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Ah, i unistalled magnum opus, and upgraded to the latest version of TDW and it works fine now. :yeah: it looks fantastic btw
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Here is my mod list: http://www.subsim.com/radioroom/show...&postcount=156 Your IO strategic map is overwritten only by Terrain harbour Flags Mod 1.2.1. One "Feindfahrt" I sailed with your IO strategic map, overwritten by "Chart Colour Scheme 3"-Mod. http://www.subsim.com/radioroom/show...57&postcount=1 So far I did not have this problem... |
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Now it is clear. This mod changes all basis graphic drawing (IO). They are not compatible. It is necessary to use something one.:salute: |
Hi all!
Terrain harbour Flags Mod 1.2.1. and IO_StrategicMap_x_x_x conflict only one file - StrategicMapNew.dds. StrategicMapNew.dds of Terrain harbour Flags Mod 1.2.1 different from the stock only green icons neutral ports. In stock version of the ports of gray. You just need to delete a file StrategicMapNew.dds from the Terrain harbour Flags Mod 1.2.1 and everything will be okay. Regards! :salute: Obelix. |
Hi Obelix !
New version from TDW´s UI is out (6.7.0). Can you please make your MOD compatible again ? :DL Many thanks in advance ! Best regards, Magic:salute: |
Hi, everyone.
After a long break, I have decided to return to map IO. On its basis (colour) in a file raw. (Map 1) has made graphic changes for introduction of "Squares"(Marinequadratkarte). I Know, that it not the most correct way for the decision of this problem.:03: With "Grid" in "Squares" much harder in a kind of restrictions "Pixels". Probably, it is necessary to use raw. (Map 2), and it is much difficult. Its size (222 Mb). http://www.subsim.com/radioroom/pict...pictureid=4658 http://www.subsim.com/radioroom/pict...pictureid=4659 http://www.subsim.com/radioroom/pict...pictureid=4660 |
Grid map in SH5! Finally! I like it Illyustrator! Looks really great!:up:
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Looks great:yeah:
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Very nice :salute:
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I will try to realise all in raw. (Map 1). This decision most convenient for all also will "weigh" it only 1.5 Mb (rar).
Absolutely there is no desire to involve raw. (Map 2) because of its size. :06: Hence I had a question to programmers: Whether probably to realise numbering occurrence at prompting on the basic "Square" the cursor how it is realised in SH3? |
I in search of the decision of this problem. For full realisation "MARINEQUADRATKARTE" it is necessary to involve raw. (Map 2), to big my affliction.
For those who uses in game IO_StrategicMap I can offer that is available for today. For the good review I recommend to use IO_ShapeTextures_NO_mod. As "Squares" are and on a land. At detection of errors write. I will correct. That will turn out further, I do not know. I will think. "MARINEQUADRATKARTE" Take here. :salute: |
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IO_StrategicMap_4_4_for_TDWv660&MO will be work correct with TDW´s UI 6.7.0:up: |
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Okay, good to know that no new version needed ! :up: But in my opinion it´s better you change the MOD-Name in: IO_StrategicMap_4_4_for_TDWv670&MO so that no misunderstandings and inquiries from user come ! ;) Best regards, Magic:salute: |
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Do I understand this correct, you´ve released the MOD ? And the Download Link is the final version ? Or it´s still WIP ? :hmmm: Best regards, Magic |
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