![]() |
Anything is possible. I don't confirm such feature requests just yet though. All will depend on (my) time and the number of ideas/features. Now that people start to see possibilities, the list is growing faster than I can keep up with...
|
Even just the ability to move an axis around and have it read off the X, Y, and Z would be cool.
|
http://sh4.skwas.net/temp/s3d_sneak_models.jpg
Hi SKW, If I am not mistaken, in this image, is the TMAP chunk? If yes, what kind of format is? 3ds? (sorry for my bad English):oops: Thanks |
No it's just the raw model, no textures, ambient light and one omni light, shadows are just based on vertex normals, and rendered in S3D itself.
However, S3D will be out in roughly a week, then you can export using Collada format (.dae), and have all uv-sets in your own favorite 3d suite. |
great to hear the next version of this fantastci tool will be ready soon. is this update gonna have to ability to mod the sdl sound file?
|
Yes. Hereby the current chancelog for all changes/improvements:
http://sh4.skwas.net/s3d/Changelog_v0_5.html |
Woot!
tater |
i know its probably been said in this thread already but this really is fantastic stuff:up:
when u look at the work down by modders in SH3 for eg GWX, the future sure does look rosy for SH4, especially with tools like this |
Many thanks :up:
|
S3D v0.5 has gone gold. I'm not touching the code of this release anymore. Tonights tests all passed. :up:
Still some non-coding related work left, update the installer, prepare documentation and my new post/thread so it may still take one or two days (I am a bit busy tomorrow :(). But it is now inevitable, S3D is coming! Additional new features: - When deleting chunk, you are asked if you want to delete the children as well (yes/no). - Managed to get undo/redo working (personal w00t!) - The state and last selected node of the 'properties treeview' is now maintained. When you move between controllers, the properties tree is restored between each switch, so you don't need to reopen every branch again. :sunny: :sunny: Can't wait to release it, I need a little break to actually play and enjoy the game with all the mods we have today. I've played 3 weeks right from release date (well, tried, buggy ;)), and since then never had any time. :rotfl: |
WTG, man. Your gain is my loss, I will be trying to make stuff work that I couldn't before (actually, I LIKE doing this, so it's really an xmas prezzy for me :D )
tater |
Quote:
Do not litter (clogging) the register of OS. OK? |
Quote:
Said features are all in-memory and the memory is freed up when you close the file (and Windows decides it needs the memory) and/or close the app. I've misunderstood you in the past, please explain if I misinterpreted what you said/asked. I also don't think you were asking/commenting all too nicely :shifty: [edit] Btw, don't TELL me what to do. If you don't like it, don't use it, OK? |
It's your prob's what do you think ...
I do not think anything bad... But I would like to have more friendly product ... May i tell about my wish? Or you like only praise ... I wish to have a user-friendly interface (not chaos)... And I do not wish to have any records in the register of OS even from the installer ... But your argument "If you do not like it, do not use it, ..." - it's argument of weak ... |
Quote:
Looking forward to the next release skwsa. My biggest issue isn't S3D, but trying to figure out how the game uses all this different stuff ;) Sonetimes you make a change and the game engine throws you for a loop. Quote:
|
All times are GMT -5. The time now is 12:19 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.