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One can't help but praise your (and other modders') work and dedication to improve people's gaming experience. |
Incredible :o Now 1.5 and soon 1.6 :up:
OLC, in your next 1.6, with RWF really applied, can you please make 2 sets of campaign files ? One for regular Campaign files ; And one other for "Merged Campaign". I can do it myself, but i'm not sure if i will do it correctly ; And to avoid some future complaints about stranges bugs/behaviour .. Cause i don't think i'm the only one guy who use "Merged campaign". I know it's some works for you, but hé .. you are the artist ;) And am i the only one who think the water is a little bit too much dark in heavy seas ? :hmm: |
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Is it my nVidea card or does anyone else get a bridge watch crew looking like something out of the "Night of the Living Dead" at night? Daylight the faces look fine but at night the faces look awful, just the faces not the hands though.
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'Bout time to really enjoy it too!:arrgh!: |
RWF continued...
It may be that the RWF fix is alive and well in GWX 2.1 after all. It seems that the differences I found (between GWX 2.1 campaign files before and after applying the fix) simply determine the starting weather conditions, and not the changeability of the weather. This of course means I needn't put any campaign files in the Ubermod and you can disregard my previous comment about RWF in GWX.
I guess I was just unlucky with the weather on that patrol I mentioned. :hmm: Sorry for any confusion. At any rate, a new version of the Ubermod will be released soon; it contains a few minor graphical corrections (mostly to how things look underwater at night). I'm also going to try to make a User Guide, as there's quite a lot of undocumented stuff in the mod now. |
Ubermod v1.6 uploading to FileFront now...
Please read the updated readme.
Changes in this version:
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Thank you onelife. You've done great work, you created the only other mod that I consider essential for SH3, besides GWX.
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Thank you for saying so, dogshu. :)
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And its great that you merged Rubini's work with yours... Much easier to enable. Same for the flat sun fix. Great to have new loading screens too! The new particles I'll have to check. Are you getting in the 2.0 version before May? :lol: Great to see that you're very concearned about keeping your mod updated with every bug you fix, you're a perfectionist! :up: |
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No, I don't think it's realistic for the NO to draw 50 updates per second on the map. I've wanted for ages to fix map updates. I had a solution that was pretty close to what I wanted... but no cigar. There's a problem with the solution and I can't find a way around it, so I've given up, hence the update to allow it "as it is" in GWX (those guys have done all that can be done with it, I think). Anyway, glad you like the changes. :p |
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Yes, its irrealistic to draw 50 updates per second... But its also irrealistic not been able to point any update at all, as they did... Draw stationary targets is very easy too. I think that if we could make the NO draw the updates (maximum 10 ships) on an interval of 3-5 minutes between each update, would be good. WOULD... but can't... |
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To the people who just downloaded 1.6:
I left a file out! :damn: I've deleted 1.6 from my FF page and I'm re-uploading it now (with the missing file included this time, and I double-checked to make sure I didn't leave out any others). Sorry about that. :oops: |
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