this time :D.. PS: It's pity, I will not see the Tipe II in the campaign yet :wah: |
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So the type II is a weird one then, I didn't remove anything, just added waypoints to the typeIIs. I guess I'll let somebody more experienced in mission building find the solution! :) |
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Edit : Which patcher actually? :hmmm: Edit : Using the latest version and came to this http://puu.sh/2I71E.png |
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Not a single CTD and nothing out of the ordinary that I've notice. Even got caught off guard after sinking the destroyer when three of his buddies came swooping in to the scene running at 36 knots with cannons blazing. It was night and very dark so with some patience and a little stealth we managed to sneak away and get the heck outa there. :) Nice work on the test patch. :salute: |
Thanks guys:salute:
The fix patch had some work where I redid parts of the Danzig attack to keep it historical (:O:) the actual fixes were:- Removed the docked typeII uboats and changed them to waypoint led. I am not sure if I will keep the typeII in the actual patch:hmmm: - there must be an error in a common mod where some could load them and some could not. I am sure this is not an OHII issue but rather another mod. So - seeing as we all need to have more than one mod for this game - I may take that out until we can find the real issue. Also - I added Rongels lifeboat mod to fix the issue of the ctd with the polish ships. I think this was caused by the roster entry that Mike noticed. Somehow it has gotten into the OHII mod and when it tried to spawn lifeboat - some did not have the sea folder entry to produce then = ctd. As I cant remove a file for the main mod (until next version) the patch had to fill the gap. So adding the rest of the files was the only fix. @Rongel - I hope this is ok:oops: I will leave the test patch for a few days to be sure all is ok - I am still a wee bit worried about the luftwaffe air strikes I have added to the bay. There are four attacks for three days - SH5 air attacks on harbours has not worked well in the past. I would like to hear if any issues are happening as a result. If they are I can remove them before the patch propper is set. Sink em all:arrgh!: |
V2.1 now in French - thanks to Choum:woot::woot:
See post 1 for download French "Translation Open horizon 2.1" by Choum :yeah: |
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Merci Choum! Do i have to restart, or in bunker?...or maybe in patrol? |
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Thanks :sunny:
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Choum, if you don't bother, i'm going to correct few things in French...
Found some errors and mistakes :03: |
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