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-   -   Silent Hunter 5 Tactics & Tips - "How do I?" & FAQ! READ IF YOU ARE STUCK (https://www.subsim.com/radioroom/showthread.php?t=162934)

NexA 10-11-10 12:52 AM

Quote:

Originally Posted by Philipshari (Post 1499979)
Map contact update has only revealed 2 merchants, sunk one.

Philip

I went to the port on Malta and there was some merchant ships and troop carriers that i sunk :D

NexA 10-11-10 12:54 AM

Quote:

Originally Posted by Joloc (Post 1497091)
I'm still in the Mediterranean, and I found everything but aircraft carriers, there just don't seem to be any. Am I hunting for them too early? Do they appear in later months? Or have they all passed me already and I need to start again?

I founded one north-east of port Algiers and one sunk at Gibraltar..
Hope it help :salute:

CodyLang 10-11-10 03:11 AM

Got a question...I see the German voices in,

"C:\Ubisoft\Silent Hunter 5\data\LngGameData\Voices\German\Data"

But how do I change the voices from English to German? Thanks

voss 10-11-10 11:55 AM

Quote:

Originally Posted by CodyLang (Post 1512597)
Got a question...I see the German voices in,

"C:\Ubisoft\Silent Hunter 5\data\LngGameData\Voices\German\Data"

But how do I change the voices from English to German? Thanks

The option to use German voices with English subtitles is available when the game is installed. When installing, go to the Custom settings and select the German voices. This is the easiest way. There is probably a way to hack the data files, but I do not know how to do that.

Happy hunting!:salute:

Venatore 10-11-10 11:29 PM

German Voices; use my mod....JSGME compatible & ready to go. Click on my Sig.

CodyLang 10-12-10 12:17 AM

Yeah, I would but JSGME for me is to damn complicated. Im computer illiterate lol.

Venatore 10-12-10 01:07 AM

Quote:

Originally Posted by CodyLang (Post 1513238)
Yeah, I would but JSGME for me is to damn complicated. Im computer illiterate lol

CodyLang,

Ok matey. I understand and I was like that once..I've never forgotten what I was like when I first started using a PC :doh:

Click on this link it will take you to JSGME version 2.6 (PDF documentation) on how to do the following;
  • Installation
  • Adding mods
  • Enabling mods
  • Disabling mods
  • How JSGME works
  • Navigating the interface
  • Tasks
  • Languages
  • Notes for modders
  • Notes for developers
If you can get to understand the JSGME it will help you ten-fold. Ask as many questions as you need ...... we are here to help my friend :up:

Kind Regards

Venatore

CodyLang 10-12-10 01:09 AM

I really apperiate the help Venatore. Yeah I've looked at it, but before I did I made the mistake by opening JSGME lol. I kind of need a person to talk me through step by step sort of thing. I am going to be gone for a few days, but I will try this again when I get back.

Venatore 10-12-10 01:12 AM

CodyLang,
Quote:

Originally Posted by CodyLang (Post 1513253)
I kind of need a person to talk me through step by step sort of thing

I'm kind of hoping your a Aussie lad/gal.......if you are I can talk you through it step by step by phone. If your not a Aussie then hopefully someone from your region will do the same :06:

CodyLang 10-12-10 01:21 AM

No aussie here, from the states...California in particular...but hey man...I realllly apperiate you trying to help me, like I said I will try again when I get home at the end of the week. Maybe somebody here from the states might PM me and let them call me or something who knows :P

voss 10-12-10 11:43 AM

Quote:

Originally Posted by CodyLang (Post 1513257)
No aussie here, from the states...California in particular...but hey man...I realllly apperiate you trying to help me, like I said I will try again when I get home at the end of the week. Maybe somebody here from the states might PM me and let them call me or something who knows :P

If you're going to use mods (and SH5 needs them), JSGME is essential, IMO. I live in the San Francisco Bay Area. Send me a PM and let's see if we can hook up over the phone and I can walk you through the process. Mr.Jones has made it reasonably easy!

Talk to you soon! :salute:

mainexpress 11-03-10 01:27 AM

How do i get rid of that annoying horizontal bar above the ships that appear,especially after you have attacked it with torpedoes,you see that bar appear,i assume it's the damage meter for the ship.Also how do i get rid of the orange marker above the u-boat when I'm underwater?

Karasunx 11-03-10 01:45 AM

The horizontal bar is indeed a health/flooding bar for ships. The way to disable it is to go to the options menu when your in the subpen and then disable it in the Realism Menu.
The orange location marker for your submerged sub has to be gotten rid of with a mod. I think you can find it here:
http://www.subsim.com/radioroom/showthread.php?t=163639
Hope this helps.

THE_MASK 11-03-10 01:52 AM

Quote:

Originally Posted by mainexpress (Post 1527782)
How do i get rid of that annoying horizontal bar above the ships that appear,especially after you have attacked it with torpedoes,you see that bar appear,i assume it's the damage meter for the ship.Also how do i get rid of the orange marker above the u-boat when I'm underwater?

Look in game options/gameplay settings/ ship damage bars .
Most of the larger mods delete the sub marker.

mainexpress 11-03-10 02:23 AM

Quote:

Originally Posted by sober (Post 1527794)
Look in game options/gameplay settings/ ship damage bars .
Most of the larger mods delete the sub marker.

Thanks for that info,i just pulled into kiel to try and dock,but i can only refit,and i have 60% hull integrity,back from my first patrol in the campaign,just wondering why i can't dock?

THE_MASK 11-03-10 02:37 AM

Look for the sub icon in port , its proobably in Willhelmshaven . Your port has been changed and unfortunately thae part where they tell you was omitted from the game .

doctrine 11-06-10 07:25 AM

hey guys,

I know this question has been answered somewhere, but couldn't find it anymore :(

The thing I want to do is change the realism during a mission. I went back to the harbor, ended the patrol, saved and quit to the main menu. Then I changed the realism, and continued my campaign. But nothing is changed :hmmm:

Anyone know how I have to do this?

Dignan 11-17-10 05:57 PM

Sh5 Manual Targeting
 
Got a question here for all you SH5 players.

From watching videos on SH5's manual targeting it would appear to me that it isn't so "manual." Would that be a correct statement? It seems like the game does a lot of the calculations for you. Are there any mods that take away these "assists" and makes it more like SH3 or SH4 manual targeting?

TheDarkWraith 11-17-10 06:01 PM

Quote:

Originally Posted by Dignan (Post 1537319)
Got a question here for all you SH5 players.

From watching videos on SH5's manual targeting it would appear to me that it isn't so "manual." Would that be a correct statement? It seems like the game does a lot of the calculations for you. Are there any mods that take away these "assists" and makes it more like SH3 or SH4 manual targeting?

you can be full manual targeting if you want to. I would recommend playing the game this way :yep:

shark11 11-18-10 05:07 AM

targeting
 
can someone help me with this,
i go into options,
un click manual targeting system, press save,
start from the start new camp and it keeps clicking back on,
it will not stay on auto,
i have taking all the mods off did not work delete the game and
reloaded still dont work.
thank you..................
and a big thank you to all of you that make mods,
its been great and its really cleaning the game up.


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