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-   -   [REL] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=202520)

volodya61 04-29-13 09:37 AM

Quote:

Originally Posted by Silent Steel (Post 2048760)
Вас понял!
Спасибо

:D
Alla de bästa :salute:

Delta Wolf 04-29-13 11:05 AM

Hey guys,

So i tried installing the Mods the other way as per Silent Steel and still no
luck. I then removed all Mods and just installed Dynamic Env Main Mod and got the same strange color have a look....

Just the Dynamic Env Main Mod
http://i1275.photobucket.com/albums/...ps732c45f8.png

http://i1275.photobucket.com/albums/...ps3cf15010.png


I then added DynEnv v2.9 - 3.b Enhanced Visibility (high) and it got rid of the milky grey
http://i1275.photobucket.com/albums/...ps2db311fe.png

http://i1275.photobucket.com/albums/...ps99380dfc.png

However this is what i get when looking under water in free view
http://i1275.photobucket.com/albums/...ps05994e93.png

http://i1275.photobucket.com/albums/...ps15989fdc.png



Here is under water with no mods installed
http://i1275.photobucket.com/albums/...ps7d308572.png


http://i1275.photobucket.com/albums/...ps1e77386d.png

All other mods run fine when installed but not this one, O yeah guys just to let you know i then tried to install "Real Environment - Revision_3" on its own as an alternative but i still get the same milky grey sea :(

I will now give you my PC specs

Windows 7 64 bit premium
i5 2500k Oc'ed to 4.2Ghz
8 GB DDR3 Ripjaw Ram
EVGA GTX 570 SC (Driver 314.22 latest WHQL)
1TB WD Harddrive
Corsair 650W PSU

I have never had any issues in any other game i play.

Thanks for your help guys, if anyone has any more input the would be great :salute:

Silent Steel 04-29-13 11:21 AM

I'm slowly beginning to suspect a corrupted JSGME install, don't be alarmed.
In case you'd like to check this -
follow these steps (Credit goes to Webster who put this instruction together)

Step 1
Deactivate all your game mods with JSGME

Step 2
Move the "MODS" folder found in your games main directory folder
to your desktop so it is no longer there (or just delete it if you don't need the mod files there)

Step 3
Run JSGME in order to create a brand new "MODS" folder in your games main directory folder

Step 4
Replace your mods in JSGME by opening the "MODS" folder you moved to your desktop and copy the mod folders one at a time in the desktop's "MODS" folder and paste them into the new "MODS" folder you just created in your games main directory folder

Don't move the whole desktop's 'MODS' folder - just the mods - or you will move the corrupted backup files too.

Moving the mod folders one by one avoids any chance of moving the corrupted "hidden" backup files along with them.

:hmmm:

Delta Wolf 04-29-13 11:33 AM

Quote:

Originally Posted by Silent Steel (Post 2048791)
I'm slowly beginning to suspect a corrupted JSGME install, don't be alarmed.
In case you'd like to check this -
follow these steps (Credit goes to Webster who put this instruction together)

Step 1
Deactivate all your game mods with JSGME

Step 2
Move the "MODS" folder found in your games main directory folder
to your desktop so it is no longer there (or just delete it if you don't need the mod files there)

Step 3
Run JSGME in order to create a brand new "MODS" folder in your games main directory folder

Step 4
Replace your mods in JSGME by opening the "MODS" folder you moved to your desktop and copy the mod folders one at a time in the desktop's "MODS" folder and paste them into the new "MODS" folder you just created in your games main directory folder

Don't move the whole desktop's 'MODS' folder - just the mods - or you will move the corrupted backup files too.

Moving the mod folders one by one avoids any chance of moving the corrupted "hidden" backup files along with them.

:hmmm:

Thanks Silent Steel i will give this a go, fingers crossed :up:

volodya61 04-29-13 11:34 AM

Quote:

Originally Posted by TiberiusXIV (Post 2048788)
8 GB DDR3 Ripjaw Ram
EVGA GTX 570 SC (Driver 314.22 latest WHQL)

You can try the way suggested by Silent or -
Have you tried to use previous driver? nVidia drivers :hmm2:.. sometimes last is not the best :yep:

Delta Wolf 04-29-13 11:40 AM

Quote:

Originally Posted by volodya61 (Post 2048793)
You can try the way suggested by Silent or -
Have you tried to use previous driver? nVidia drivers :hmm2:.. sometimes last is not the best :yep:

Hey Volodya,

Thanks for the reply, I will try the older driver also.

volodya61 04-29-13 12:37 PM

Quote:

Originally Posted by TiberiusXIV (Post 2048799)
Hey Volodya,

Thanks for the reply, I will try the older driver also.

I'm still using 295.73 because the newest drivers don't work properly with SH5.. at least with my card..

Delta Wolf 04-29-13 12:42 PM

Ok Guys so tried Silent Steels fix and no luck still the same.
I then rolled back to Nvidia 314.07 driver and still no luck.

Shame because this looks such an awesome mod.

If you guys have any more suggestions id be happy to hear them :)

Thanks again

Edit: just saw your post Volodya, think i'll try the 295.73 Driver

Delta Wolf 04-29-13 01:09 PM

Hey Guys,

So i rolled back to 295.73 and still no luck, really weird as the under water is fine with out the mod :confused: So i don't know
if it is a driver issue? it would take ages to go back trough the old drivers to see what works.

Any more suggestions ?

Thanks all

gap 04-29-13 01:09 PM

Quote:

Originally Posted by TiberiusXIV (Post 2048788)
So i tried installing the Mods the other way as per Silent Steel and still no
luck. I then removed all Mods and just installed Dynamic Env Main Mod and got the same strange color have a look

....

I then added DynEnv v2.9 - 3.b Enhanced Visibility (high) and it got rid of the milky grey...

Looks like a problem with fog distances. For some reason your gfx card doesn't handle them as supposed. Enhanced Visibility (high) submod might obviate the problem by reducing overall fog :hmm2:

Quote:

Originally Posted by TiberiusXIV (Post 2048788)
...However this is what i get when looking under water in free view

Delete Enhanced Visibility (high)'s data/Misc/impurity.dds before enabling it, or enable DynEnv v2.9 - No Underwater Impurity Patch after it :03:

Delta Wolf 04-29-13 01:58 PM

Quote:

Originally Posted by gap (Post 2048835)
Looks like a problem with fog distances. For some reason your gfx card doesn't handle them as supposed. Enhanced Visibility (high) submod might obviate the problem by reducing overall fog :hmm2:



Delete Enhanced Visibility (high)'s data/Misc/impurity.dds before enabling it, or enable DynEnv v2.9 - No Underwater Impurity Patch after it :03:

Thanks gap, all is now running well and looking so sweet :D

http://i1275.photobucket.com/albums/...ps63431241.png

http://i1275.photobucket.com/albums/...ps7f4f8f96.png

Thanks to everyone for the help, you guys rock. :salute:

volodya61 04-29-13 02:09 PM

Quote:

Originally Posted by TiberiusXIV (Post 2048852)
Thanks gap, all is now running well and looking so sweet :D
...
Thanks to everyone for the help, you guys rock. :salute:

Glad you sorted out your issue :up:

Fifi 04-29-13 03:38 PM

Just a little head up Gap;

One thing i noticed with your wave mod (gale) on my PC, comparing to vanilla waves, is the kind of "jelly" effect on top waves sometimes...
I adjusted the sea speed for each kind of waves, accelerating them a bit, and now waves are mouving a more natural way in my opinion, and the "jelly" effect is gone! :yeah:

Other little issue i noticed: when in fog (medium and heavy mainly) my officer can identify the target even though i don't see it at all...and i can also lock it without seeing it (cheating with New UIs TAI map course buttons appearing when periscope "hit" something i don't see)

gap 04-29-13 04:36 PM

Quote:

Originally Posted by TiberiusXIV (Post 2048852)
Thanks gap, all is now running well and looking so sweet :D

...

Thanks to everyone for the help, you guys rock. :salute:

:sunny: :yeah:

Quote:

Originally Posted by Fifi (Post 2048883)
One thing i noticed with your wave mod (gale) on my PC, comparing to vanilla waves, is the kind of "jelly" effect on top waves sometimes...
I adjusted the sea speed for each kind of waves, accelerating them a bit, and now waves are mouving a more natural way in my opinion, and the "jelly" effect is gone! :yeah:

Yes, better and more realistic wave settings are in my and Volodya's todo list :up:

Quote:

Originally Posted by Fifi (Post 2048883)
Other little issue i noticed: when in fog (medium and heavy mainly) my officer can identify the target even though i don't see it at all...and i can also lock it without seeing it (cheating with New UIs TAI map course buttons appearing when periscope "hit" something i don't see)

Matching human and AI visual detection distances under various conditions is a nightmare :dead:

Moreover, XO can identify locked targets with extraordinary precision, no matter how dark or foggy is outside, or how small is the target on the horizon. This last issue would require a special automatic target-recognition script, and should be addressed by UI modders :yep:

Fifi 04-29-13 04:51 PM

Quote:

Originally Posted by gap (Post 2048903)
Matching human and AI visual detection distances under various conditions is a nightmare :dead:

I can easily imagine! You modders made already a stunning HUGE job adjusting those numerous files! So many settings interact each other...it's a real ant job :yep:


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