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-   -   NYGM 2.2 Escort Logic Question (https://www.subsim.com/radioroom/showthread.php?t=99544)

SubConscious 10-27-06 06:50 PM

Quote:

Originally Posted by Der Teddy Bar
Thanks for the feedback. We will look into this and see what we can do.

I'll try it again later tonight (after the munchkin goes to bed) and see if I get the same results. Four incidents aren't a very good sample to work with. It could just be the luck of the draw.

Thanks for your responsiveness and willingness to explore this issue. :up:

SubConscious 10-27-06 11:20 PM

Addendum: I tried this again tonight against two separate Flower Corvettes and had the same results. In each case I surfaced aft of the corvette and opened fire with my deck gun. The corvettes made no attempt to maneuver, though they did engage me with their stern weapons (while they lasted). One of the corvettes had started to turn to port just as I surfaced - it continued at the same very slight rudder position it began with and it was therefore very easy to remain astern of this vessel.

I encountered similar behavior from a Black Swan Frigate. I had hit the frigate with a lucky magnetic pistol torpedo shot that detonated under its bow gun emplacements (a testimony to the iron steadfastness of the Royal Navy sailors: These men stayed right at their posts despite being on fire). When I surfaced to engage each corvette, the frigate maintained a course away from me while firing with its aft weapons.

I'm wondering now if there isn't something in the escort logic that tells them to move away once they're damaged, or damaged to a certain point. If you read my previous post (about 2-3 up), you'll see I encountered the same situation earlier. For that matter, this logic might be built into all computer-controlled ships.

I suppose the next test would be to surface behind a Flower Corvette while holding fire, to see if the corvette turns to bring its larger fore deck gun to bear. Any takers? ;)

One last bit of information: It appears that the deck gun is not affected by wave action when it is oriented to fire directly over the bow. I tested this tonight by firing at a large cargo ship. No matter whether the bow was up, down, or level, my shots hit in the same place. In retrospect, this is probably why I was able to hit that Flower Corvette from 3500 meters out in 7 knot seas at speed - I was firing over the bow each time.

It is my sincere hope that this information is coming across as collegial constructive criticism rather than as complaints. I'm having a great time playing NYGM 2.2!

Oh, and by the way, kudos to whoever did the enhanced pyrotechnics. Just before exiting the game, I decided to see if I could hit that fleeing Black Swan Frigate with a magnetic pistol torpedo from dead astern at about 3600 meters. Lucky shot again (very lucky), and I was rewarded with a series of beautiful explosions and fireballs. Absolutely stunning - I wish I had recorded it! :up:


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