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-   -   The Wolves of Steel: Bugs, glitches and issues thread (https://www.subsim.com/radioroom/showthread.php?t=238315)

LordInquisitor 05-14-19 04:23 AM

The problem with map is apparently that when zoomed out on Three highest levels of zoom out its the land that moves not the map.

Problem with Text is fixed I think i might soon solve the Graphic problem.


However Advance Campaign tool screams at me that there is problem with Campaign advance no matter what i do.

vdr1981 05-14-19 04:30 AM

Quote:

Originally Posted by LordInquisitor (Post 2609224)

However Advance Campaign tool screams at me that there is problem with Campaign advance no matter what i do.

Did you read the description of "Campaign Advance Verifier Testing" addon? No? Especially "more info" part?

LordInquisitor 05-14-19 04:44 AM

okay the text and graphic problem solved. it appears its some mods. Anyone can tell me how do you use GoblinEditor ? Lets disregard the Campaign advance for now.


The maps is still problem on three highest zoom outs but its managable. and im almost certain its in one of the three MQK submods.

vdr1981 05-14-19 04:54 AM

Quote:

Originally Posted by LordInquisitor (Post 2609229)
okay the text and graphic problem solved. it appears its some mods. Anyone can tell me how do you use GoblinEditor ? Lets disregard the Campaign advance for now.


The maps is still problem on three highest zoom outs but its managable. and im almost certain its in one of the three MQK submods.

Open a separate topic mate...You are spamming this thread with irrelevant informations about your custom and probably broken modlist...

XenonSurf 05-14-19 09:28 AM

Quote:

Originally Posted by LordInquisitor (Post 2609224)

However Advance Campaign tool screams at me that there is problem with Campaign advance no matter what i do.


Why did you install this? Are you a tester? You should not use it during normal play.

Salvadoreno 05-14-19 12:18 PM

Quote:

Originally Posted by XenonSurf (Post 2609104)
Hi LordInquisitor,


saving games in SH5 must go like this to avoid trouble:


When starting campaign (or chapter), you must save in bunker in a separate slot when entering the first time, then go to main menu and reload that save. This is necessary for the campaign to start correctly.

Never use autosaves. You can delete these slots when you chose to save game.

Always save in a separate slot, do not overwrite game slots. Again you can delete old slots by chosing save game.

Don't save game when enemies or airplanes are nearby, this can spell trouble.

Then, in order to avoid grafic glitches and malfunctions: do not ALT-TAB out of the game.
I hope this helps you, cheers!
:Kaleun_Cheers:XS

CRAP I've been doing all that (aside from your first point)!! So far doesn't seem like it has broke anything but... Good to know. That's a LOT of save games!

XenonSurf 05-14-19 12:29 PM

Quote:

Originally Posted by Salvadoreno (Post 2609312)
CRAP I've been doing all that (aside from your first point)!! So far doesn't seem like it has broke anything but... Good to know. That's a LOT of save games!


Good, so you have no reason to complain later...
Also good to know is:


Don't save in your patrol zone, that's futile because your patrol time in the zone is reset when you quit game denying you any renown or morale points. You must play your ordered patrol zone all in one session and save outside the zone.
Besides, I'm not inventing the wheel, it's ALL in the WoS documentation, we should not even speak about that :)

Salvadoreno 05-14-19 01:30 PM

Quote:

Originally Posted by XenonSurf (Post 2609316)
Good, so you have no reason to complain later...
Also good to know is:


Don't save in your patrol zone, that's futile because your patrol time in the zone is reset when you quit game denying you any renown or morale points. You must play your ordered patrol zone all in one session and save outside the zone.
Besides, I'm not inventing the wheel, it's ALL in the WoS documentation, we should not even speak about that :)


::frantically opening up documents in WoS folder:: Oh ya I knew that!

fitzcarraldo 05-14-19 08:37 PM

Quote:

Originally Posted by XenonSurf (Post 2609291)
Why did you install this? Are you a tester? You should not use it during normal play.

It is an addon of TWoS and I use it. Only you need to be alert to the false positives or negatives. In general, it works for me.

Regards.

Fitzcarraldo :salute:

XenonSurf 05-14-19 09:20 PM

Quote:

Originally Posted by fitzcarraldo (Post 2609386)
It is an addon of TWoS and I use it. Only you need to be alert to the false positives or negatives. In general, it works for me.

Regards.

Fitzcarraldo :salute:


TWoS will advance the campaign in all cases now (you receive red messages during game telling you what to do). I'm 99% sure WoS works without this tool, so you can cheerfully uninstall it, you don't need to deal with all these additional messages given by the 'tool'. :03:


I know, because I have just made a custom 'Advance Campaign Messages' for my own special modlist :)

Sjizzle 05-15-19 12:30 AM

Quote:

Originally Posted by XenonSurf (Post 2609316)
Good, so you have no reason to complain later...
Also good to know is:


Don't save in your patrol zone, that's futile because your patrol time in the zone is reset when you quit game denying you any renown or morale points. You must play your ordered patrol zone all in one session and save outside the zone.
Besides, I'm not inventing the wheel, it's ALL in the WoS documentation, we should not even speak about that :)


some players at too lazy to read or they think that they know all and don't need to read the documentation...

fitzcarraldo 05-15-19 07:22 AM

Quote:

Originally Posted by XenonSurf (Post 2609390)
TWoS will advance the campaign in all cases now (you receive red messages during game telling you what to do). I'm 99% sure WoS works without this tool, so you can cheerfully uninstall it, you don't need to deal with all these additional messages given by the 'tool'. :03:


I know, because I have just made a custom 'Advance Campaign Messages' for my own special modlist :)

Ok, Many thanks!

Regards.

Fitzcarraldo :salute:

kapuhy 05-19-19 07:11 AM

Me 262 tail separating during turns
 
Hi Vecko,

I've noticed a possible glitch:

https://i.imgur.com/Fo6fRKX.jpg

This should be easily reproduced in Museum, just by waiting for plane to start turning. It looks like game treats entire tail section as rudder.

vdr1981 05-19-19 07:41 AM

Quote:

Originally Posted by kapuhy (Post 2610165)
Hi Vecko,

I've noticed a possible glitch:



This should be easily reproduced in Museum, just by waiting for plane to start turning. It looks like game treats entire tail section as rudder.

Thanks kapuhy. I observed the same before. Not sure can it be fixed though...

kapuhy 05-19-19 07:48 AM

Quote:

Originally Posted by vdr1981 (Post 2610177)
Thanks kapuhy. I observed the same before. Not sure can it be fixed though...

I'm currently trying to import a SH3 plane into SH5 and have the exact same problem with its tail, so if I find a solution I'll let you know.


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