SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

lurker_hlb3 08-31-09 10:57 PM

Quote:

Originally Posted by green_abobo (Post 1163075)
just got the mod running w/ O.M. is there a way to enable the "track" on map contacts? this is the reason i run O.M. w/o OMEGU. lost w/o being able to see where enemies are moving to...if not it's back to just O.M. and playing stock fleet boats. :(


is there also a patch for RFB 1.52?

anything else i should be aware of?



activated mods are as follows:

RFB_v1.52
OpsMonsun_V705
OMv705_to_V712
OM_V712_Hotfix1
Spaxs SH4 Uboat SPEECH FIX_V8
Real Clothes


thanks.


EDIT=lol. click the main attack plot icon twice. what about the tracks though?


http://www.subsim.com/radioroom/show...2&postcount=49

lurker_hlb3 08-31-09 10:59 PM

Quote:

Originally Posted by pozine (Post 1155964)
Maybe, In OM...

I don't think so

joejccva 09-03-09 01:36 AM

Can we run RFB with RSRD? If so then I have a question.

My current mods are (in order of installation):

- TMO 1.7 (with MaxOptics patch as well as TMO_Hotfix_041709)
- TMO 1.7 to 1.8 beta (with all the 1.8 patches)
- RSRD v411
- RSRD v411 patch2
- Operation Monsun v705
- Operation Monsun v705 to v712 upgrade
- Operation Monsun v712 hotfix1

Everything works great. My question is can I just add RFB to the end of this list as a "last mod" or should I insert it in between another one of these mods?

Thanks!

green_abobo 09-03-09 01:57 AM

there are several scenarios for different configs. that work with O.M. here:

http://www.subsim.com/radioroom/show...eration+monsun

i know you're not asking asking anything about O.M. and i would definitely consult with lurker before attempting anything though. or you could be like me and do whatever in hopes that everything will work. you probably don't want to do that.

good luck.

Wilcke 09-03-09 03:40 PM

Quote:

Originally Posted by joejccva (Post 1164923)
Can we run RFB with RSRD? If so then I have a question.

My current mods are (in order of installation):

- TMO 1.7 (with MaxOptics patch as well as TMO_Hotfix_041709)
- TMO 1.7 to 1.8 beta (with all the 1.8 patches)
- RSRD v411
- RSRD v411 patch2
- Operation Monsun v705
- Operation Monsun v705 to v712 upgrade
- Operation Monsun v712 hotfix1

Everything works great. My question is can I just add RFB to the end of this list as a "last mod" or should I insert it in between another one of these mods?

Thanks!

I would run TMO and OM in seperate installs. I currently run three, RFB, TMO and OM. Its simpler and easier to keep track of changes and updates.

Happy Hunting!

Wijbrandus 09-11-09 10:59 AM

I am beginning to use RFB for my game, but I do not understand the new navigation map. I'm referring directly to the map shading for depth. What do the two colors mean - shallow and deep? How do I make sense of where I should navigate? I prefer to cruise in the deepest water, and only go into shallower if I need to chase a target. Is it possible to revert to the "stock" map, or will that screw up something else?

sharkbit 09-11-09 12:32 PM

I've only tinkered with RFB(I'm still trying to decide what I like best-TMO or RFB), but it looks like the maps are opposite than what you're used to. Dark colors mean shallow waters, and light colors are deeper waters in RFB.

I believe Webster has a mod that should work in RFB that changes colors on the maps and gives you 3 or 4 choices. It is in the download section somewhere.

Hope this answered your question.

:)

PS-where in Littleton, CO are you? I live there as well.

green_abobo 09-11-09 08:06 PM

Quote:

Originally Posted by Wijbrandus (Post 1170252)
I am beginning to use RFB for my game, but I do not understand the new navigation map. I'm referring directly to the map shading for depth. What do the two colors mean - shallow and deep? How do I make sense of where I should navigate? I prefer to cruise in the deepest water, and only go into shallower if I need to chase a target. Is it possible to revert to the "stock" map, or will that screw up something else?

water is shallower near land. in this case,it's the exact opposite of stock,darker means shallower,lighter,deeper.

it psyches you out a little,but you'll get used to it. believe it or not,you can actually make it to periscope depth,even in the darker,or shallower areas. if you're ever unsure of the depth,just use the active sonar "depth under keel" button to check. make sure no dd's are on your sonar in the area,or they might hear you. i get most of my tonnage that way. just make easy kills on ships @ anchor.

sometimes,if you're lucky, you find big 'ol battle cruisers and aircraft carriers,ripe for the pickens. :) just watch out for destroyers in shallow water, and land turrets,especially in broad day light. its best to hit the ports @ night.

good luck.

gdogghenrikson 09-13-09 05:11 PM

where can I get the manual for version 1.4 because I don't have the uboat add on.

Thanks in advance

green_abobo 09-13-09 09:54 PM

Quote:

Originally Posted by gdogghenrikson (Post 1171414)
where can I get the manual for version 1.4 because I don't have the uboat add on.

Thanks in advance


here's the download for 1.4 from the downloads section. i imagine it has trhe manual too.

http://www.subsim.com/radioroom/down...do=file&id=510

Sonicfire1981 09-17-09 05:44 AM

RFB is really an awesome mod and i think the hardest i came across (at least if you play 100% realism, as i do).

Came across a few things, thou. I have to admit i dind't read the whole thread, but i used the search and fould nothing.

I use the compass-dial to set intercept courses, but the "stock-RFB-version" is not all to useful for that. I tried the "hi-res-dials with smaller nav tools" mod, which is slightly better. But if I do i miss the nomograph, which is btw. the best one i came across so far.
How do i combine the two, or even better: is there a way to use the large (slideout) dials you can find as a mod for SH3 without sacrificing the Nomograph?

And, far more important: I have reproducable CTDs in the Museum after The S-18 class US-Submarine (viewing US-Subs only). What boat should come up next that is causing that trouble?

Edit: Also, my deckgun has no sound. I guess i can simply exchange a soundfile, but which one`? (4" Gato Aft Turret)

sharkbit 09-18-09 08:40 AM

Captains Foot Nailed to Deck
 
I just started playing around again with RFB 1.52 yesterday. I definitely like what little I've seen so far.

One minor irritation:
When looking thru binoculars, the sub structure/crew blocks your view at certain points. I understand you can't see thru solid objects, but my foot won't be nailed to the deck either. If I want to see something astern, and the periscope housing is blocking my view, I'd move.
I could use the TBT in those instances but that really isn't realistic either.

Any way to change this or is it a "live with it" item?
It is definitely not a game killer and I could easily learn to live with it.

Thanks.

:)

Wilcke 09-18-09 10:44 AM

Quote:

Originally Posted by sharkbit (Post 1174424)
I just started playing around again with RFB 1.52 yesterday. I definitely like what little I've seen so far.

One minor irritation:
When looking thru binoculars, the sub structure/crew blocks your view at certain points. I understand you can't see thru solid objects, but my foot won't be nailed to the deck either. If I want to see something astern, and the periscope housing is blocking my view, I'd move.
I could use the TBT in those instances but that really isn't realistic either.

Any way to change this or is it a "live with it" item?
It is definitely not a game killer and I could easily learn to live with it.

Thanks.

:)

You can use the cam to move the bloke about the con. I forget the command as I am at work.

sharkbit 09-19-09 02:10 AM

Thanks. You were right. :up:

Fingered it out-the free cam moves you about and you can use the binocs from where ever you move to.

The arrow keys move you about.

:)

Wilcke 09-21-09 10:45 AM

Glad you found it!

Happy Hunting!


All times are GMT -5. The time now is 11:55 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.