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I think I need to change the way the oil spot is rendered to be like the flares (v0.0.8). Anyone seen anything strange with the oil spots in heavy seas? I imagine you'll get some 'oil spot fog' with the way it is. Also just noticed that the small splash I made for the lifevests and helmets hitting the water is missing sound. I'll correct that in the next update.
Did anyone notice the difference in the torpedo explosion? There's now an initial water rise, then sink, then the water plumes rise up. That's how it was supposed to be in earlier versions but I finger fubar'd it when creating it with the hex editor :cool: I'm going to put some 'spin' on the debris also in the next version to give it the illusion of water floating and subsequent turning in the water due to the waves (just so the debris doesn't look so lifeless). |
Danke sehr Herr Kaleun
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Thanx mate, |
Is possible to add debris from destroyed submarine like oil on water or small debris (no boxes of course)?
I think about human (at multiplayer game) and AI submarines. |
What is the black spot moving away from the ship?
The stain in the blue circle was left after the sunked ship, but what is in the red circle? http://s4.postimage.org/2pepmjt2c/SH...0_12_28_44.jpg |
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while investigating the missing sound from my small item splash I discovered that ALL my splashes are now missing sounds :o This is due to an ID change I made in my files that I forgot to update in the .dsd files :damn: I'll be releasing another full version with this fix and an update to the oil spots
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right now I'm in a learning process of this SH5 game engine. SH3 was a fairly easy game engine to add effects to. This SH5 game engine is very hard to add new effects to because it doesn't seem to follow any set of 'rules'. Take for instance effects. The zone file determines what effects get played based on damage taken. Now in SH3 the controllers would 'disconnect' the new object from the parent object. This is sometimes so and sometimes not so in SH5. There is no rhyme or reason to it, at least not that I have been able to figure out yet. Because of this creating and adding new effects is a real PITA! Thus is why you're probably going to see many versions of this mod. I can test and it will work but because this game engine doesn't seem to follow any 'rules' on effects the minute I release a new version with new effects someone will spot something that isn't working correctly. Then I must try and find a solution which in itself is another version release. You all are my best testers and best feedback.
v0.0.9 released. See post #1 for details :|\\ |
OK MR Darkwraith,
I have followed your advise and reloaded my mods - Wow! what a difference - now I got secondary explosions, now I get attacked from the air - now I got flares, now I got reasonable behaviour from surface ships although I've still not encountered escorts so yet to see any difference re escort aggression. Any way I have a problem - have encountered a 4 ship convoy off the SE coast of Scotland - shallow water, usually I score one or two torp hits, then surface to finish off with deck gun. I usually bag all four, then turn about to get out of the area and then BAM....CTD, no apparent reason. I suspect it might be Mr Clear's Enviro Mod, as this was a long running issue but then again perhaps its one of yours - Can you check my mod list below and see if you can make any reccommendations. If it is Mr Clear's mod there is a file or folder that you remove to stop the CTD's can anyone advise which one it is - Can TDW also clarify which order to install his own mods Mod List including clashing mods in RED Cerberus62 Additional Merchant Ships 1.0 Cerberus62 Historical Ship Equipment 1.2 Environment 4.5 MOD EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM Loading Screens Mod 2.0 Shadow Improvement Mod sobers no shoe sound mod sobers talking conning crew mod SteelViking's Sky Banding Mod SV&Com Underwater Mod Wordeees' Actual Footage Menu V2 U-Boat Watch Crew Routine SFX German U-Boat Hydrophone SFX Grossdeutscher Rundfunk Unterseeboot SFX U-Boat Ballast Tanks SFX U-boat Historical Specifications 1.4 Old Style Explosions V1.1 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 MightyFine Crew Mod 1.2.1 Alt faces NDB,NDH OM#1 - No Dialog Indicator SteelViking's Interior Mod V1.2 AirTorpedoes ImprovedWaves_Improved Pitch&Roll Enhanced FunelSmoke_by HanSolo78 Ui-Boat V2.2 sobers ultimate base wave mechanics for SH5 A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) FX_Update_0_0_9_UHS_Fix FX_Update_0_0_9_BARF_1_3_Full_Fix FX_Update_0_0_9_ByTheDarkWraith IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting IRAI_0_0_29_No_hydrophone_on_surface IRAI_0_0_29_No_Aircraft_Spotting_At_Depth IRAI_0_0_29_ByTheDarkWraith |
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OK tried all of the suggestions and still got a CTD - there's a bug in there somewhere - heres the activated list showing conflicing mods in RED - I removed the EEnviro Zones TGA file from the Enviro mod - this is what was reccommended to stop CTD's with Mr Clears Mod so that leaves something else - see below
Cerberus62 Additional Merchant Ships 1.0 Cerberus62 Historical Ship Equipment 1.2 EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM Loading Screens Mod 2.0 Shadow Improvement Mod sobers no shoe sound mod sobers talking conning crew mod SteelViking's Sky Banding Mod SV&Com Underwater Mod Wordeees' Actual Footage Menu V2 U-Boat Watch Crew Routine SFX German U-Boat Hydrophone SFX Grossdeutscher Rundfunk Unterseeboot SFX U-Boat Ballast Tanks SFX U-boat Historical Specifications 1.4 Old Style Explosions V1.1 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 MightyFine Crew Mod 1.2.1 Alt faces NDB,NDH OM#1 - No Dialog Indicator SteelViking's Interior Mod V1.2 AirTorpedoes ImprovedWaves_Improved Pitch&Roll Enhanced FunelSmoke_by HanSolo78 Ui-Boat V2.2 sobers ultimate base wave mechanics for SH5 A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) FX_Update_0_0_9_ByTheDarkWraith FX_Update_0_0_9_UHS_Fix FX_Update_0_0_9_BARF_1_3_Full_Fix IRAI_0_0_29_ByTheDarkWraith IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting Environment 4.5 MOD |
there's no way to figure out who the culprit is without disabling them all and enabling one by one and testing inbetween. I would first disable all exept for my mods and test to see if you get the CTD.
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downloaded v8 , fire the sub deck gun and got these black dots that drifted towards the sub .
http://img100.imageshack.us/img100/9052/46464620.jpg http://img89.imageshack.us/img89/2420/15560737.jpg |
Thanks for the many mod that you have made TDW, I write in order to signal that l' last release (FX0.9) sends in Crash the game when c' it is a combat against the Airplane. If markup FX.06, all OK.
Duval |
Hello TDW,
I return back to my post on this thread: http://www.subsim.com/radioroom/show...&postcount=197 As you see the developers put the correct color for water's foam for different weather conditions. Is possible to "read" the current color of water's foam and put it to splashes color to fix different colors between foam and splashes? |
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