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Having a so nice target, and unable to press the button because of a flag! :Kaleun_Mad:
http://img15.hostingpics.net/pics/35...0214164241.jpg But had best luck after...had to fire 6 torps from 6 Km after Nelson battle ship to sink it. 3 hitted target :Kaleun_Cheers: |
^^^^
Eh. I sank a Yankee Battleship, and no-one cared, not even Roosevelt. |
Some shots of sub interior using a combo of Naights Submarine Textures (interior) and silentmichals interior mod which together does a really good job of getting that darker more cramped feeling. Really like these two combined.
http://imageshack.us/a/img13/7061/sh...1708004518.jpg http://imageshack.us/a/img72/2219/sh...1708054490.jpg http://imageshack.us/a/img339/8626/s...1708081684.jpg http://imageshack.us/a/img259/7923/s...1708120580.jpg |
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Just two vids I did to test out rendering and framerates before i start editing a much bigger bolder feature :up:
http://www.youtube.com/watch?v=-_9qINWZK-U http://www.youtube.com/watch?v=06k62VCIya8 Most credit has to go to Sober's Mod list and each and every one of the talented modders involved in it here at Subsim. No filters were used and no visual editing, all is in-game. |
Damo just beautiful .
What about a less modern looking font for the title , David is a good one . |
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I liked that...a lot http://www.psionguild.org/forums/ima...ies/pirate.gif
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Beautiful videos, Damo! :rock:
They really highlight the best parts of SH5. Unfortunately they also highlight one of the worst parts, at least for me. Not one of the SH games has fixed the fact that the purpose of a harbor is to protect ships from the weather. So the Panzerschiffe is rocking back and forth like it's in a storm and your poor u-boat is bouncing up and down like a cork in what we English-speakers call "safe harbor". None of which is your fault, of course, and I apologize for going off on a tangent, but it was so obvious to me that it hurt. I'll try not to do it again. Oh, I saw that wake! The speed limit in harbor is 5 knots! :stare: :O: :sunny: |
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I am sure that the issue can be addressed by creating some ne weather zones with reduced wind speeds (and since we are at it, cloudy water color to simulate harbors pollution). The only drawback to this workaround, is that looking for the right pixels of ClimateZones.tga were to place the windless zones, would take a lot of time :yep: |
TEST Video's ??? Really enjoyed them:yeah:, looking forward to the final version :up:
Where does the soundtrack come from? |
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I was also playing with Dynamic Environment 'Darker Nights, NO murky waters' which I may change for the harbour shots to get that murkiness back in the water. Neither of the test videos will be used in the final cut. Quote:
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Likes from me too:up:
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