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-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

iambecomelife 01-13-09 10:54 AM

Quote:

Originally Posted by Task Force
Iabc, you have a pm.

Thanks.

Minor Update: Not too much going on - mainly reading beta testers' reports and correcting skin errors - there were several UK ships with American markings in the beta.

Hitpoints have been reduced so that with a GWX damage model you are guaranteed a kill with about 1-2 torpedoes most of the time, unless the ship is a monster like tanker T08B (12,500 tons!)

The mod has been fully integrated with HanSolo's smoke mod. Now you will be able to determine whether a ship is an old steamer or a motorship/modern steamer by the size of the smoke plume it emits.

I also started writing the ID handbook - hopefully it will be ready a week or two after the mod itself is released.

Awful Smutje 01-13-09 11:05 AM

Oh, I'm very curious about this mod... I can't await the release.

In germany I would say:
"Ich bin gespannt wie ein Flitzebogen!" :D

But I can't translate it properly, like the most sayings...

LordNeuro"Serbia" 01-13-09 02:08 PM

Qvestion
 
Iambecomelife is there any chance of seing the crew on u beautifol ships. In same ather topic privateer was tolking it is posibol too add the crew on the ships. I think theat would be a wery nice eye candy. I think it is time consuming too make the crew on ships but i think ther is peapol will too help with the job. I new i shore will love too help but no skills for the job.
Keep up the gr8 work:up:

Jimbuna 01-13-09 02:47 PM

Are there no longer any ships of gigantic displacement :hmm:

linerkiller 01-15-09 03:26 PM

ach!
after 1 1/2 weeks without internet i expected to see a [REL] as soon i opened Sh3 mod Workshop!:D

i need more targets for my tonnage-hungry s-boat...:arrgh!:

faster.....Faster.....FASTEER!!!:D :D :D

iambecomelife 01-16-09 07:22 AM

Quote:

Originally Posted by jimbuna
Are there no longer any ships of gigantic displacement :hmm:

The "Ross/McKnight" Class tanker (T08B) will range from 11,000-12,500 tons - that's pretty big. There is also a 9,000 ton steamer, and several tankers of 9,000-10,500 tons.

One of the next addons I'm hoping to do will consist of big refrigerated ships and maybe some passenger/cargo vessels & liners - these should satisfy any KL who craves the big'uns.

iambecomelife 01-16-09 07:38 AM

Quote:

Originally Posted by LordNeuro"Serbia"
Iambecomelife is there any chance of seing the crew on u beautifol ships. In same ather topic privateer was tolking it is posibol too add the crew on the ships. I think theat would be a wery nice eye candy. I think it is time consuming too make the crew on ships but i think ther is peapol will too help with the job. I new i shore will love too help but no skills for the job.
Keep up the gr8 work:up:

I can't guarantee it - wait & see. :sunny:

BTW - D. Kruger deserves credit for his amazing crew skins. Except for the watch caps & several other alterations, which I made.

http://i33.photobucket.com/albums/d5...titled-3-8.jpg

http://i33.photobucket.com/albums/d5...itled-4-10.jpg

http://i33.photobucket.com/albums/d5...titled-5-9.jpg

iambecomelife 01-16-09 07:48 AM

http://uboat.net/allies/ships/photos...ire_lytton.jpg

http://uboat.net/allies/ships/photos...n_d_benson.jpg

http://i56.photobucket.com/albums/g1...r/1f280670.jpg

Another update: Currently I am working on new damage textures for the tankers. I was tired of all the screenshots of burning tankers with their paint in pristine condition; now, when you torpedo a tanker it will look like a burnt-out shell. The textures are still a little crude, but my tests have been quite promising - all I had to do was manipulate the .val files and devise a new ship damage .tga. Unfortunately there's no way to trigger the effect only when it's carrying a cargo of fuel - however, most torpedoed ships in SH3 catch fire regardless of what they're carrying, so it will not look totally out of place. I hope to have some screenshots later today.

Photos courtesy of uboat.net and aukevisser.nl.

LordNeuro"Serbia" 01-16-09 11:53 AM

wooooooooow
 
Thx for the replay and a wery good news.:up: I hope u will get the scens soon with the new damage. U just dont know too stop making gr9 thing. Thx for theat in the name of the comunity:rock:.
U maka as all proud and hepy , after all u make our game beter and beter.

Keep up the g8 work.

HanSolo78 01-16-09 05:52 PM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by Task Force
Iabc, you have a pm.



The mod has been fully integrated with HanSolo's smoke mod. Now you will be able to determine whether a ship is an old steamer or a motorship/modern steamer by the size of the smoke plume it emits.

.

Hi IABL!

I donīt know if you noticed... the funnel smoke version I sent to you had a little bug with the coal burners. So.. I reworked it a little bit.
PM me for the new version!

greetings

rascal101 01-17-09 05:46 PM

Pregress report or release
 
Hi to all,
I notice this thread has gone a bit quiet, does this mean the mod is due for release any time soon, I cant wait, we I can really, have been for ages so here's hoping

R

rascal101 01-17-09 06:12 PM

another question
 
will the OLC supermod work with the new merchant fleet, I'm planning to go 100% realistic once I have new merchant fleet, would like to use good manual targeting gui, or can you guys recomend any other, even the original manual targeting notepad, never master speed estimating with that

R

iambecomelife 01-19-09 12:02 AM

FYI, mod's postponed again due to some work I am doing with the deck cargo. Long overdue, if you ask me! More details later...

rascal101 01-19-09 03:43 AM

Quote:

Originally Posted by iambecomelife
FYI, mod's postponed again due to some work I am doing with the deck cargo. Long overdue, if you ask me! More details later...

OK and thanks for the mini update, sorry if I appear a bit keen, dont mean to stalk you. Can you give anything away re other features of this mod, ie funnel smoke, damage compatability with OLC etc

iambecomelife 01-19-09 03:41 PM

Quote:

Originally Posted by rascal101
Quote:

Originally Posted by iambecomelife
FYI, mod's postponed again due to some work I am doing with the deck cargo. Long overdue, if you ask me! More details later...

OK and thanks for the mini update, sorry if I appear a bit keen, dont mean to stalk you. Can you give anything away re other features of this mod, ie funnel smoke, damage compatability with OLC etc

Funnel smoke will be Han Solo's improved variety, with separate types for steamers and motorships. I may create a third type for modern steamers like Liberty Ships. Damage values are based on GWX HP calculations - most freighters will require 1-2 torpedoes, or maybe one torp and 20-30 deck gun rounds if you want to save fish.

Below are some shots of 4-wheel, 6-wheel, and 8-wheel motor transport that will be included as deck cargo. I hope to add some more types later today, like PT boats, halftracks, armor, better aircraft, etc.

Thank you very much for your responses. I have looked at several of your links - they are extremely helpful.

I spent some time making variants of my cabover truck (ambulance, radio HQ, bare chassis, semitrailer, tanker, and so on). WIP screenies are below. I discovered that the default SH3 tanks & trucks are way too large - I think I will also rework them too.



http://i33.photobucket.com/albums/d5...itled-13-5.jpg

http://i33.photobucket.com/albums/d5...itled-14-2.jpg


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