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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

blkdimnd 06-11-10 12:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1416824)
you have to click on the toggle icon to get them to show


:damn::damn:
Oh, ya, forgot about that part. :oops:

So far everything is working well.

Stormfly 06-11-10 01:10 PM

...regarding the last test version and radio contacts, its fully working here. tested at 15 meters with TC. :up:

...still no auto follow for visual targets, tested both tdc on and off, target selected with space or not selected, using the key i bound for target following (Key "U")... still not working.

TheDarkWraith 06-11-10 02:06 PM

Quote:

Originally Posted by Stormfly (Post 1416857)
...regarding the last test version and radio contacts, its fully working here. tested at 15 meters with TC. :up:

...still no auto follow for visual targets, tested both tdc on and off, target selected with space or not selected, using the key i bound for target following (Key "U")... still not working.

follow target only works with the icon from the officers or the key command in the options file. I've tested it many times and it works fine. There's something wrong on your end with the key mapping.

Echolot 06-11-10 02:07 PM

Quote:

But when I switch from the TIA to the Nav map for the first time in a game, the plotter pops up for maybe a half second during the switch.
Same here.

:salute:

Echolot 06-11-10 02:21 PM

Hello.

http://img813.imageshack.us/img813/1484/entfernung.jpg

Greez. Echolot.

TheBeast 06-11-10 05:37 PM

I found a strange bug but I was unable to scrren cap it. If this is a bug it does not effect game play and should not delay 3.0.0 release. This may be my setup but here is what happened.

Mission Briefing: During the Mission Briefing the map scrolls around showing the various objective locations. The problem I notice is the Land Masses didnt move but the color overlay with city names did.

Here is a list of my MODs in installed order:
RemoveLogoIntroTheDarkWraith
BRF 1.3 full
Sky_Texture_byReaper7
Old Style Explosions V1.1
Gramophone
Detailed Caustics 1.0
Radio MODS
Damage assessment
No 1-2-3 Torpedo Alignment
SubFlags_0_0_2_byTheDarkWraith
AilBubbles 1.0 Micro
AilSmoke 1.7
SD_NewMapColors
Lightning Mod
Nauticalwolf's Interior Mod V1.0
Floor Blue
Torpedo Splash
AilGlassDropsRemoval 1.0
Conus' Graphic Mod 1.1
Nauticalwolf's Torpedo Textures V1.0
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.03RadiomanDialog_BlackMay_Fix2
Reboot's Hot Soup 1.1
sobers multi color mod
BRF 1.1 HP balance
sobers hatch mod
MCCD_1.04_MFCM_1.2.1_compatible
BLUE+WHITE CHECK PANTS AND HAT
AilImpurity 1.2 none
Loading Screens Mod
Pascal-sh5-uniforms-Version-2
Menu - Das Boot Departure Theme
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Sub_Exhaust_1_0_2_byTheDarkWraith
Funelsmoke_Planes_Sounds_by_AOTDMadMax
1000_Meter_Bearing_Plotter
TheBeasts_SH5_Command_Keys
Environment_MOD_2.2_LighterNights_by_W_clear
AilClouds 3.0
The Elite Campaign 1.1
Critical hits 1.1 Torpedos
SD_MapLocationNameFix_v1_2
AilDeckwave 1.0
Feared Hunters 2.1
North Atlantic Green 1.1
SKIN Type VIIC-upg Improved Alberich
SD_MapCourseLine_no_arrows
TheBeasts_Sound_Mod_1.0
TheBeasts_Elite_Camaigns_MODv0.01
U-boat Historical Specifications 1.4
Environmental 2.3 MOD
abyssal depths ClimateZone mod 2.0 for Environmental MOD 2.2
sobers base wave mechanics for SH5 v3
NewUIs_TDC_3_0_0_ByTheDarkWraith_Test_4

Stormfly 06-11-10 05:49 PM

make shure, at every test that your UI is enabled completly...

switching it often using the NUM DEL key, by switching views, restores sometimes parts of the UI, and you forget maybe to reactivate it using NUM DEL key.

As i wrote allready, UI scripts seams on hold as long as the UI is not fully visible, try if the bearing plotter is centering on the sub, while the UI is partly disabled.

pythos 06-12-10 12:48 AM

I am having issues after installing the UI mod.

I have the newest version, yet my torpedo screen LACKS the toggle switches shown in the preceding photos. Not sure if this is something to with the UI version being used.

But more disturbing is the lack of radio contact reports. They are not appearing on the map, and they only appear in the captain's log. Which is really inconvenient. Also despite the fact I have set in the option for TC to go to one when a radio contact comes in, this fails to happen I have tried it with the in game option buttons lit and unlit.

I am getting single contacts, but no convoy radio contact reports.

I am sure I have something set wrong, I just don't know what.

Mithrandir 06-12-10 01:57 AM

Hello Darkwraith,
I've tested something more and I have to correct my previous point on MessageBox.
The messageox has two buttons. One is below the other and minimize/maximize the box. The other appears only after you have manually moved the box and seems to disable the max/min button. then it disappears and you have to resize again the box to make it appear again, press it and so re-enable the max/min button. Is this behaviour the correct intended one?
All other features seems to work well, I've also made an italian translation of the menu.txt, if you want I can send to you so you can add it to the official 3.0.0 version!

Bye,
Mith

TheDarkWraith 06-12-10 06:27 AM

Quote:

Originally Posted by Mithrandir (Post 1417294)
Hello Darkwraith,
I've tested something more and I have to correct my previous point on MessageBox.
The messageox has two buttons. One is below the other and minimize/maximize the box. The other appears only after you have manually moved the box and seems to disable the max/min button. then it disappears and you have to resize again the box to make it appear again, press it and so re-enable the max/min button. Is this behaviour the correct intended one?
All other features seems to work well, I've also made an italian translation of the menu.txt, if you want I can send to you so you can add it to the official 3.0.0 version!

Bye,
Mith

The messagebox has two buttons on it: one on the bottom that toggles maximized/minimized state and one that's towards the top (sometimes visible - but always visible at game start) that sets the new maximized size. The function of the button that sets the new maximized state is to remember the size you specified for it's maximized state. If you use the mouse and drag the top of the messagebox down to say half it's size and then press the top button, 1) the top button will disappear (until you use the mouse and drag the top of the messagebox again) and 2) you just set the new maximized size of the messagebox. Clicking the bottom button will cycle the messagebox from it's minimized state to this new maximized size.

If you can PM me the link to the Italian version of the menu.txt file I will include it in v3.0.0 release.

TheDarkWraith 06-12-10 06:34 AM

Quote:

Originally Posted by pythos (Post 1417272)
I am having issues after installing the UI mod.

I have the newest version, yet my torpedo screen LACKS the toggle switches shown in the preceding photos. Not sure if this is something to with the UI version being used.

But more disturbing is the lack of radio contact reports. They are not appearing on the map, and they only appear in the captain's log. Which is really inconvenient. Also despite the fact I have set in the option for TC to go to one when a radio contact comes in, this fails to happen I have tried it with the in game option buttons lit and unlit.

I am getting single contacts, but no convoy radio contact reports.

I am sure I have something set wrong, I just don't know what.

v2.9.1 does not include the torp door switches. Those are in v3.0.0 which hasn't been released yet (it's out being tested currently).

Radio contact reports work but you probably don't have the max radio range set correctly. I've made it so that the radio contact report has to be within a radius of x kms from the sub or it's 'squelched'. The value for the kms radius is entered in the top right bar just to the left of the +- icons for TC level (default value is 250 kms). You can also set the default value for game start in the options file.
Just so you can see for yourself that it does work, set the value to some high value like 5000 (which is very unrealistic). You'll be getting almost every radio contact report that comes across the wire then.
There is also a max depth at which you can't receive radio contact reports or radio messages. Ensure that you don't have that set to some low value like 10 or less (it's in meters). I believe the default value is 30m. The purpose of this setting is to squelch radio reports/messages if you are deeper than the settings. Radio signals can only penetrate through water only so far.

furby 06-12-10 07:12 AM

DW can u have a look at the AOB in the latest version...think mine is playing up.

with follow contact and after running the speed check it seems the AOB isnt updating as it follows the target...not sure if its the mod or something else.

will test more later today.

cheers.

TheDarkWraith 06-12-10 07:20 AM

Quote:

Originally Posted by furby (Post 1417405)
DW can u have a look at the AOB in the latest version...think mine is playing up.

with follow contact and after running the speed check it seems the AOB isnt updating as it follows the target...not sure if its the mod or something else.

will test more later today.

cheers.

do you have the TDC manual update enabled (the button on the TDC to enable you to manually move the needles)? If you do then it won't automatically update the dials.

LeBabouin 06-12-10 07:40 AM

1°/ In what version did the ship's journal came out? Can't seem to understand from reading #1 post. I don't want this feature :stare: nor have the code that manages it running and would like all the stock messages appear in the bottom right corner notebook. Do I have to keep stuck with 2.5.0 or is the journal and its code toggable from the option file ?

2°/ Actually this mod only interests me for the activation of the commands from the officer bar and for the corner bars features. Couldn't there be a light version released without all the "realistic" features? I'm afraid of game performance dropdown due to all the code needed for the advanced features, as some people mentionned lag along this thread and as I can get only a 30 fps rate despite of high end hardware.

furby 06-12-10 07:43 AM

cheers will have a look now.


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