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Good stuff Fifi.:up:
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IID
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1939 - test https://i.ibb.co/2STwPhR/SH4-Img-201...-36-49-778.png ========================================== 1940 - test https://i.ibb.co/s38f7Dc/SH4-Img-201...-42-06-613.png I will now alter the dates so: Turm_2d_1 ends 1941-12-31 and Turm_2d_2 begins 1942-01-01... * I now have to "fix" the A02 Node on the Turm_2d_2 * Then I'll revert the Crew numbers for the IIA / IIB / IID back to standard. * Then it's the XXI forward turret. |
Nice work guys, this is shaping up to be awesome!:Kaleun_Applaud:
@Niume you might want to try this https://www.subsim.com/radioroom/dow...o=file&id=2871 |
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:Kaleun_Applaud: That is good news indeed! Then I'll revert the Crew numbers for the IIA / IIB / IID back to standard Well...yes, if there are no other possibility to get more guys showing in the command room... Perso, i don’t really care of the historical exact crew number :oops: ...but those types II with deserted command room are kind of immersion killer (for me at least) :yep: I like to be not alone inside! Good job my friend :up: |
Yes reverting back to original crew numbers for type II's is a good idea, and every player can dimiss crew and move them around as they see fit.:up:
Also chimney smoke is blocky, at least for me. |
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Boats are very fine here, only factories chimney smoke isn’t that good. But as we aren’t hunting in harbors (don’t we?) that’s no big deal for the moment. One thing i would like to enhance, is the sub splash in waves or when diving :yep: KSD got it perfect to my taste, so i have to figure out how to import it correctly :D An other brain teaser in perspective :haha: |
The smoke from the factories isn't rendering correctly. No big deal, thought I'd mention it.:salute:
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The only files I'm concerned about are as follows: Data > Submarine > NSS_Uboat2b > NSS_Uboat2b.UPCGE Data > Submarine > NSS_Uboat2c > NSS_Uboat2c.UPCGE Data > Submarine > NSS_Uboat2d > NSS_Uboat2d.UPCGE Data > UPCDataGE > UPCUnitsData > UnitParts4IXB.UPC Data > UPCDataGE > UPCUnitsData > UnitParts9IIC.UPC Data > UPCDataGE > UPCUnitsData > UnitParts11IID.UPC As I'm using these files as a basis to revert the crews ? If you do have new works, on these sub files, can you send them to me, so that we have the same file sets please ? |
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BTW, new deck compass how they look like now (and they are fonctional) https://image.noelshack.com/fichiers...2-resultat.jpg https://image.noelshack.com/fichiers...2-resultat.jpg If you need new latest files, i can send you via PM :up: EDIT: AHHH, didn't see you want them! I send you a PM. |
Compasses look great!:Kaleun_Thumbs_Up:
And is that a reflection of one of the deck crew in the brass center of the dial, WOW! :yeah: |
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@ S7rikeback: PM SENT with latest files |
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https://i.ibb.co/r6K1QHh/SH4-Img-201...-44-57-603.png https://i.ibb.co/N64crtK/SH4-Img-201...-45-48-317.png https://i.ibb.co/68YW0hd/SH4-Img-201...-46-42-686.png |
Okay!
And do you have more crew showing up in command room? Would be nice to have the navigator and the guys sitting at the dive planes :yep: |
For those using the war patrol missions, some U-Boat like the IX B and C are missing the deck gun. IT’S NORMAL...or as designed could say Lurker.
In career mode, the player has the choice of the deck mount. 88mm, 105mm (when available)...or nothing! It’s up to the player to choose the equipment in regard of what he may encounter! In War Patrol mission, the game has just chosen « nothing » :D Other than that, i made numerous positions adjustments (crews, deck guns, antennas etc) witch will be available next update :yeah: |
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