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I'm simply stunned with what you have acheived Racerboy:o :huh: amazing stuff:rock: :rock: :rock: Don't have a problem with the floating bodies or parts myself,the grim realities of war in a realistic simulation,I thought thats what we were all after:hmm: each to there own I suppose;) keep up this amazing work,my patrols are visual feasts with the mod you have created,thank you for all your hard work and time and to all those who have helped along the way,onwards and upwards matey's:arrgh!:
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I too agree that you should keep up the work of the floating bodies, it makes the game more realistic. I guess if people are getting upset about it and if you have the time, you could have this as an option pack. Thanks for the great work sofar!
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Racerboy, check your PM please. :D
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another port over from SH4. This is the liferaft that I hope to incorporate into the mod. I'm going to try and make it a 'ship' so that it's destructible:
http://i228.photobucket.com/albums/e...r/liferaft.jpg |
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(Hmmm..... I wonder if GWX 1.04's dirigibles will call in ASW units when they spot my victim's rafts?). |
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Nice work RB! |
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They should be at the same level as Red Cross Ships in the game! Or undestruct.:hmm: |
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First impressions of beta-test
Hi Racerboy,
your PM-box is full and i could not send you a PM, so i do it this way. After playing 2 hours, i found love and hate into this mod. First love: Secondary exlosions Flying Debris after impact but, i am sorry, there is some hate (for me) into this mod: Funnel smoke! It is thin, and has a horrible colour, i would like to use my own smoke tga`s, please remove the tga`s from the materials.dat again. Even the smoke of burning ships is in my opinion much to bright, self light up of every debris, i do not like that and it is so unrealistic. Until now i did not find any bugs to write about. I hope the guns.dat will not come in conflict with my installed ships. I will report after playing again. Kind regards:up: |
the bodies should be part of it.
War is Hell! |
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The funnel smoke still needs some work, yes, I agree. As this BETA release to you all was to evaluate the changes and give feedback this is what I'm needing to hear. Smoke of burning ships is too bright...:hmm: ....can you give me screenshots of which smoke(s) you think is/are too bright? PM those please. Self light up of every debris....once again screenshots please so I can understand what you're trying to tell me. |
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Here a shot how i like funnel-smoke:
http://img116.imageshack.us/img116/4...1247646gy8.jpg @Racerboy: You will get screenis of smoke and debris on fire soon. Kind regards:up: |
Great job Racerboy, ist there a chance for a variety of floating debris? like barrels, boxes, etc.? Maybe Diving Duck can offer you his 3D models? Please take a look here:
http://www.subsim.com/radioroom/show...loating+debris |
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I think you will have fun because the paricles.dat is from your mod 1.07. :huh: Only the smoke tga`s are different. I will upload to my filefrontpage. You still have the link? Kind regards |
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