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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

h.sie 01-02-12 05:18 PM

Quote:

Originally Posted by Leitender (Post 1814145)
If battery capacity and oxygen supply are independant from each other, then... why not? I just checked how long one can run submerged with your fix, and if battery lasts longer than oxygen or vice versa. Not correct?

If two effects A and B are independent from each other but do influence an certain effect C, then I would change only A or B at one time and keep the other one constant in order to investigate the influence of A on C (resp. of B on C).

But even for me as only the reader of your post (and not the researcher of the effects) it was a little bit hard to understand what you wanted to express.

The effect of Silent-Running? The effect of O2 settings?

But now, after re-reading it, I understand.

Kongo Otto 01-02-12 05:20 PM

Thanks H.Sie for that outstanding work, you really put SH 3 into SH 3 - the next Generation.

:salute:

h.sie 01-02-12 05:21 PM

Dankeschön!

Kongo Otto. Geiler Name. :DL

Kongo Otto 01-02-12 05:24 PM

Quote:

Originally Posted by h.sie (Post 1814219)
Dankeschön!

Kongo Otto. Geiler Name. :DL

Bitte.

Ja find ich auch! :D

Leitender 01-03-12 02:39 AM

Quote:

If two effects A and B are independent from each other but do influence an certain effect C, then I would change only A or B at one time and keep the other one constant in order to investigate the influence of A on C (resp. of B on C).
h.sie

To be precise, there were even 4 variables checked in both tests: Oxygen (A), Battery (B), amount of Oxygen (choosable in stiebler´s or h.sie´s option selector) (D) and silent running (E). All have influence on diving time resp. underwater range (C). I merged them in both test (otherwise it would take too long to get all results):

1. Tested time limit of battery and time limit of oxygen, then compared both in each test. But neither can i recognise a dependancy nor a interdependancy between each other. Is there any?

2. Since diving time is limited by battery as shown in the second test with h.sie´s recommended oxygen factor, increasing the amount of oxygen will logically lead to no other result than to the batteries´ weakness as biggest problem.

3. Same with silent running: Even with not rig for silent running from the beginning, enough oxygen remained for the crew. The only question was if reduced oxygen amount and only partly rig for silent running would lead to another result in the 2. test. Here you´re right, but i saw this huge reserve of oxygen when the batteries were emptied so i thougt this wouldn´t turn the result into its opposite.

4. In fact i didnt´t use exactly Stiebler´s settings of renewable and bottle-stored oxygen but simply doubled both values to "2". Now we can see that "No oxygen anymore" was reported at double time (112h vs. 55,5h) than when both values were left to "1". The reason why i integrated this test was that i remembered the discussion between h.sie and stiebler about maximum amount of oxygen. Then i found yours arguments both convincing. But now i wanted to find out how the one´s or the other´s setting ist affected by "improved" battery behaviour.

Conclusion: Finally, the boat comes to a stop, when batteries are completly emptied. Fine. Besides, even with h.sie´s restricted amount of oxygen, the batteries remain the "problem child". Also fine. With this mod, submerged range seems to be reduced, but maybe another tester could confirm. If so, one could easily correct range in .sim via skwasjer´s great S3ditor.

I regret if i wrote down my results in a misunderstandable way. There was too much to tell :DL

Poul 01-03-12 02:44 AM

Quote:

Originally Posted by Leitender (Post 1814156)
btw, poul
AFAIK the boats could surface without compressed air, but they were still in "diving status" unless the diving cells were emptied - either by diesels or by compressed air.

Yes, certainly. But I mean extreme situations. For example: The stock of compressed air has come to an end. On a manometer - "0". Accumulators are discharged, therefore speed very small. Tanks of the main ballast are filled, the submarine has negative buoyancy. Or the submarine has zero buoyancy but doesn't move, because accumulators are completely discharged. Wise old man Archimedes speaks: "My friends! That the body has completely plunged into water, its weight should equal to weight of the water, which it has forced out!". We answer: "Yes! We have made it! But now at us the weight of a submarine is more than water weight." Then Archimedes speaks: "Good-by my friends! Happy journey on a bottom. Greetings to Poseidon!". But we can be directly be under a water surface mirror. We use horizontal rudders and our very small speed. But we can't make weight of a boat less than weight of water and to float up on a surface. We don't have compressed air to get rid of excess weight in ballast tanks. Archimedes maliciously giggles. Especially now in SH3 when dear h.sie realized the possibility of the Full discharge of batteries.

Leitender 01-03-12 03:18 AM

Poul

Wonderful explanation :yeah: I made the same experience: Without propulsion and with compressed Air manometer dial showing "0" you are still able to surface, because the CA tank isn´t completly emptied, IIRC. We had this discussion some time ago in the german ubi-forum (unfortunatly the forum is down atm, so not possible to reread). It´s the same effect then neverending batteries. Maybe developer´s will?

h.sie 01-03-12 03:55 AM

@Poul, Leitender: Already on the Todo-List.

But unfortunately, in the next time I'll have only spare free time for programming and also I'll mainly focus on visual sensors together with makman94.

Greetings to Kazakhstan!

jean74 01-03-12 02:16 PM

Hi Mr H.sie

In your "todo-list" have you foreseen the possibility to have a thermal layer in SH3?

For me it would be a great improvement to randomize the ability of the destroyer to detect submarines?

Could it be done?!?

Best regards,


Jean

Victor Schutze 01-03-12 05:01 PM

Quote:

Originally Posted by jean74 (Post 1814721)
Hi Mr H.sie

In your "todo-list" have you foreseen the possibility to have a thermal layer in SH3?

For me it would be a great improvement to randomize the ability of the destroyer to detect submarines?

Could it be done?!?

Best regards,


Jean

I thought thermal layers were simulated randomly by SH3 Commander?! :hmmm: or am I wrong? :doh:

Kongo Otto 01-03-12 07:52 PM

IIRC the U-Boots didnt had the technical capability to work with the Thermocline.
Then the next question is how deep is the thermocline in the North and South Atlantik, iirc it differs to the Pacifik.

h.sie 01-04-12 02:04 AM

Correct, Thermal layers are not on the todo list, since SH3-Commender already models them.

urfisch 01-04-12 05:53 AM

:)

What is on your todo-list?

h.sie 01-04-12 01:43 PM

I have no access to it ATM, but I remember that it is overcrowded.

jean74 01-04-12 02:08 PM

Quote:

Originally Posted by h.sie (Post 1815131)
Correct, Thermal layers are not on the todo list, since SH3-Commender already models them.

Hi Mr H.sie,
Many thanks for your reply. I was hoping that you had included it in your "todo-list" because SH3 COMMANDER randomizes the value at each game launch (but not during the game). That's why I don't use SH3 COMMANDER.
But, all your improvements replace widely this lack. You are more passionate than me and your choices in modding SH3 are better than mine. Thank you for all your modifications in SH3. Keep up the good work :rock:.


@ Kongo Otto and Victor Schutze
Thank you for your replies and explanations,

Best regards,

Jean


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