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-   -   [REL] IO_StrategicMap - mod for navigation map (https://www.subsim.com/radioroom/showthread.php?t=174841)

mynameisme 07-19-11 09:25 AM

Ah, i unistalled magnum opus, and upgraded to the latest version of TDW and it works fine now. :yeah: it looks fantastic btw

Sepp von Ch. 07-19-11 01:21 PM

Quote:

Originally Posted by Obelix (Post 1707288)
At this point please detail:
-what mods installed?
-from 1939 to 1943, there was no such problem?
-font's color change occurred during one continuous campaign (font changed after the transition from 1943 to 1944)?

If the last two questions are confirmed, it will be an occasion to global re-test of our mod.

I also asked this question

Hello Oblix and Illyustrator!

Here is my mod list:

http://www.subsim.com/radioroom/show...&postcount=156


Your IO strategic map is overwritten only by Terrain harbour Flags Mod 1.2.1.

One "Feindfahrt" I sailed with your IO strategic map, overwritten by "Chart Colour Scheme 3"-Mod. http://www.subsim.com/radioroom/show...57&postcount=1

So far I did not have this problem...

Illyustrator 07-19-11 04:10 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1708077)
...One "Feindfahrt" I sailed with your IO strategic map, overwritten by "Chart Colour Scheme 3"-Mod. http://www.subsim.com/radioroom/show...57&postcount=1

So far I did not have this problem...

Hi Josef von Posorschitz.
Now it is clear.
This mod changes all basis graphic drawing (IO). They are not compatible.
It is necessary to use something one.:salute:

Obelix 07-19-11 06:37 PM

Hi all!
Terrain harbour Flags Mod 1.2.1. and IO_StrategicMap_x_x_x conflict only one file - StrategicMapNew.dds.
StrategicMapNew.dds of Terrain harbour Flags Mod 1.2.1 different from the stock only green icons neutral ports. In stock version of the ports of gray. You just need to delete a file StrategicMapNew.dds from the Terrain harbour Flags Mod 1.2.1 and everything will be okay.
Regards! :salute:
Obelix.

Magic1111 08-07-11 07:03 AM

Hi Obelix !

New version from TDW´s UI is out (6.7.0). Can you please make your MOD compatible again ? :DL

Many thanks in advance !

Best regards,
Magic:salute:

Illyustrator 08-07-11 04:49 PM

Hi, everyone.
After a long break, I have decided to return to map IO. On its basis (colour) in a file raw. (Map 1) has made graphic changes for introduction of "Squares"(Marinequadratkarte). I Know, that it not the most correct way for the decision of this problem.:03:
With "Grid" in "Squares" much harder in a kind of restrictions "Pixels". Probably, it is necessary to use raw. (Map 2), and it is much difficult. Its size (222 Mb).

http://www.subsim.com/radioroom/pict...pictureid=4658
http://www.subsim.com/radioroom/pict...pictureid=4659
http://www.subsim.com/radioroom/pict...pictureid=4660

Sepp von Ch. 08-07-11 05:39 PM

Grid map in SH5! Finally! I like it Illyustrator! Looks really great!:up:

Trevally. 08-07-11 05:46 PM

Looks great:yeah:

tonschk 08-07-11 06:04 PM

Very nice :salute:

Magic1111 08-08-11 03:44 AM

Quote:

Originally Posted by Illyustrator (Post 1723004)
Hi, everyone.
After a long break, I have decided to return to map IO. On its basis (colour) in a file raw. (Map 1) has made graphic changes for introduction of "Squares"(Marinequadratkarte). I Know, that it not the most correct way for the decision of this problem.:03:
With "Grid" in "Squares" much harder in a kind of restrictions "Pixels". Probably, it is necessary to use raw. (Map 2), and it is much difficult. Its size (222 Mb).



Very nice ! :yeah:

Illyustrator 08-08-11 11:47 AM

I will try to realise all in raw. (Map 1). This decision most convenient for all also will "weigh" it only 1.5 Mb (rar).
Absolutely there is no desire to involve raw. (Map 2) because of its size.

:06: Hence I had a question to programmers:
Whether probably to realise numbering occurrence at prompting on the basic "Square" the cursor how it is realised in SH3?

Illyustrator 08-08-11 06:10 PM

I in search of the decision of this problem. For full realisation "MARINEQUADRATKARTE" it is necessary to involve raw. (Map 2), to big my affliction.
For those who uses in game IO_StrategicMap I can offer that is available for today.
For the good review I recommend to use IO_ShapeTextures_NO_mod. As "Squares" are and on a land.

At detection of errors write. I will correct.
That will turn out further, I do not know. I will think.

"MARINEQUADRATKARTE" Take here. :salute:

Obelix 08-10-11 12:05 AM

Quote:

Originally Posted by Magic1111 (Post 1722679)
Hi Obelix !

New version from TDW´s UI is out (6.7.0). Can you please make your MOD compatible again ? :DL

Many thanks in advance !

Best regards,
Magic:salute:

Sorry for long silence.:oops:
IO_StrategicMap_4_4_for_TDWv660&MO will be work correct with TDW´s UI 6.7.0:up:

Magic1111 08-10-11 02:24 AM

Quote:

Originally Posted by Obelix (Post 1724744)
Sorry for long silence.:oops:
IO_StrategicMap_4_4_for_TDWv660&MO will be work correct with TDW´s UI 6.7.0:up:

Hi Obelix !

Okay, good to know that no new version needed ! :up:

But in my opinion it´s better you change the MOD-Name in:

IO_StrategicMap_4_4_for_TDWv670&MO

so that no misunderstandings and inquiries from user come ! ;)

Best regards,
Magic:salute:

Magic1111 08-10-11 02:37 AM

Quote:

Originally Posted by Illyustrator (Post 1723738)
I in search of the decision of this problem. For full realisation "MARINEQUADRATKARTE" it is necessary to involve raw. (Map 2), to big my affliction.
For those who uses in game IO_StrategicMap I can offer that is available for today.
For the good review I recommend to use IO_ShapeTextures_NO_mod. As "Squares" are and on a land.

At detection of errors write. I will correct.
That will turn out further, I do not know. I will think.

"MARINEQUADRATKARTE" Take here. :salute:

Hi !

Do I understand this correct, you´ve released the MOD ? And the Download Link is the final version ? Or it´s still WIP ? :hmmm:

Best regards,
Magic


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