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-   -   Ship Models - request/development (https://www.subsim.com/radioroom/showthread.php?t=84673)

Axlwolf 12-06-05 04:49 AM

The Hipper hull seem's similar to the Yamato hull,too.
Sadly,it's rare to see Japanese ship in the Atlantic ;)

AG124 12-06-05 07:03 AM

Now we're seeing some progress. :up:

This landing craft idea should work out, if only you could fix the textures in the first one - unless you want it to be one of those glass-bottomed tour boats. :rotfl: We've really got to find a way to fix textures though - some of the errors are really annoying.

When I have a missing bulkhead or a bulkhead which appears transparent because it isn't textured, I export a bulkhead from another ship, import it into the model and resize it to fit. It has worked for several ships now. Maybe you can use a bulkead from another ship for the deck of the LCI.

Maybe some of the lifeboats from the Troop Transport can be used for something? :hmm:

NoLine 12-07-05 03:37 PM

i solved the textures and leaking on the landingsboat

http://img443.imageshack.us/img443/1442/lcvp5ya.jpg

but it has some other problems i dont know how to solve at this moment, the flag is upside down, and it seems to be a fps eater, also i cant move the bowwave or water that moves round the prop :cry:
does anyone know how to do this ?

thanks

Noline

AG124 12-07-05 03:42 PM

Here's a solution for the upside down flah posted by Cdr Gibbs and Iambecomelife.

Quote:

There is now way to stop this in Pack3d, but all is not lost. The fix is a simple Hexedit

Ok, Open the ORIGINAL ship data file in your Hex editor, do a 32bit Float search for this value : 3.1415925. This will highlight several enteries. Goto the cfg.Flag entery and above it u will see a 32 bit float value as above. The very last 1 before the text cfg.flag is the 1 u are after, With left mouse button click and drag over this value, right click, copy. DONT CLOSE the dat file, now open your Modded ship and do a text string search for cfg. goto the cfg.flag. U should now have 2 dat files open in ur hex editor. Compare the 2 cfg.flag enteries, in ur modded ship u will see that the 32bit float entery : 3.1415925 in the last instance in the original ship dat file is missing from ur modded ship dat file. Locate the 32bit float value in ur modded dat file ( value will be 0 ) and select the float value and right click paste. Flag now right way up.

Its the same 32bit float value IF you have any gun mounts upside down, also its the last instance of said gun mount. Every item thats placed on a ships hull has in total 6 required values for its possy. 3 for XYZ as per norm plus 3 for its rotation bundle also in XYZ format but from left to right its X. Z. Y. Always remember that Y and Z are swaped around.
I'm having trouble with it though - I've got another thread about that.

NoLine 12-07-05 03:48 PM

thats quick :P

can we not do this in pack3d, i know i sometimes have to turn nodes round with exacly the same number
i say this because i dont know anything about hex editing :88)

chris911 12-07-05 07:42 PM

HMS Ceramic nearly done!Skin is done by Iambecomelife Thanks :up: :up:
Side view
http://www.freeimagelibrary.com/imag...s911/seite.png
http://www.freeimagelibrary.com/imag.../halbvorne.png

Captain Class Brit Frigate
http://www.freeimagelibrary.com/imag...tainhinten.png
Will get new Skin by markimov in some days I hope. :up: :up:

phatmatt 12-07-05 08:12 PM

i love the ships you people make :yep: is there a place to get the data for them? i want to sink em :arrgh!:

iambecomelife 12-07-05 08:38 PM

It's hard to tell when they're coming out. I'm planning on releasing my ships as a separate pack that definitely won't be released until early 06. However, we've been discussing among ourselves other methods of getting them out.

chris911 12-07-05 08:52 PM

Quote:

but it has some other problems i dont know how to solve at this moment, the flag is upside down, and it seems to be a fps eater, also i cant move the bowwave or water that moves round the prop
does anyone know how to do this ?
Look here :http://www.subsim.com/phpBB/viewtopic.php?t=45926

AG124 12-07-05 10:08 PM

Here are two ships which are now ready to display. Neither breaks in two correctly yet though, but I will fix that soon.

Thank you to everybody who helped me out with a lot of the problems which I was having with these.

Lake Ship:

http://img482.imageshack.us/img482/5...eship015sk.png

http://img482.imageshack.us/img482/1...eship029ex.png

Kyle Coastal Merchant:

http://img482.imageshack.us/img482/5834/kyle010gz.png

http://img482.imageshack.us/img482/5669/kyle029ry.png

The skins are stock.

CCIP 12-07-05 10:12 PM

Wow, those are excellent, and especially great job on the two-house laker! :up:

And Chris' Ceramic ain't looking too shabby either - great additions.

I an't wait for when all these are released :88)

chris911 12-08-05 06:35 AM

Those two look very nice , i only think that u should add some parts to the Masts/Cranes cause atm they look like sth. is missing.

Marhkimov 12-08-05 07:17 AM

Hey Chris911,

I should have some Captain Class skins ready by later today. I've already finished a no-camo skin, so all I have to do is paint a few camo ones and I'm done.

P.S. You should make the Captain Class a multi-skin ship. It looks too awesome to only have one skin. :D :up:

AG124 12-08-05 12:58 PM

Here's some improvements to the masts/cranes.

http://img263.imageshack.us/img263/8...eship032in.png

http://img263.imageshack.us/img263/6556/kyle037nq.png

Marhkimov 12-08-05 12:59 PM

AG124,

Wow, those actually look like totally different ships! Awesome job! :up:


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