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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

nikbear 09-30-07 05:38 AM

I'm simply stunned with what you have acheived Racerboy:o :huh: amazing stuff:rock: :rock: :rock: Don't have a problem with the floating bodies or parts myself,the grim realities of war in a realistic simulation,I thought thats what we were all after:hmm: each to there own I suppose;) keep up this amazing work,my patrols are visual feasts with the mod you have created,thank you for all your hard work and time and to all those who have helped along the way,onwards and upwards matey's:arrgh!:

brotebjo 09-30-07 10:58 AM

I too agree that you should keep up the work of the floating bodies, it makes the game more realistic. I guess if people are getting upset about it and if you have the time, you could have this as an option pack. Thanks for the great work sofar!

TheDarkWraith 09-30-07 11:17 AM

Quote:

Originally Posted by coronas
Racerboy, Can I help being a betatester? Woul be my first time but I like to help :yep:

PM will be coming to you shortly! As a BETA tester for me all I'm asking for you to do is play the game with my mod, note any problems/errors, take screenshots of the problems/errors and send them to me along with description of the event (what was happenning before, during, and after the problem/error). Also note anything that could be improved/changed, added, etc. and send to me also. :|\\

TheDarkWraith 09-30-07 07:06 PM

Quote:

Originally Posted by nikbear
I'm simply stunned with what you have acheived Racerboy:o :huh: amazing stuff:rock: :rock: :rock: Don't have a problem with the floating bodies or parts myself,the grim realities of war in a realistic simulation,I thought thats what we were all after:hmm: each to there own I suppose;) keep up this amazing work,my patrols are visual feasts with the mod you have created,thank you for all your hard work and time and to all those who have helped along the way,onwards and upwards matey's:arrgh!:

Prepare to be really stunned.....you have PM. Enjoy! :|\\

iambecomelife 09-30-07 08:22 PM

Racerboy, check your PM please. :D

TheDarkWraith 09-30-07 09:28 PM

another port over from SH4. This is the liferaft that I hope to incorporate into the mod. I'm going to try and make it a 'ship' so that it's destructible:

http://i228.photobucket.com/albums/e...r/liferaft.jpg

Kaleu. Jochen Mohr 09-30-07 11:12 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by coronas
Racerboy, Can I help being a betatester? Woul be my first time but I like to help :yep:

PM will be coming to you shortly! As a BETA tester for me all I'm asking for you to do is play the game with my mod, note any problems/errors, take screenshots of the problems/errors and send them to me along with description of the event (what was happenning before, during, and after the problem/error). Also note anything that could be improved/changed, added, etc. and send to me also. :|\\

:hmm:

AtlantikEel 09-30-07 11:15 PM

Quote:

Originally Posted by Racerboy
another port over from SH4. This is the liferaft that I hope to incorporate into the mod. I'm going to try and make it a 'ship' so that it's destructible:

Wonderful news! I've wished for life rafts since first purchasing stock SH3. :D

(Hmmm..... I wonder if GWX 1.04's dirigibles will call in ASW units when they spot my victim's rafts?).

Rimfaxi 10-01-07 01:26 AM

Quote:

Originally Posted by AtlantikEel
Wonderful news! I've wished for life rafts since first purchasing stock SH3. :D

(Hmmm..... I wonder if GWX 1.04's dirigibles will call in ASW units when they spot my victim's rafts?).

The life rafts should be red cross units.

Nice work RB!

JCWolf 10-01-07 02:45 AM

Quote:

Originally Posted by Rimfaxi
Quote:

Originally Posted by AtlantikEel
Wonderful news! I've wished for life rafts since first purchasing stock SH3. :D

(Hmmm..... I wonder if GWX 1.04's dirigibles will call in ASW units when they spot my victim's rafts?).

The life rafts should be red cross units.

Nice work RB!

Completly Suporte this idea!

They should be at the same level as Red Cross Ships in the game!
Or undestruct.:hmm:

Woof1701 10-01-07 03:54 AM

Quote:

Originally Posted by jcwolf
Quote:

Originally Posted by Rimfaxi
Quote:

Originally Posted by AtlantikEel
Wonderful news! I've wished for life rafts since first purchasing stock SH3. :D

(Hmmm..... I wonder if GWX 1.04's dirigibles will call in ASW units when they spot my victim's rafts?).

The life rafts should be red cross units.

Nice work RB!

Completly Suporte this idea!

They should be at the same level as Red Cross Ships in the game!
Or undestruct.:hmm:

Destructable as Red Cross unit will do nicely. :up:

A6Intruder 10-01-07 07:50 AM

First impressions of beta-test
 
Hi Racerboy,
your PM-box is full and i could not send you a PM, so i do it this way.
After playing 2 hours, i found love and hate into this mod.
First love:
Secondary exlosions
Flying Debris after impact
but, i am sorry, there is some hate (for me) into this mod:
Funnel smoke! It is thin, and has a horrible colour, i would like to use my own smoke tga`s, please remove the tga`s from the materials.dat again.
Even the smoke of burning ships is in my opinion much to bright,
self light up of every debris, i do not like that and it is so unrealistic.
Until now i did not find any bugs to write about. I hope the guns.dat will not come in conflict with my installed ships.
I will report after playing again.
Kind regards:up:

Mush Martin 10-01-07 08:28 AM

the bodies should be part of it.

War is Hell!

TheDarkWraith 10-01-07 08:48 AM

Quote:

Originally Posted by A6Intruder
Hi Racerboy,
your PM-box is full and i could not send you a PM, so i do it this way.
After playing 2 hours, i found love and hate into this mod.
First love:
Secondary exlosions
Flying Debris after impact
but, i am sorry, there is some hate (for me) into this mod:
Funnel smoke! It is thin, and has a horrible colour, i would like to use my own smoke tga`s, please remove the tga`s from the materials.dat again.
Even the smoke of burning ships is in my opinion much to bright,
self light up of every debris, i do not like that and it is so unrealistic.
Until now i did not find any bugs to write about. I hope the guns.dat will not come in conflict with my installed ships.
I will report after playing again.
Kind regards:up:

There is room in my inbox once again. :)
The funnel smoke still needs some work, yes, I agree. As this BETA release to you all was to evaluate the changes and give feedback this is what I'm needing to hear.
Smoke of burning ships is too bright...:hmm: ....can you give me screenshots of which smoke(s) you think is/are too bright? PM those please.
Self light up of every debris....once again screenshots please so I can understand what you're trying to tell me.

Huskalar 10-01-07 09:05 AM

Quote:

Originally Posted by Racerboy
Yes or no? I think it looks wonderful! :rock:

Yes. :yep:

A6Intruder 10-01-07 09:22 AM

Here a shot how i like funnel-smoke:
http://img116.imageshack.us/img116/4...1247646gy8.jpg

@Racerboy: You will get screenis of smoke and debris on fire soon.
Kind regards:up:

mkubani 10-01-07 09:24 AM

Great job Racerboy, ist there a chance for a variety of floating debris? like barrels, boxes, etc.? Maybe Diving Duck can offer you his 3D models? Please take a look here:

http://www.subsim.com/radioroom/show...loating+debris

TheDarkWraith 10-01-07 09:37 AM

Quote:

Originally Posted by A6Intruder
Here a shot how i like funnel-smoke:Kind regards:up:

Tell you what, can you please send me the particles.dat of whatever mod this funnel smoke comes from and I'll look into. It looks much better than what I've done currently.

TheDarkWraith 10-01-07 09:46 AM

Quote:

Originally Posted by mkubani
Great job Racerboy, ist there a chance for a variety of floating debris? like barrels, boxes, etc.? Maybe Diving Duck can offer you his 3D models? Please take a look here:

http://www.subsim.com/radioroom/show...loating+debris

The debris (and bodies) from explosions and all are coded as 'debris' and thus float on the surface for a little while and then slip under the surface and disappear. They do not remain indefinitely. I have posted an inquiry on DD's thread about his debris he made.

A6Intruder 10-01-07 09:52 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by A6Intruder
Here a shot how i like funnel-smoke:Kind regards:up:

Tell you what, can you please send me the particles.dat of whatever mod this funnel smoke comes from and I'll look into. It looks much better than what I've done currently.


I think you will have fun because the paricles.dat is from your mod 1.07. :huh: Only the smoke tga`s are different. I will upload to my filefrontpage. You still have the link?
Kind regards


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