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-   -   [WIP] OLC Environment for GWX 2.0 (BETA) (https://www.subsim.com/radioroom/showthread.php?t=131487)

Phoenix3000 03-15-08 07:27 AM

Guys,

I installed OLC's 16km Ultra-High Detail Beta last night and did a quick patrol around the coast of the UK - before getting sunk in the Channel.... (only a test after all :cool: ).

I'll be testing this again today with the medium and low-res versions too for comparison.

Anyway, here are a selection of the countless pics taken using this mod. As I'm on a laptop I don't have additional numpad keys, so the GUI is also shown, but you can get the time I took the screenshot from that I guess. I have converted the images to highly compressed JPEG's, naturally the original Bitmaps are of much higher resolution.

Px3000

(Post edited)

Dawn - heading out on patrol:

http://i142.photobucket.com/albums/r...etail-Dawn.jpg

Encountered some very still water off the Shetland Isles:

http://i142.photobucket.com/albums/r...ail-StillW.jpg

An overcast morning - cool colours!:

http://i142.photobucket.com/albums/r...ail-Overca.jpg

Crashing through a storm:

http://i142.photobucket.com/albums/r...ail-Storm1.jpg

The prey (I did get a torp into her, but eventually lost her as the night closed in and visibility dropped):

http://i142.photobucket.com/albums/r...ail-Shipin.jpg

After passing through the English Channel I was spotted:

http://i142.photobucket.com/albums/r...ail-Hunted.jpg

No recovery from this! - I was dead - and no officers survived (panel below right):

http://i142.photobucket.com/albums/r...etail-Sunk.jpg

onelifecrisis 03-15-08 08:37 AM

Quote:

Originally Posted by dertien
Other little question ? are these skins on that Battleship and Destroyer GWX 2.0 ?

It's all bog standard GWX 2.0. I've got no skins or graphic mods of any kind installed, apart from OLC Env.

Myaxle's screenshots look a lot worse than what I'm seeing on my screen [Edit: just saw your latest shot, Myaxle... that looks nicer :)] and Pheonix's don't look that great either. I don't know if this is older hardware, laptop-graphics, or what? :hmm:

onelifecrisis 03-15-08 08:43 AM

Quote:

Originally Posted by Phoenix3000
Even on a high-spec laptop I was surprised at the framerate hit. I have a Dell XPS laptop with Centrino dual-core, 512mb nVidia, 4GB memory, 17" widescreen etc. etc. Sometimes framerates dropped as low as 3fps when a ship rolled into view! With SH3 and GWX2.0 I never dropped below 60fps

60fps down to 3!? That's one hell of a drop. What's the graphics card in that laptop?

Whatever it is, it can't be very "high spec" as you claim. My 3 year old desktop does a solid 30fps in the 16km Ultra, and that's with AA turned on.

Phoenix3000 03-15-08 10:46 AM

OLC,

I've tested this earlier today and with the Medium scene.dat file I was able to hold 50-60fps pretty much the entire patrol, and graphically it didn't look much different from the High version to be honest.

(Edited)

Anyway, I have found a couple of 'odd' graphic appearances when using this mod. I'm just converting the images to JPEG and will upload them soon.

Px3000

Phoenix3000 03-15-08 11:20 AM

OK, here's some pics taken on a second patrol - 1941 out of Lorient. Patrol is west of Gibraltar.

This is using the MEDIUM Scene.dat file included in the Beta. As with my previous posts I haven't set any AA or AF on the card - these are just game shots without any tweaking.

This time I was able to hold high 50's to 60fps - even with ships, planes etc. on screen. Even the harbour didn't make it slow down with all it's traffic.

Once again they are compressed JPEG's for bandwidth reasons.

@OLC. After the first few pics showing the mod I have included some of what happens after I sank the Freighter and a couple relating to the sub. It's hard to describe the ship sinking issue, but a 'black mass' like a dark reflection appears on the surface. But if you raise the camera up (i.e. go higher with it), the 'mass' appears to follow. Very odd. It goes as high as the ship goes down. It's related to the ship somehow.

Anyway, here's the pics.

Px3000

Flypast - I like this shot:

http://i142.photobucket.com/albums/r...ol/Flypast.jpg

Heavy Seas crossing the Bay of Biscay:

http://i142.photobucket.com/albums/r.../HeavySeas.jpg

Evening (and you can see I now maintain 60fps):

http://i142.photobucket.com/albums/r...ol/Evening.jpg

Underwater:

http://i142.photobucket.com/albums/r...Underwater.jpg

The Target:

http://i142.photobucket.com/albums/r...rol/Target.jpg

Lining up for the shot:

http://i142.photobucket.com/albums/r...l/LiningUp.jpg

Torpedo Hit! Second was a dud...:

http://i142.photobucket.com/albums/r...TorpedoHit.jpg

OK, here's where it gets a bit odd. After the ship began sinking, panning the camera around displays the 'black mass' reflection:



http://i142.photobucket.com/albums/r...l/Problem3.jpg
http://i142.photobucket.com/albums/r...l/Problem4.jpg
http://i142.photobucket.com/albums/r...l/Problem5.jpg



With the sub I also noticed a straight-line that appears ahead of the sub when the bow is out of the water - is this related to the work you are doing? I captured it twice at 2 separate locations, but it occured frequently:

http://i142.photobucket.com/albums/r...ubProblem1.jpg
http://i142.photobucket.com/albums/r...ubProblem2.jpg

onelifecrisis 03-15-08 11:22 AM

Quote:

Originally Posted by Phoenix3000
OLC,

I've tested this earlier today and with the Medium scene.dat file I was able to hold 50-60fps pretty much the entire patrol, and graphically it didn't look much different from the High version to be honest.

As for the laptop it's the Dell XPS - and I bought all the uprades etc. - closse to £2K in the end. I can play most games with maximum graphics. For example I have Steelbeasts Pro PE on max settings most of the time, and can also run Flight Sim X Deluxe with scenery add-ons and still keep a steady framerate. For Call of Duty 2 and Brothers in Arms (all editions) I have those on max too - even online. That's why I'm a little surprised with this.... considering the age of SH3 as well.

Really weird. :doh:

The difference between low/high/medium/ultra is only visible near the horizon (don't look through binocs to see it, cos that "fixes" it - just look at the horizon from the bridge).

Quote:

Originally Posted by Phoenix3000
Anyway, I have found a couple of 'odd' graphic appearances when using this mod. I'm just converting the images to JPEG and will upload them soon.

Great thanks!

Phoenix3000 03-15-08 11:28 AM

Hi OLC,

RE. your line:

"The difference between low/high/medium/ultra is only visible near the horizon (don't look through binocs to see it, cos that "fixes" it - just look at the horizon from the bridge)."

That is exactly what caused the issue originally. From the bridge if I looked out across the horizon it was very choppy on the fps - but the biggest impact was when it was day-time and sunny. Night-time wasn't AS bad - I lost about 15-20 fps. But as soon as the sun began to rise it would slow to a crawl.

As you say though, the moment you use binoculars the fps went straight back up to normal levels.

Px3000

onelifecrisis 03-15-08 11:32 AM

That brown water spray is unexpected... are you using a particle effects mod?

Yuk! :-?
These are external views of a sinking ship, right? I'll see if I can replicate...

That wake problem was reported by another tester, too. It's actually a stock problem, happens to me rarely. In quite a lot of testing with OLC Env I've not seen it happen once yet, which suggests that I've not made the problem any worse, but you're saying it happens frequently? It might be dependent on weather conditions or something. :hmm:

OK thanks for the feedback, I'll see what I can do.

Phoenix3000 03-15-08 11:39 AM

OLC,

"That brown water spray is unexpected... are you using a particle effects mod?"

Not that I'm aware of. I do use a smoke mod (it was on a thread recently and I preferred it to the standard GWX one). Whether that has an impact I'm not sure.

I'll remove all mods later and put them back - see if it has any effect.

One other thing. The 'black mass' - I do recall seeing it appear once when I used your alpha release.

Cheers

Px3000

onelifecrisis 03-15-08 11:56 AM

Quote:

Originally Posted by onelifecrisis
That wake problem was reported by another tester, too. It's actually a stock problem, happens to me rarely.

Px3k, I'm not sure if my memory is playing tricks, but doesn't this happen after you come out of TC, then sort itself out after a short while?

Kpt, Otto 03-15-08 12:15 PM

Yep
 
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by onelifecrisis
That wake problem was reported by another tester, too. It's actually a stock problem, happens to me rarely.

Px3k, I'm not sure if my memory is playing tricks, but doesn't this happen after you come out of TC, then sort itself out after a short while?


I think you are right, this is a stock problem and ive also seen it using GWX. It does seem to happen when coming out of TC.

3Jane 03-15-08 01:22 PM

The black mass thing is already there in 2.0, only not over such a large area. Normaly I tend to see it on the other side of a ship from the pov.

onelifecrisis 03-15-08 01:25 PM

Quote:

Originally Posted by 3Jane
The black mass thing is already there in 2.0, only not over such a large area. Normaly I tend to see it on the other side of a ship from the pov.

It's quite possibly a problem with the clip height of the ship's reflection (in the ship's .dat file) rather than a problem with the scene. Have you noticed whether it happens with the same ship(s) each time?

3Jane 03-15-08 01:31 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by 3Jane
The black mass thing is already there in 2.0, only not over such a large area. Normaly I tend to see it on the other side of a ship from the pov.

It's quite possibly a problem with the clip height of the ship's reflection (in the ship's .dat file) rather than a problem with the scene. Have you noticed whether it happens with the same ship(s) each time?

Empire class freighters mainly. Am looking though my past career screen-shots for any more.

onelifecrisis 03-15-08 01:38 PM

Quote:

Originally Posted by 3Jane
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by 3Jane
The black mass thing is already there in 2.0, only not over such a large area. Normaly I tend to see it on the other side of a ship from the pov.

It's quite possibly a problem with the clip height of the ship's reflection (in the ship's .dat file) rather than a problem with the scene. Have you noticed whether it happens with the same ship(s) each time?

Empire class freighters mainly. Am looking though my past career screen-shots for any more.

Thanks!


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