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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

zack 05-31-10 03:04 PM

love youre colors W_clear but i missed the great azur blue from stock in the northern,now i change the ClimateZones.cfg when i want to see this blue and change back again to see yure colors,...my way. :D

SabreHawk 05-31-10 03:07 PM

Well I dont know why or whats wrong but I installed with JSGME, and then started a saved game and got a very strange screen. All else is as far as the sim working but cant see anything cause the screen is messed up. The external view seems to be fine, but it's inside the sub I this. I tried to get up on the bridge to see if out there it was okay, but couldn't find the hatch cause I just could see it through this.
Hmmm, this might be because this is version 2.0 maybe. Now i did after extracting, copy the folder Environment 2.0 to the mods folder in JSGME. Then enabled. I've disabled it for now.
http://i23.photobucket.com/albums/b3...-31_125425.jpg

SabreHawk 05-31-10 03:24 PM

I checked folder structure and it looks okay(as far as i know), just to be sure of that.
http://i23.photobucket.com/albums/b3...untitled-3.jpg

kylania 05-31-10 04:34 PM

Try downloading the fully patched version I linked in this post, that way you have all the latest files and don't have to worry about patching or different versions.

astradeus 05-31-10 04:49 PM

Quote:

Originally Posted by kylania (Post 1407326)
I made a video that shows off this mod (and others) including scenes from evening calm and partially cloudy, early morning stormy and late night lighter and crystal clear.

Enjoy! http://www.youtube.com/watch?v=xp3FS98kAR8&hd=1


Kylania nice video editing, I would like to know what mod you used to have the lighthouse in white lights and houses?:06:

kylania 05-31-10 05:01 PM

Quote:

Originally Posted by astradeus (Post 1407965)
Kylania nice video editing, I would like to know what mod you used to have the lighthouse in white lights and houses?:06:

No specific mod, unless this one changes that. :DL

astradeus 05-31-10 05:10 PM

Quote:

Originally Posted by kylania (Post 1407974)
No specific mod, unless this one changes that. :DL


may be that the video editing which gives this effect, but to me the lights of the cities are yellow see very yellow. thank you for the reply.

SabreHawk 05-31-10 05:19 PM

Aye Kylaina, should I move the 2.0 mod out of JSGME then before putting this 2.2 in it? Or just leave it in there?

kylania 05-31-10 05:30 PM

Quote:

Originally Posted by SabreHawk (Post 1407987)
Aye Kylaina, should I move the 2.0 mod out of JSGME then before putting this 2.2 in it? Or just leave it in there?

Remove the 2.0 you have now, since that's part of the rehosted 2.2 download I linked. Basically I just combined the mod and the patch into one download, one install.

SabreHawk 05-31-10 05:37 PM

Arrrr, ye are a fine gent matey.:)

Well, lets hope this works this time.

SabreHawk 05-31-10 06:06 PM

Ok that version is working alright, with the exception that the halos are back. So I'll have to go and reset those two values under [highlightinteractiveobject] back to 0 as the mod obviously changed them back to original. I hadn't installed the no halo mod with JSGME, just manually did that one. Though I dont see how that would have made any difference for installing this mod as it seems to me it would have swapped out it's own lights.cfg file anyway right?

kylania 05-31-10 07:39 PM

Depends on if the lights.cfg was edited in other ways. What I'd probably do is just take your manual no-halo edits, apply it to the copy in the 2.2 mod, then reinstall the mod. That way you get whatever lighting changes are in 2.2 and your no-halo stuff.

SabreHawk 05-31-10 08:17 PM

No worries, I did.:smug:

nobfunt 05-31-10 08:18 PM

Really like this mod guys- thanks. I still find the night skies a little dark for my taste, even with the lightened version. Could you give me a pointer as to which files I should compare from stock to this Mod to brighten the night up even a little further?

thanks

kylania 05-31-10 08:35 PM

Quote:

Originally Posted by nobfunt (Post 1408100)
Really like this mod guys- thanks. I still find the night skies a little dark for my taste, even with the lightened version. Could you give me a pointer as to which files I should compare from stock to this Mod to brighten the night up even a little further?

thanks

Welcome aboard! :salute:

Basically check the files that are in the "Lighter Nights" addon in download file. Using that version I've noticed that moonlit nights are almost glowing and bright, while overcast nights are just about as dark as default. The normal version of the mod is pitch black. :O:

SteelViking 05-31-10 09:20 PM

In my opinion, W_clear's standard version has a very realistic amount of light at night for open ocean.

nobfunt 06-01-10 02:37 AM

Thanks guys- once I steamed out of the cloud bank I was under, the light levels are fine for me on the lighter Mod.
Thanks again for the help!

eon850aye 06-01-10 06:05 PM

Im loving this mod..:salute:..although those moonless nights in the middle of an ocean can be alittle scary :cry:

7thSeal 06-01-10 07:56 PM

Quote:

Originally Posted by eon850aye (Post 1408931)
although those moonless nights in the middle of an ocean can be alittle scary :cry:

Hell, that's when ramming suddenly becomes important... :har:

kylania 06-01-10 08:11 PM

Here's a few screenshots that I think really show this mod off:

Click the thumbnail to view full size:

http://triton.imageshack.us/Himg205/...rt.jpg&res=gal

http://triton.imageshack.us/Himg228/...ll.jpg&res=gal

and a bonus one, seagulls! :O:

http://triton.imageshack.us/Himg198/...ue.jpg&res=gal

(To be fair the "blue" images have had some color post-processing done in Photoshop, so originally had the yellow tone of the middle pic. They just popped a bit more toned like that. :DL)


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