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-   -   [REL] Ralles RealModSoup for TMO_RSRDC_OTC (https://www.subsim.com/radioroom/showthread.php?t=225443)

KaleunMarco 11-08-18 09:43 PM

Patrol #6 - Ralles
 
mr. duckman (fear the duck)


completed sixth patrol. upgraded to Gar-class.
one gripe: no Notes for the deck gun and flak gun in the Weapons Screen.
it may or may not have been there for the S-class but definitely not in the Salmon class and not in the Gar class.


Where are the convoys and task forces? i have not seen one of either since the first patrol just after Pearl Harbor.

Bleiente 11-09-18 06:31 AM

Quote:

Originally Posted by mark bonamer (Post 2576337)
mr. duckman (fear the duck)

Fürchte die Wehrente... :o :haha:

Quote:

completed sixth patrol. upgraded to Gar-class.
one gripe: no Notes for the deck gun and flak gun in the Weapons Screen.
it may or may not have been there for the S-class but definitely not in the Salmon class and not in the Gar class.
Ok - I'll have to check it myself on the weekend.
Maybe I can also save parts of the failed V1.4beta as well as test it.

Just to be sure... :hmmm:
You have inserted and activated the "Ralles RealModPack" (and the V1.3single update) in a totally fresh SH4 installation (absolutely virgin)?

Quote:

Where are the convoys and task forces? i have not seen one of either since the first patrol just after Pearl Harbor.
They are there - you just have to find them and get into attack position.
I like this "boredom" - it gives some credibility and puts player in a state of extreme excitement when something big or unexpected happens. :yep:


:salute:

KaleunMarco 11-09-18 10:16 AM

Quote:

Originally Posted by Bleiente (Post 2576357)
You have inserted and activated the "Ralles RealModPack" (and the V1.3single update) in a totally fresh SH4 installation (absolutely virgin)?


yes.

always start new mod packs with fresh install of SH4 in a completely different folder. Never use the same folder location twice in a row.

arming SH4 with LAA.

new Save folders using MultiSH4.exe.

new install of JSGME.
this is S-O-P (standard operating procedure), for all of you-Modders out there who are not yet into SOP.

Bleiente 11-09-18 12:40 PM

Quote:

Originally Posted by Bleiente (Post 2576357)
Quote:

Where are the convoys and task forces? i have not seen one of either since the first patrol just after Pearl Harbor.
They are there - you just have to find them and get into attack position.
I like this "boredom" - it gives some credibility and puts player in a state of extreme excitement when something big or unexpected happens.

I would like to concretise this statement again.
Japan has never developed and established a proper convoy system, so you will at most find small groups of 2-4 merchant ships (often unprotected) at sea.
The situation is different with combat and invasion forces.
Invasion formations run relatively slowly, but usually have a large escort.
Combat teams are always running at high speeds and it is usually very difficult to attack them after discovery.
Lurker has arranged this pretty exciting.

So if you are looking for action, observe the access roads of Truk or patrol in the Solomon Islands off Guadalcanal.


:salute:

KaleunMarco 11-09-18 03:54 PM

Quote:

Originally Posted by Bleiente (Post 2576408)
I would like to concretise this statement again.
Japan has never developed and established a proper convoy system, so you will at most find small groups of 2-4 merchant ships (often unprotected) at sea.
The situation is different with combat and invasion forces.
Invasion formations run relatively slowly, but usually have a large escort.
Combat teams are always running at high speeds and it is usually very difficult to attack them after discovery.
Lurker has arranged this pretty exciting.

So if you are looking for action, observe the access roads of Truk or patrol in the Solomon Islands off Guadalcanal.


:salute:

i understand all that but being based in fremantle does not get me missions patrolling truk. and this is june 1942 so no one knows what guadalcanal is yet.

Bleiente 11-12-18 02:12 PM

Updated page 1 and finally added the provisional AI_Air_Patch.

@mark
Unfortunately you had no luck so far and were always in the wrong place at the right time... :hmmm:

:salute:

captnmike 11-14-18 04:43 PM

Ahoy Bleientie,
Thought I would let you know that I have tried your Rallies Modpack and enjoyed the graphics and game play as much as FOTRS ULTIMATE V0.71.
However I am having the same torpedo targeting issue as some as the other players (Fearless) with torpedo making a hard left turn after traveling a short distance and never being able to correct the issue! It is possible I did not install the downloaded files or extract them correctly but does seem odd that if that were true other aspects of the game play should be affected too. So I have gone back to FOTRSU for the time being since that MOD works for me!
Cheers, captnmike:Kaleun_Salute:

propbeanie 11-14-18 04:46 PM

captnmike, what is your mod list from JSGME with Ralles Mod Pack active? Are you using any of the torpedo mods? :salute:

KaleunMarco 11-14-18 06:01 PM

Quote:

Originally Posted by propbeanie (Post 2577268)
captnmike, what is your mod list from JSGME with Ralles Mod Pack active? Are you using any of the torpedo mods? :salute:

@captmike and pb


been playing Ralles and the only torpedo paths that i have observed are the normal arming/detection variances. to explain: we aim and fire a torpedo which exits the boat for a certain distance, then arms itself and takes an intercept course with the target.

capnmike could be experiencing the normal failure rate of torpedos for that period of the war. you have not indicated the war time period you are in and torpedo malfunctions were more prevalent in the first half of the pacific campaign than the latter half. you could be experiencing duds, deep runners, etc and not know about it. have you enabled the Event Camera? that could help you determine if your torpedos are closing on the target or running wild.
no aspersions are being cast here, i am just running through some suggestions and scenarios for you.
:salute:

Bleiente 11-16-18 04:00 PM

Quote:

Originally Posted by captnmike (Post 2577267)
Ahoy Bleientie,
... However I am having the same torpedo targeting issue as some as the other players (Fearless) with torpedo making a hard left turn after traveling a short distance and never being able to correct the issue!

I think you just have an extremely poor batch of Mk14 on board.
You must know that the Mk14 is a copy of the German Torpedo 1 without any improvements.

The modes included as TorpedoUpdate make matters and circumstances of the torpedo crisis even worse.
Be glad that you were not hit by a circle runner. :03:


:salute:

KaleunMarco 11-17-18 10:34 AM

holy loch? really?
 
so, there we are between war patrols, based in fremantle, when i look at the transfer opportunities and what do i see? holy loch. really?

was that supposed to be a german base option and got mixed up in the changes?:har::har::har:


we might want to re-think the holy-loch-transfer option.:salute:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_Ralles\MODS]

1.0 TMO_RSRDC_OTC
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_SubTextures_FooSkin

Bleiente 11-22-18 03:40 PM

I understand your allusion... :haha:
But officially, this base was used by the "Silent Service" from the 1960èr years.


:hmmm:

Front Runner 12-01-18 11:13 AM

BLIENTE,


"For me it looks like this for example:
1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_Sample_Emblem
2.1 TMO_Sub_Pirate_flag
"


I am confused. Is the "Real Environment RSRDC_TMO by Kriller + Caustic" included in the TMO_RSRDC_OTC compilation?
Should I decide to install it separately, should it come right after the first mod installed or what?


Thanks.

Bleiente 12-01-18 11:35 AM

Quote:

Originally Posted by Front Runner (Post 2579660)
Should I decide to install it separately, should it come right after the first mod installed or what?

No - it is all included in the pack and has been extended by an environment mod of w_clear from the update V1.3.
I left the dll for "Real Environment RSRDC_TMO by Kriller + Caustic" for TMO players and for people with bad Internet connection in the first post.


:salute:

Front Runner 12-01-18 12:32 PM

Quote:

Originally Posted by Bleiente (Post 2579664)
No - it is all included in the pack and has been extended by an environment mod of w_clear from the update V1.3.
I left the dll for "Real Environment RSRDC_TMO by Kriller + Caustic" for TMO players and for people with bad Internet connection in the first post.


:salute:


OK. Thanks! Got it! Very nice mod soup!


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