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love youre colors W_clear but i missed the great azur blue from stock in the northern,now i change the ClimateZones.cfg when i want to see this blue and change back again to see yure colors,...my way. :D
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Well I dont know why or whats wrong but I installed with JSGME, and then started a saved game and got a very strange screen. All else is as far as the sim working but cant see anything cause the screen is messed up. The external view seems to be fine, but it's inside the sub I this. I tried to get up on the bridge to see if out there it was okay, but couldn't find the hatch cause I just could see it through this.
Hmmm, this might be because this is version 2.0 maybe. Now i did after extracting, copy the folder Environment 2.0 to the mods folder in JSGME. Then enabled. I've disabled it for now. http://i23.photobucket.com/albums/b3...-31_125425.jpg |
I checked folder structure and it looks okay(as far as i know), just to be sure of that.
http://i23.photobucket.com/albums/b3...untitled-3.jpg |
Try downloading the fully patched version I linked in this post, that way you have all the latest files and don't have to worry about patching or different versions.
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Kylania nice video editing, I would like to know what mod you used to have the lighthouse in white lights and houses?:06: |
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may be that the video editing which gives this effect, but to me the lights of the cities are yellow see very yellow. thank you for the reply. |
Aye Kylaina, should I move the 2.0 mod out of JSGME then before putting this 2.2 in it? Or just leave it in there?
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Arrrr, ye are a fine gent matey.:)
Well, lets hope this works this time. |
Ok that version is working alright, with the exception that the halos are back. So I'll have to go and reset those two values under [highlightinteractiveobject] back to 0 as the mod obviously changed them back to original. I hadn't installed the no halo mod with JSGME, just manually did that one. Though I dont see how that would have made any difference for installing this mod as it seems to me it would have swapped out it's own lights.cfg file anyway right?
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Depends on if the lights.cfg was edited in other ways. What I'd probably do is just take your manual no-halo edits, apply it to the copy in the 2.2 mod, then reinstall the mod. That way you get whatever lighting changes are in 2.2 and your no-halo stuff.
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No worries, I did.:smug:
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Really like this mod guys- thanks. I still find the night skies a little dark for my taste, even with the lightened version. Could you give me a pointer as to which files I should compare from stock to this Mod to brighten the night up even a little further?
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Basically check the files that are in the "Lighter Nights" addon in download file. Using that version I've noticed that moonlit nights are almost glowing and bright, while overcast nights are just about as dark as default. The normal version of the mod is pitch black. :O: |
In my opinion, W_clear's standard version has a very realistic amount of light at night for open ocean.
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Thanks guys- once I steamed out of the cloud bank I was under, the light levels are fine for me on the lighter Mod.
Thanks again for the help! |
Im loving this mod..:salute:..although those moonless nights in the middle of an ocean can be alittle scary :cry:
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Here's a few screenshots that I think really show this mod off:
Click the thumbnail to view full size: http://triton.imageshack.us/Himg205/...rt.jpg&res=gal http://triton.imageshack.us/Himg228/...ll.jpg&res=gal and a bonus one, seagulls! :O: http://triton.imageshack.us/Himg198/...ue.jpg&res=gal (To be fair the "blue" images have had some color post-processing done in Photoshop, so originally had the yellow tone of the middle pic. They just popped a bit more toned like that. :DL) |
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