SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Trigger Maru Overhauled Update BH (https://www.subsim.com/radioroom/showthread.php?t=250635)

StickMasterSteven 01-11-22 03:49 PM

1 Attachment(s)
Quote:

Originally Posted by Bubblehead1980 (Post 2787413)
Glad you are enjoying the mod.

I have not had CTD issues on my end, did rather extensive testing but it can happen since specs used by different players vary. What I can say is there are possible legacy(TMO was created by another modder, who is no longer active in community) TMO issues with some of the special missions, such as photo recon. I was not able to correct the patrol objectives in TMO Update for the initial release, but these are being upgraded etc. in the TMO Update.


If you will provide specific date, time, location, patrol objective, class of submarine you are using, homeport and your mods list, will help me narrow it down. I will head to area Abuse as well to see if can get a CTD but patrolled there recently and had no issues.

Date: 21 March 1943
Time: 1435
Location: Dalian Harbor (China)
Patrol obj: "Photo recon of carrier force in Dalian"
Sub class: Gar
Homeport: Midway
Modlist: Attachment 5001

I should also note that I took photos of each ship moored near the carriers since the obj. states "carrier force" and not just the carriers themselves, but to no avail.

Mad Mardigan 01-11-22 05:17 PM

Quote:

Originally Posted by StickMasterSteven (Post 2787528)
Date: 21 March 1943
Time: 1435
Location: Dalian Harbor (China)
Patrol obj: "Photo recon of carrier force in Dalian"
Sub class: Gar
Homeport: Midway
Modlist: Attachment 5001

I should also note that I took photos of each ship moored near the carriers since the obj. states "carrier force" and not just the carriers themselves, but to no avail.

If you haven't returned to base... should be possible to gather info from... (located in your games save folder.. under \data\cfg\SaveGames\ located in the named save folder for that mod set up you have. For Me, have Mine, using MultiSH4 listed as TMO there in the documents section. If you're still out on patrol on that objective.. that should be the last listed ID there in the
"careertrack.upc" file, located in the very last folder in the
SaveGames\ folder there.. I believe that would be the file you'll need to "crack open" with notepad, to look at... if I'm not... mistaken. :hmmm:)

Info you'd need to cull (in other words, copy & then paste here in a reply post back... :yep:) found below in Example. (minus the " marks, of course... :D)

"Example:

PlayerCurrentObjectiveCode=Luzon Strait
PlayerDefaultObjectives=ID94
PlayerCurrentObjectives=ID98
PatrolStartDateTime=1941-12-09 13:00:00"

Not the one you'd see, of course... just used to give you, an idea of what to look for in that particular file. :yep: :shucks:

Armed with that info, will give Bubblehead the needed info to know more... precisely where to look.

:Kaleun_Salute:

M. M.

LUKNER 01-11-22 06:45 PM

1 Attachment(s)
Quote:

Originally Posted by Mad Mardigan (Post 2787477)
All 3 are, for that matter... cross checked that, even though I already have the current released version set up...



Just out of curiosity, what browser are you going with, in trying to download the mods for BH's TMO revamp, LUKNER... :hmmm: & what link source are you using, if you don't mind My asking.

:Kaleun_Salute:




M. M.






Thanks for your help. Kamrad s7rikeback solved my problem!


:Kaleun_Thumbs_Up:



:Kaleun_Wink:Attachment 5002

Xboxman523 01-11-22 09:25 PM

Quote:

Originally Posted by Mad Mardigan (Post 2787478)
*sighs as I shake My head*

At a complete loss, as to why it appears that just your install alone, is having the issues that you are dealing with... with that... but then, as Bubblehead1980 pointed out... & to which I agree... not all computers, are equal. Some are great all around, some great at 1 end of the specs but crappy at the tail end of things... others... just the complete opposite... crappy on the main points but the secondary or non-main points, excel. then with some others, it is hit or miss in both aspects primary & secondary.

Would figure that the comp manufacturers, would all get together & agree to keep things to 1 set standard... but... not the case. :nope:

:Kaleun_Salute:

M. M.


At this point I think its the unknown ship causing my crashes. I don't know if I could delete it or something.

Bubblehead1980 01-11-22 09:39 PM

Quote:

Originally Posted by Xboxman523 (Post 2787555)
At this point I think its the unknown ship causing my crashes. I don't know if I could delete it or something.

I just do not understand how it could be a ship, since does not crash on my end. I scrolled through the rec manual last night in game, not CTD.

Going to look at something again this evening

StickMasterSteven 01-11-22 09:56 PM

1 Attachment(s)
Quote:

Originally Posted by Mad Mardigan (Post 2787537)
If you haven't returned to base... should be possible to gather info from... (located in your games save folder.. under \data\cfg\SaveGames\ located in the named save folder for that mod set up you have. For Me, have Mine, using MultiSH4 listed as TMO there in the documents section. If you're still out on patrol on that objective.. that should be the last listed ID there in the
"careertrack.upc" file, located in the very last folder in the
SaveGames\ folder there.. I believe that would be the file you'll need to "crack open" with notepad, to look at... if I'm not... mistaken. :hmmm:)

Info you'd need to cull (in other words, copy & then paste here in a reply post back... :yep:) found below in Example. (minus the " marks, of course... :D)

"Example:

PlayerCurrentObjectiveCode=Luzon Strait
PlayerDefaultObjectives=ID94
PlayerCurrentObjectives=ID98
PatrolStartDateTime=1941-12-09 13:00:00"

Not the one you'd see, of course... just used to give you, an idea of what to look for in that particular file. :yep: :shucks:

Armed with that info, will give Bubblehead the needed info to know more... precisely where to look.

:Kaleun_Salute:

M. M.

Here it is: Attachment 5003

LUKNER 01-12-22 05:04 AM

1 Attachment(s)
Tell me how you made the icons shown on the screen small?


Attachment 5004

Bubblehead1980 01-12-22 05:29 AM

Quote:

Originally Posted by LUKNER (Post 2787569)
Tell me how you made the icons shown on the screen small?


Attachment 5004


I had nothing to do with the map. The map is from the Nav Map Makeover by Nbjackso

LUKNER 01-12-22 10:29 AM

2 Attachment(s)
Quote:

Originally Posted by Bubblehead1980 (Post 2787570)
I had nothing to do with the map. The map is from the Nav Map Makeover by Nbjackso




Thank you! Dealt with the fashion of NavMapMakeOverTMOUpdatePatch.
Here's what happened:
:Kaleun_Wink:Attachment 5006Attachment 5007

Kal_Maximus_U669 01-13-22 03:41 PM

error map
 
CurrentDate=1941-12-09 13:00:00
PlayerRankAchieved=LTCDR
PlayerCurrentLastPromotionDateTime=1941-12-07 13:00:00
CurrentFlotilla=FremantleCommand
CurrentFlotillaBase=Manila
CurrentSDepartureDescription=1.45173e+007,1.74617e +006,267.489
CurrentUPCFlotillaUserPlayerUnitType=F2Narwhal
http://image.noelshack.com/fichiers/...-33-07-618.png

Kal_Maximus_U669 01-13-22 06:30 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2787761)
CurrentDate=1941-12-09 13:00:00
PlayerRankAchieved=LTCDR
PlayerCurrentLastPromotionDateTime=1941-12-07 13:00:00
CurrentFlotilla=FremantleCommand
CurrentFlotillaBase=Manila
CurrentSDepartureDescription=1.45173e+007,1.74617e +006,267.489
CurrentUPCFlotillaUserPlayerUnitType=F2Narwhal
http://image.noelshack.com/fichiers/...-33-07-618.png

Ctd after having this ..
http://image.noelshack.com/fichiers/...-25-47-317.png
:hmmm::salute:

Mad Mardigan 01-13-22 06:49 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2787761)
CurrentDate=1941-12-09 13:00:00
PlayerRankAchieved=LTCDR
PlayerCurrentLastPromotionDateTime=1941-12-07 13:00:00
CurrentFlotilla=FremantleCommand
CurrentFlotillaBase=Manila
CurrentSDepartureDescription=1.45173e+007,1.74617e +006,267.489
CurrentUPCFlotillaUserPlayerUnitType=F2Narwhal

http://image.noelshack.com/fichiers/...-33-07-618.png

Hmmm.... :hmmm: :hmmm: :hmmm: :hmmm:

Guessing a reworking of the city there, would be needed.

Figuring, more east than north would resolve that...

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2787781)
Ctd after having this ..
http://image.noelshack.com/fichiers/...-25-47-317.png
:hmmm::salute:

As for this... nary a clue, but... do seem to recall seeing something similar to that... just not if it was with TMOverhauled v2.5 or if it was another SH4 mod set... :hmmm: if not TMO & that other mix. :hmmm:

Had... intended to bring that up... but... got sidetracked, else wise.

:Kaleun_Salute:

M. M.

Bubblehead1980 01-13-22 07:28 PM

Quote:

Originally Posted by LUKNER (Post 2787593)
Thank you! Dealt with the fashion of NavMapMakeOverTMOUpdatePatch.
Here's what happened:
:Kaleun_Wink:Attachment 5006Attachment 5007

nice. should share your changes in a mod:Kaleun_Salute:

Bubblehead1980 01-13-22 07:35 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2787781)
Ctd after having this ..
http://image.noelshack.com/fichiers/...-25-47-317.png
:hmmm::salute:


Which port was that? I've never encountered that before. Do you have any other map or mods enable that overwrite the .loc?

Also, I made no changes to the scenery, just use the nav map makeover by Nbjackso, with a few customizations to the files, but nothing with the scenery.


Please provide date/time/location/ and description of CTD with the Oyodo.


The Oyodo has been a issue at times. However, I have encountered it, identified it with no CTD before, so I included it in the sim.

Far as the awful rec manual drawing, that was the one that came with the ship from wherever I found it here on subsim.

Niume 01-14-22 08:09 AM

Is there an updated version already?

Bubblehead1980 01-14-22 08:16 AM

Quote:

Originally Posted by Niume (Post 2787871)
Is there an updated version already?

Below is a link to the current version.Another update is forthcoming, hopefully by the end of the month.

https://www.subsim.com/radioroom/dow...o=file&id=5965

Kal_Maximus_U669 01-14-22 08:32 AM

hey hello Bubblehead ... :salute:
this is a fresh install I do not use any mod that is not from your compile
here is my list
[MODS]
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final = 1
Nav Map MakeOverTMOUpdate = 2
NavMapMakeOverTMOUpdatePatch = 3
AlliedShipsTMO = 4
ShipsforTMO = 5
EAXsoundsim_without_WebstersManeuver_TMO = 6
TMO2_different_smoke_and_splash_effects = 7
IJN_Radar_Fix_2 = 8
TMONewDepthChargesType95 = 9
for the "ctd" that this product when I am at the uzo by consulting the identification manual ... and that I am on the page of the said ship ... see the screen :ping:

Bubblehead1980 01-14-22 11:52 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2787877)
hey hello Bubblehead ... :salute:
this is a fresh install I do not use any mod that is not from your compile
here is my list
[MODS]
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final = 1
Nav Map MakeOverTMOUpdate = 2
NavMapMakeOverTMOUpdatePatch = 3
AlliedShipsTMO = 4
ShipsforTMO = 5
EAXsoundsim_without_WebstersManeuver_TMO = 6
TMO2_different_smoke_and_splash_effects = 7
IJN_Radar_Fix_2 = 8
TMONewDepthChargesType95 = 9
for the "ctd" that this product when I am at the uzo by consulting the identification manual ... and that I am on the page of the said ship ... see the screen :ping:



I tried it twice and did not get a CTD flipping through the manual or when ID' the Oyodo. I will try it again. Will you provide date/time/location please?

propbeanie 01-14-22 11:56 AM

Manual- and auto-targeting might make a difference also. :salute:

Bubblehead1980 01-14-22 11:57 AM

Quote:

Originally Posted by propbeanie (Post 2787908)
Manual- and auto-targeting might make a difference also. :salute:

:Kaleun_Salute: Valid point


All times are GMT -5. The time now is 11:02 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.